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Modeling an Ice giant.


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Do you intend to import the sphere?

I'm not sure how you want to integrate it into the game, but a mesh is not needed(in many if not all cases for celestials).

You should concentrate on the materials.(ie. diffuse,bump).

In case you don't want to completely rely on noiseshaders:

Here are some nice planetary textures you can use as a base or reference: http://freebitmaps.blogspot.de/2010/12/srgb-planet-trantor.html

examples:

planet_Trantor1200.png

planet_Muunilinst1200.png

And here is a procedural Sci-Fi world generator which is useful for creating bases: http://donjon.bin.sh/scifi/world/

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Hoth is also available there if you want to go with a similar style.

planet_Hoth1200.png

hoth_400.jpg

Edit: even more maps http://flatplanet.sourceforge.net/maps/alien.html

Neptune: http://imgarcade.com/1/neptune-texture-map/

NASA Stuff: http://nasa3d.arc.nasa.gov/

NASA visible earth: http://visibleearth.nasa.gov/ (if you want to create a cloudmap)

Edited by ximrm
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