K.Yeon

[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017

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mbartelsm    47
6 hours ago, K.Yeon said:

yes sorry it's a bug, ill get another updated version asap. meanwhile the fix is linked in OP and bug fix section

Thank you!

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Posted (edited)

I have 1 bug and a suggestion.

First of all in the K cockpit I get the hexadecimal color code next to the text on most of the sliders:

NQfq6jY.png

Second it would be nice to be able to turn off alarms as the tumble alarm goes off when I am driving my space plane along  the ground and it is really really annoying in the cockpit view.

Third it would be awesome to have a H form cockpit.  As it is I use a 4m nose and an H drone core but it would be great if there was a proper cockpit

 

 

Edited by captinjoehenry

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sebi.zzr    237
1 hour ago, captinjoehenry said:

First of all in the K cockpit I get the hexadecimal color code next to the text on most of the sliders:

This is not OPT bug,it's either RasterPropMonitor or ASET.

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2 minutes ago, sebi.zzr said:

This is not OPT bug,it's either RasterPropMonitor or ASET.

Ah ok.  Any suggestions for fixing it?  Am I missing a file?

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sebi.zzr    237
1 minute ago, captinjoehenry said:

Ah ok.  Any suggestions for fixing it?  Am I missing a file?

Try uninstalling ASET props and see if that helps.Other wise you have to wait for cockpits to be redone.

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2 hours ago, sebi.zzr said:

Try uninstalling ASET props and see if that helps.Other wise you have to wait for cockpits to be redone.

thanks that fixed it

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Magnavox    1

@K.Yeon while we are dreaming of new things to make you model in future version of your mod, let me put in a request for an H to Mk 2 Coupler with air intakes and an H Fuselage Tricoupler with three 1.25m mounts.  Two engines aren't enough to get to orbit and mounting a third is inelegant, as below

 

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LukeTheYeti    21

Been playing around with the H fuselage and made a pretty neat TSTO. I totally agree about any size adapters for the H fuselage but I totally get that they're meant to attach to other things.

 

 

 

 

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LukeTheYeti    21

Also I may have found an actual bug, I cannot re-enter the J Inline Boarding Ramp. No option to grab or board.so my kerbs are stuck outside :(

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stali79    266
2 hours ago, LukeTheYeti said:

Also I may have found an actual bug, I cannot re-enter the J Inline Boarding Ramp. No option to grab or board.so my kerbs are stuck outside :(

Jump and spam B

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JadeOfMaar    3200
3 minutes ago, stali79 said:

Jump and spam B

No. Crouch and spam B. That'll really annoy people. :sticktongue:

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LukeTheYeti    21
Posted (edited)
On 5/19/2017 at 0:18 PM, stali79 said:

Jump and spam B

Tried this with the boarding ramp retracted so I wouldn't fall away, was not able to trigger it. When I exited the airlock I saw the option for a half second before I fell down the ramp, which makes me think the object to trigger it is behind the mesh of the wall/floor and too far away to properly interact with. 


Edit: Found where the collider is while in space, may still be hard to hit while in gravity but now I know where it is :wink:

Edited by LukeTheYeti

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Posted (edited)

@K.YeonI have a bug report for the K series body parts.  All of the K series body parts do not seem to block the airflow.  As in each k part in a stack generates drag as well as lift.  Also parts clipped into K body parts do not get shielded from the airflow and generate drag.  The K cargo compartment though does shield parts inside of it. 

Edited by captinjoehenry

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CJagd    0
On 07/05/2017 at 4:32 PM, Vanguard-Warden said:

I love the H part, i made a small shuttle/cargo transport with it. I love the design, thank you K.Yeon for your work :D

  Reveal hidden contents

EY52TF2.pngYBPQAGl.pngrybmrMn.png

I still have to find where i should put a docking port, but now my kerbal can travel between, base in style 

Hi, could I have your Craft file for this awesome shuttle design. All my try to recreate your ship where failure

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RedParadize    164

hi @K.Yeon 

Would it be possible to expand the H part a bit? They are really lovely, but I feel that a centered engine mount is necessary when used on its own. One with two engines on each side plus a docking port/hatch hybrid in the center would be wonderful. Bay would also be a nice addition, preferably short as other body already cover larger capacity.

