MOARdV

[1.3.1] Distant Object Enhancement bis v1.9.1 (8 July 2017)

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Will there will be any issues if I add this mod to my current install, such as problems with the career mode I am working on?  I am running KSP Interstellar, B9 Aerospace, KW Rocketry, K&K Planetary Bases, TAC Life Support, KIS, KAS, Docking Port Alignment Indicator, Kerbal Alarm Clock, and KER.  Thank you for your help.

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On 10/2/2017 at 6:37 PM, HeliosPh0enix said:

Will there will be any issues if I add this mod to my current install, such as problems with the career mode I am working on?  I am running KSP Interstellar, B9 Aerospace, KW Rocketry, K&K Planetary Bases, TAC Life Support, KIS, KAS, Docking Port Alignment Indicator, Kerbal Alarm Clock, and KER.  Thank you for your help.

DOE doesn't change anything about the game mechanics, just how things look in space.  It's purely cosmetics.  Think of it as EVE for vacuum.  So no problems adding it to an existing game.

@MOARdV, I have a question that's not totally about DOE---it affects DOE along with many other things, specifically those with overlays, which I'm usually not seeing.  With DOE, I'm not seeing the mouse-over object name text even though I have that option enabled.  But I'm also not seeing ship/target HUD info, planet rings, and a variety of other overlays.  Do you know what might be causing this?  Thanks.

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58 minutes ago, Geschosskopf said:

DOE doesn't change anything about the game mechanics, just how things look in space.  It's purely cosmetics.  Think of it as EVE for vacuum.  So no problems adding it to an existing game.

@MOARdV, I have a question that's not totally about DOE---it affects DOE along with many other things, specifically those with overlays, which I'm usually not seeing.  With DOE, I'm not seeing the mouse-over object name text even though I have that option enabled.  But I'm also not seeing ship/target HUD info, planet rings, and a variety of other overlays.  Do you know what might be causing this?  Thanks.

With DOE, mouse-over names only appear for worlds / ships that are not loaded.  Provided the target is distant, you should see the name (it works for me, as the famous last words say).  If it's not working, and other mod overlays aren't either, it suggests (most likely) a mod is misbehaving, maybe throwing exceptions at a point in the game loop that's preventing other mods from doing their thing.  That's entirely speculation, and it could be totally wrong, of course.  Your best bet is to look in the KSP log and see if you can find any text like '[EXC' or '[ERR', or post the log somewhere with a link.

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1 hour ago, MOARdV said:

With DOE, mouse-over names only appear for worlds / ships that are not loaded.  Provided the target is distant, you should see the name (it works for me, as the famous last words say).  If it's not working, and other mod overlays aren't either, it suggests (most likely) a mod is misbehaving, maybe throwing exceptions at a point in the game loop that's preventing other mods from doing their thing.  That's entirely speculation, and it could be totally wrong, of course.  Your best bet is to look in the KSP log and see if you can find any text like '[EXC' or '[ERR', or post the log somewhere with a link.

Thanks!

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I know that, even though you can see other spacecraft from up to 750km away, they are still on rails. But how much of a framerate impact should I expect this to have on my game? Otherwise, it sounds like a great mod.

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4 hours ago, [insert_name_here] said:

I know that, even though you can see other spacecraft from up to 750km away, they are still on rails. But how much of a framerate impact should I expect this to have on my game? Otherwise, it sounds like a great mod.

Using the planet and vessel flares, it has no impact on framerate that I can detect.  If you use the distant vessel rendering, I don't actually know - I've never used that feature. It was part of the mod when I started maintaining it, but it rarely gets mentioned around here.

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