benjee10

[1.0.4] Endurance (from Interstellar) [DISCONTINUED]

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Thanks everyone!

There's two black marks on the rim of engine mount/fuel tank which should be covered up when the engine is rotated correctly.

Coming next update:

http://i.imgur.com/gX39mm5.png

http://i.imgur.com/KL2ElZN.png

Still need to work on colliders as they're preventing docking using the port on the underside at the moment. Otherwise it flies well. The rangers in the background are just placeholders and entirely non-functional just to get a sense of what scale everything needs to be.

Please Tell me you have asked others to make IVA's while you work your magic?

Like this guy: http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs He can do IVA's rather well.

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xxhansonmaxx is handling the IVA modelling. You can see some of his stuff on previous pages!

kHQQQQa.png

KbNc00K.png

Not sure about the scale. Too large or too small for the ring?

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They're pretty easy to dock with manually to be honest. Anything within the ring will be tricky to dock on autopilot. I'll try it out with the Ranger mockups and see how much clearance there is.

Thanks that'd be great!

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Thanks! Working on a rescale now. I'll release them when the engine effects are done, so either tonight or tomorrow most likely! Also, just tested out, the torque on the Lander and Endurance combined are insane enough that you can pull off orbital maneuvers using the Lander main engines when it's docked horizontally to the bottom of the ring, just like in the movie.

Also had a thought that could explain why the craft seem to have such insane delta-v: all of the planets we see them visit are deep in Gargantua's gravity well, so much so that on Miller's planet tidal gravity was enough to pull up waves thousands of meters high. This means that any craft leaving the surface would be getting an assist from Gargantua; fly up high enough and it just plucks you out of the planet's gravity. This also explains how Endurance was able to escape Mann's planet so easily, and why the Ranger needed a Saturn V to get off Earth and yet was an SSTO on other worlds. Obviously we can't model that in stock KSP, so I'll keep the delta-v as ridiculous as they appear.

And thanks Nertea, huge fan of your mods, Near Future Technologies is a staple of my career saves now!

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Agh! I can't wait, Benjee!

I like the idea of the rangers having tons of Delta-V. Building off of what you said before, I'm also pretty sure the engines used on the rangers use a highly-advanced futuristic propulsion system, which I like to think is high in thrust and low in fuel consumption. Besides, playing KSP without having to worry about fuel can be pretty fun!

Looking great!

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Could there be something that you can do with the CFGs that would allow that? Like add the resources and modules?

The last post in the thread I linked to has someone actually posting the .CFG file info for that very thing.

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Also added craft files into the .zip. They have action groups set up etc. etc.

Once we get to a stable beta release with everything implemented parts wise, I'll start adding MM configs for stuff like that cryo freeze mod!

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I just tried doing the docking scene, and the lander that was still docked to Endurance flew off, and it looked like the Space Kraken had struck.

:(

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I really recommend to make the Endurance into separate parts of the ring like 4 parts.

So I can do the part where Dr. Mann depressurizes the ranger and flies into space, while it explodes

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The trouble with that would be that the ring wouldn't be a complete circle. Because of the way the KSP node system works there would always be one part of the ring that wouldn't connect properly and you'd lose structural integrity and it'd be basically un-flyable. This is the only way to go as far as I can work out.

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I made a DRE config, could you maybe include it in the next update?

@PART[landerBody]:NEEDS[DeadlyReentry]{
@maxTemp = 10000
MODULE
{
name = ModuleHeatShield
direction = 0, 0, 0
reflective = 0.0
}
}


@PART[landerVTOL]:NEEDS[DeadlyReentry]
{
@maxTemp = 10000
MODULE
{
name = ModuleHeatShield
direction = 0, 0, 0 // full surface coating
reflective = 0.0
}
}

@PART[enduranceEngine]:NEEDS[DeadlyReentry]
{
@maxTemp = 10000
}

Edited by _Augustus_

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Is it possible to make Tars with robotics parts and some kind of small skinny parks? Btw nice mod hope someone manages to make Gargantua then someone will definitely make the kerbalized version of the movie.

Edited by Teto

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Is it possible to make Tars with robotics parts and some kind of small skinny parks? Btw nice mod hope someone manages to make Gargantua then someone will definitely make the kerbalized version of the movie.

u could try with infernal robotics :D

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