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[0.90] Procedural Airships [1.3] dec 20th 2014


RadarManFromTheMoon

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This mod explodes my head with possibilities.

I hoped I could get around the overpressure issue by releasing all gas when entering space.

However launching them into space from Kerbin seems too difficult with FAR. A FAR better option would be to build it at the space station and push it to EVE.

Assuming I would be able to get to EVE, now the question would be If would be able to survive reentry into EVE atmosphere (with Deadly Reentry installed).

I guess I don't need any parasutes, the airship is bulky enough to slow down on it's own ;)

HAVOC might give you some ideas on an Eve insertion. Although it looks like NASA planned on inflating the envelope after achieving a desired altitude. Which might be a problem as I'm getting that inflation takes too long with this mod to make this feasible.

Also, using FAR and Deadly Re-entry I can get vessels that aren't ISS scale into atmo w/o heating using RealChutes to make high altitude drogues. This usually involves a large kevlar chute that opens at 50km above Kerbin.

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your 1.9.* that is on Ckan Is incompatible both .dlls  KSPAPIExtensions.dll and ProcAirships.dll while game loads I get a warning popup box and game will not load. I did mention this on git but I guess I did not do it right so Im posting it here. 

https://imgur.com/KvwAUgJ

https://imgur.com/Eefg5GX

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