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Game crashes while loading


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Game didn't use to crash here in .24 using the same mods, I've completely uninstalled and reinstalled the game, downloaded new mods but never even get it to load to reach any new/saved campaigns.

Here are my computer specs:

Windows 7 Ultimate 64-bit

Intel Core i7-2700k 3.50GHz

12GB Ram

NVIDIA GeForce GTX 650Ti 4gb RAM (3 monitors)

Here are the mods I'm using

Chatterer .7.1

Deadly Reentry 6.2.1

Docking Alignment 4.0

Engineer Redux .6.2.11

Enhanced NavBall 1.3.3

Ferram Aerospace .14.3.2

Infernal Robotics .19.2

KAS .4.9

Alarm Clock 3.0.2.0

Kethane .9.2

KSP Interstellar .13

KW Rockets 2.6d2

Remote Tech 1.5.1

Station Science 1.3.1

TAC Fuel Balancer 2.4.1.5

TAC Life Support .10.1.13

Toolbar 1.7.7

Trajectories .4.1

Active Texture management x64 release-basic

The copy of the most recent crash folder is linked

https://drive.google.com/folderview?id=0Bxik2hdKlwJjZ0ZJdVQxamNMU3c&usp=sharing

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Your output_log.txt shows a large number of Exceptions raised by Trajectories, and in the end a crash due to system being out of memory.

Try to exclude Trajectories and see if game starts. If not, you are still beyond the amount of memory available (not a surprise, new versions of KSP and add-ons require more memory due to new features/parts), so you may have to exclude a heavy mod from the mix, or to use ways to otherwise reduce memory use (try Active Texture Management, and/or use the -force-opengl suffix).

Edited by diomedea
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I don't know how to use "and/or use the -force-opengl suffix" as you described earlier, will try the other advice you gave though.

Please note what follows is about KSP for Windows. I just add that suffix to the destination line in the .lnk file for KSP. You open the .lnk file right-clicking on it, and show "properties", then the link tab, to find the destination line, it has to have the full path to KSP.exe in it (KSP_x64.exe if on a Win 64bit KSP), and all you need is to add the -force-opengl bit to have KSP using openGL instead of DirectX. DirectX requires almost double the amount of memory to hold textures currently, for most of the texture formats used by add-ons, so generally that suffix allows to use memory better.

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