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Locob

About scale from Blender to the game.

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In blender. Cube 1x1x1

d8DHVDa.png

In unity. (scale is set to 1)

maYmhLJ.png

Same model different config files

vSO3u4W.png

in game

6LVdKsc.png

Conclusion:

When you Not specify a rescaleFactor, the model goes to 1.25.

Addendum for modders:

Take the 1x1 plate is the reference to the sizes, because it is made to be 1m by 1m. It config file have a rescaleFactor = 1

If you want to see the model in game exactly as you model it, then add rescaleFactor = 1

If the rescaleFactor is not specified, it will be automatically rescaled to 1.25

Edited by Locob
changed and added images.

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if your config has the line "rescaleFactor = 1" then what you see is correct.

if your config does not have that line, and your 1m cube is still 1m in game; then the information from that link needs to be updated.

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what's it look like with the fuel tank attached? is the fuel tank's diameter same as the side of the square?

your screen cap shows 1 unit cube being 1.25m in KSP. which is what one expect when not using "rescaleFactor" in the config. the info from link compilation is still correct.

Edited by nli2work

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It would be clearer if you placed your cube on a 1.25m tank for comparison, just to make sure.

Use scale=1 and rescaleFactor=1, check, then once you do that if you could put all the actual relevant information at the top of your first post for convenience then I'll add a link to it.

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Right, "rescaleFactor" defaults to 1.25, so if it's not there, your models will scale up by 25%.

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Ok then. I added the new images

It seems (how NecroBones said), that when you not not specify a rescaleFactor, the model goes to 1.25

And then, I was wrong.

By moments I was thinking that the tank size was wrong, but then I saw the 1x1 plate, and if that is meant to be 1m x 1m then is the reference that the tank is ok and it diameter is 1.25

Edited by Locob

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Ok good but remove all the unnecessary text at the top, is what I wanted. As in make the OP like a mini-tutorial, rather than a question. And don't link to the other thread. It'll confuse people.

Thanks, I'll add it in a minute.

Edited by Cpt. Kipard

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