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Nearly 3 years playing KSP and the same old failures happen


Boris_T_Roach

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Evening all

For some fun, I designed a small flying RoV science craft for use at Laythe, did all the test flights, made sure it could be launched on a medium sized booster, docked with a standard

interplanetary ship carrying a crewed lander and a rover.

Got to Laythe low orbit, released the drone, set the orbit up so that it would be in the vicinity of an island when it got to 8000m , started on atmospheric entry... and forgot to retract its solar panels.. ;.;

Oh well back to LKO and another couple of days building another ship....

Boris

You see KSP beginners... even the veterans cant get it right all the time :wink:

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I forgot to put the landing gear down on my shuttle. All that hard work getting the empty ship back (probe core controlled at that point) and hoping to recover some funds from it... up in smoke as it cratered my runway and smashed the spaceplane hangar to pieces. It's maddening when the simple mistakes cause the most grief. Open solar panels, not enough batteries, forgotten comms device, crooked landing gear, landing legs retracted, and staging errors are all things I still make mistakes with.

And yes, decoupling the SRB's and ripping the wings off of the shuttle because I staged too early... Not fun.

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I had a capsule loaded soil samples and scientific data slam into Kerbin the other day. The poor Kerbalnauts did not realize this until reentry and sadly all that data was lost. Oh, and three Kerbals who will be honored and remembered, what's his name and the other two. I am going to have to give the Kerbals working in the VAB a stern talking to. This was not the first time they have forgotten to install an important or vital piece of equipment.

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Okay, perfect orbit. NAILED IT. We'll be coming up on rendezvous in 3 . . 2 . . 1 . . Excellent. Circularisation burn complete. Almost there. And a little nudge with the RCS . . .

Waitaminnit, I have lots of RCS tanks. Why isn't it . . .

No RCS thruster blocks . . . *facepalm*

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I've been here for a year. Started a new save to test out a large number of new mods... promptly killed Jeb not through the intricacies of said mods, but because I forgot to move the parachute out of the same stage as the liftoff engine on my first rocket.

*bows to the audience, then goes into a corner to weep in shame*

Edited by Streetwind
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Coming back from my first minmus mission in my new career save. Midway burn to get a perfect reentry (dre installed). Decoupling my last stage ...and watching my radial parachutes float away from my pod. Push jeb! Push!! Obviously you can't alter the course that fast with an eva-push on a trajectory from minmus...

my favourite is the mun mission with a perfect flyby and free return trajactory. Aaand noticing I forgot solar panels on my final stage. I could watch my probe drifting perfectly useless past the mun and getting burned in kerbins atmosphere cause I couldn't open my chutes (regardless that there was no science on it anyway).

I als crashed a lander because I saw an easter egg during my decent and forgot about the whole landing thing while trying to determine it's exact location on the map. That one was just stupid :P

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My favourite mistake is having my ship oriented so that the solar panels are parallel to the direction of sunlight and going on a nice long time warp to drain the batteries. Mercifully it means that I will recover power in around 100 days. Still not ideal.

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The only reason I won't turn off "revert to vehicle assembly" is the sheer number of times I'd be launching and realize at 5km up "Oh! I forgot that Fine Print needs docking ports on its surface bases" and have to go back just to slap on a few. Still barely made any funds from that mission. :P

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I've been playing since mid-2011. Just started a new career in 0.25 after a bit of time away from KSP and I now have both Jeb and Jeb's rescue craft lying in pieces on the Mun.

Must remember to pause the game during terminal landing burn when I run to the kitchen to make a cuppa! Oh and must remember not to do the same when I attempt to land the rescue ship. Perma-death and no quickloads really do add an edge to the game when the above happens!

I'd say most of my mistakes these days are down to pilot error and not engineering flaws (not minor ones anyway); I've lost too many missions to blocked hatches/no solar panels etc!

Oh and Zekes I still struggle to make heavy-lift SSTOs too, though I blame that on my PC not really being fast enough for high-part counts :sticktongue:

Edited by Excalibur
Clarity
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Fortunately I have a mental checklist of basic features now, so most of my rockets make it up without major features missing. Unfortunately, one item on that list (antennae) tends to not get checked nearly as often as it should. I also tend not to include RCS at all, just because it's such a hassle and because I am awesome at docking without it.

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ACK! I just made a completely stupid move and I'm ashamed of myself. Built a wonderful Kerbin Explorer airplane (not designed to go to space at all, just to gather my missing science on Kerbin) and made the biggest mistake I've done yet.

I remembered to have my parachutes onboard, and they were set properly to my abort stage.

I had landing gear, and they were even on straight. Plus, they were the Firespitter amphi-plane floats, so I could land on water, too.

Had all of my science equipment.

Plenty of batteries, and a good amount of solar panels, too.

Could EVA, and had the EVA seat behind the cockpit, so a second Kerbal could sit there and get my in-flight EVA reports.

Had an antenna wiggling in the breeze.

Plenty of fuel (electric charge for my electric propeller) and plenty of wings.

And I even remembered to put struts on it.

What'd I forget?

The bloody engines. Yep, you read it here first, folks. Mad, the spaceplane pilot, just forgot to install an engine on an airplane. I felt so stupid after remembering all of my usual "what did I forget this time" checklist, got it out onto the runway and thought, "Gee, why do I have a bare spot right behind the rudder? Oh, well, we'll just hit x, then space, then throttle up... Why am I not going anywhere. Got plenty of power. What the heck!? I'm a bloody moron. Propellers, Mad, propellers. Plane don't fly without propulsion."

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My favourite mistake is having my ship oriented so that the solar panels are parallel to the direction of sunlight and going on a nice long time warp to drain the batteries. Mercifully it means that I will recover power in around 100 days. Still not ideal.

This, except invariably I do this when I'm lined up for landing, with Pe just below the surface. *Poof*

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Started messing around with Kethane, and sent my first drill probe to the Mun. Due to a minor miscalculation, I failed to put enough solar panels on it.

It wasn't until I landed on the Mun and deployed the drill that I realized this... at which point it was too late. It couldn't build up enough electricity to let me retract the drill, but wasn't losing enough to retract it automatically... so now I've got a rogue drill just releasing Kethane into the atmosphere. Had to terminate it :(

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RCS thrusters. I'm actually pretty good at docking on rocket power alone, now, because I keep getting all the way to Laythe and finding that there are no RCS thrusters on my fancy new plane.

Also, solar panels. I forget them on the first launch of every single small ship I make, then wonder why the thing is dead five minutes after reaching orbit.

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