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Use different triangulation method for the celestial bodies.


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I know this falls under "Better/More interesting planetary surfaces" in the already suggested list but this didn't come up in the linked topics.

Currently the celestial bodies are triangulated and texture mapped using a Equirectangular projection. This has the down side that the poles are very sensitive to distortions and a sizable portion of the terrain texture is wasted.

Instead one project a skybox onto a sphere and use those coordinates to sample the terrain texture.

qFl1cTG.jpg

This reduces the map projection artifacts, but requires 6 textures instead of only 1 (though they can be half the size without sacrificing details).

EDIT to clarify I will show what I mean about the texture:

1tqfF68.png?1

This would be the resulting texture in the assets. as you can see with the meridians the distortions are minimal compared to a cylindrical projection.

Edited by ratchet freak
added that screen shot
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