NecroBones

[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)

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On 5/2/2018 at 1:04 PM, MikeO89 said:

Problem with V1 Vernier Thruster in 1.4.3. Shoots a long while plumb and seems to control backwards. I've had this same issue with some FASA thrusters doing this same thing in 1.4 on. Bummer cause I'm a  FASA guy but Luckily I still have 1.3.1 around when I want to play Apollo. Looks like some SpaceY parts are doing this same thing.

 

I believe that it was meant to be a light reuseable first stage for small payloads, as the single engine mode has good TWR for landing on kerbin.

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Moa Engines variants are missing when I updated to 1.4.2... Back in 1.4.1, I can see them and use them as well...

Can someone help me fix this?

Screenshot album...

EDIT:

Nevermind... I didn't notice the new added tiers in the R&D

Edited by Tweak[Box]
Solution found

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UPDATE: Ok I realized that the engine can switch between 2 modes. 320 is available when only the central engine is used.

Is there an error in the ISP of the M9 Heavy Moa?

In the VAB, the right-click info says 260 (ASL) - 320 (Vac.)

But when I am at 200km altitude, (RSS + SMURFF + KSP 1.4.5), when I right click the engine, I see: Specific Impulse: 300.0s

D9HOaKR.png

0mdWtF6.png

Edited by MilkSage
SOLVED, my bad

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On 6/11/2018 at 3:28 PM, MikeO89 said:

Not correct. The V1 Vernier Thruster is just  plain broke in 1.4.3.

See this post for a fix: 

 

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Either my cold has gotten the best of me or im missing something but is SpaceY and its expansion good with 1.5.1ksp? Its page only mentions 1.4.X Sorry if im asking a redundant question. 01:15:30

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8 hours ago, AlamoVampire said:

Either my cold has gotten the best of me or im missing something but is SpaceY and its expansion good with 1.5.1ksp? Its page only mentions 1.4.X Sorry if im asking a redundant question. 01:15:30

As far as I can tell, it's still fine in 1.5.1, but take a look above regarding a bug on SpaceY Expanded (unrelated to KSP version), and associated fix.

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@KSPrynk Thanks for the response, ill give the post/thread you pointed me at a read later this afternoon or evening. 14:33:30

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Would it be possible to add interstage nodes to the 5m fairing? (and the 7m fairing from Expanded?)

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seems that now,  ksp locks up loading the 5m decoupler. worked fine just yesterday. ill let it run for a while, then if it doesn't unfreeze, ill post the log

Edited by Commissar

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14 minutes ago, Commissar said:

seems that now,  ksp locks up loading the 5m decoupler. worked fine just yesterday

What changed since yesterday?

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Just now, linuxgurugamer said:

What changed since yesterday?

i updated a few mods via ckan... looking at the log, not so sure it's a spacey issue. might be RT.

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I find the length of the shroud on the 3.75m- 2.5m thrust plate to be too long. I was thinking of make a MM patch to clone the part and make a new "short" version, like there is for the 2.5m-1.25m thrust plate.  Is there any reason this wouldn't work? 

Edit: I think I got it to work. This is the patch I used:

//add a short version of the 3.5-2.5m thrust plate from SpaceY

+PART[SYplate3m2mX1]:NEEDS[SpaceY-Lifters]:AFTER[SpaceY-Lifters]
{
@name = SYplate3m2mX1T

@MODEL
{
	@scale = 1.0, 0.5, 1.0
}

@node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 2
@node_stack_bottom1 = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 3
@node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 3

@title = SpaceY A3-2 Interstage Adapter (Short)
@description = (3.75m to 2.5m) Customize your engine clusters, in either an upper-stage (with fairing), or lower-stage configuration - Short. Suitable for Poodle, Mainsail, and Skipper.

@mass = 0.25
}

 

Edited by Nicias

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Hello ??? Is it usable for 1.7.x ???

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Hi there, small question about the Vernier propeller of Space Y. Its plumes are normal this way or there is some tuning, update to do?

Super part mod by the way! Thanks and love :)

Desktop-Screenshot-2019-08-25-10-30-57-5

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On 8/16/2019 at 2:59 AM, GRS said:

Hello ??? Is it usable for 1.7.x ???

Well, I installed it to 1.73 and it seems to work fine. You do have to exercise care when building really large and long boosters because they seem to flex at the joints and you get induced oscillation.

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8 hours ago, Smart Parts Wanter said:

I can't find this in ckan download list am i missing something?

Possibly because ckan filters based on game version, and this is three versions back. Would be nice if ckan had an advanced version filter that lets pure parts mods slip through while allowing more strict filtering for mods that hook into core functions.

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6 hours ago, ExtremeSquared said:

Possibly because ckan filters based on game version, and this is three versions back. Would be nice if ckan had an advanced version filter that lets pure parts mods slip through while allowing more strict filtering for mods that hook into core functions.

Thank you

and I agree.

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On 8/26/2019 at 1:57 AM, ansaman said:

Well, I installed it to 1.73 and it seems to work fine. You do have to exercise care when building really large and long boosters because they seem to flex at the joints and you get induced oscillation.

Just use Kerbal joint reinforcement mod.  

The only real problem is the insane drag that those big parts generate. So you got to chose a slow ascend profile and kinda noobish with going vertical first and then turn East once the most of the atmosphere is behind you. 

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