Thanks!

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ss8913    145

@K.Yeon now that FAR is officially released, will there be an updated MM patch to address the OPT-FAR aero compatibility issues (especially the wings) ?

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@K.Yeon One other thing that I found is the bicoupler for the H fuselage places the two engines quite high relative to the center of mass of a H style space plane which adds a huge amount of off center thrust pitching.

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stali79    266
8 hours ago, ss8913 said:

@K.Yeon now that FAR is officially released, will there be an updated MM patch to address the OPT-FAR aero compatibility issues (especially the wings) ?

I did some test flights with the new FAR installed and I have had no major issues, well none beyond my my planes not performing reentry as fast as I am used to.

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RubberDucky    0
Posted (edited)

Help me please 

All parts is in all the tabs 

Edited by RubberDucky

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JadeOfMaar    3200
3 hours ago, RubberDucky said:

All parts is in all the tabs 

Make sure to read the red text in the OP, download the fixes, and install Community Category Kit to have OPT's parts show up under one tab.

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stali79    266
4 hours ago, RubberDucky said:

Help me please 

All parts is in all the tabs 

So you ask for help without actually stating what the problem is. You provide no modlist or logs. Please check the link in my signature and then try again.

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ss8913    145
17 hours ago, stali79 said:

I did some test flights with the new FAR installed and I have had no major issues, well none beyond my my planes not performing reentry as fast as I am used to.

it's been a long-standing issue that OPT wings produce no lift with FAR.  Has this been addressed in OPT already?  I remember K.Yeon saying he would address it when FAR went official.. I didn't actually test it though, in light of that previous conversation that I had with him on the topic.

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Better bug report for no aero shielding with K parts:

With a stock install with only OPT I made a simple K style space plane.  I then used the F12 aero display and there are drag lines for all of the k series parts even behind each other.  So there is no apparent aero shielding going on.  I then put a small monoprop tank inside of the space plane and the monoprop tank even though it was inside of the k series part also generated drag.  In addition the 3 engines on the k series tri coupler also generated drag even though they were behind the whole space plane.  The drag even persisted when the space plane was facing directly prograde in the atmosphere.  I could not find the log in any of the three places it should have been so I am not sure where to get it to include it here.

the whole space plane aero display showing drag on all three of the engines and the control surfaces even though they are behind the tail surface:

ZUYShn0.png

The K series fuel tank generating drag even though it is behind the k series cockpit:

ch3G4JL.png

The monoprop tank clipped inside the K series cockpit also producing drag.

ild5oSI.png

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TheKurgan    198

I've always noticed this too, is this a difficult fix? 

I mean my space planes seem to perform fine to me, but could they be better?

22 hours ago, captinjoehenry said:

Better bug report for no aero shielding with K parts:

With a stock install with only OPT I made a simple K style space plane.  I then used the F12 aero display and there are drag lines for all of the k series parts even behind each other.  So there is no apparent aero shielding going on.  I then put a small monoprop tank inside of the space plane and the monoprop tank even though it was inside of the k series part also generated drag.  In addition the 3 engines on the k series tri coupler also generated drag even though they were behind the whole space plane.  The drag even persisted when the space plane was facing directly prograde in the atmosphere.  I could not find the log in any of the three places it should have been so I am not sure where to get it to include it here.

the whole space plane aero display showing drag on all three of the engines and the control surfaces even though they are behind the tail surface:

 

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17 minutes ago, TheKurgan said:

I've always noticed this too, is this a difficult fix? 

I mean my space planes seem to perform fine to me, but could they be better?

 

It would be a lot better as there is a lot of drag from the parts that should be shielded.  I am not sure how much better but definitely better.

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