hab136 Posted November 22, 2014 Share Posted November 22, 2014 (edited) SafeChute (continued from Red3Tango's SafeChute) SafeChute takes you out of time warp when your parachutes deploy, and also just above landing. You can restart time warp manually after SafeChute stops it. This plugin was originally necessary to prevent your ship tearing apart when parachutes deployed; this is less of a problem in the latest versions of KSP, but it's still nice. In the config.xml file you can configure: * The minimum altitude for the plugin (10,000 m by default) * The altitude to stop warp above ground (15 m by default) The altitude above ground is calculated based on height from the terrain or "sea level", depending on which is closer. All parachute deployment altitudes are automatically supported. Supports stock, RealChute, and FAR parachutes. Download for KSP 1.10.x: at SpaceDock, Github, Curse Download for KSP 1.9.x: old version at Github Download for KSP 1.73: old version at Github Download for KSP 1.6: old version at Github Download for KSP 1.5.1: old version at Github Download for KSP 1.4.5: old version at Github Download for KSP 1.3.1: old version at Github Download for KSP 1.2.2: old version at Github Download for KSP 1.1.3: old version at Github Download for KSP 1.0.5: old version at Github Source: Github (BSD License) Edited July 17, 2020 by hab136 v2.1.20 for KSP 1.10 Quote Link to comment Share on other sites More sharing options...
Malah Posted November 22, 2014 Share Posted November 22, 2014 Thanks, to revive this usefull mod Quote Link to comment Share on other sites More sharing options...
Jivaii Posted November 22, 2014 Share Posted November 22, 2014 All hail the safe stuffs. Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted November 22, 2014 Share Posted November 22, 2014 My Kerbals will surely appreciate this! Quote Link to comment Share on other sites More sharing options...
FiiZzioN Posted December 10, 2014 Share Posted December 10, 2014 Much appreciated! Quote Link to comment Share on other sites More sharing options...
Red3Tango Posted December 15, 2014 Share Posted December 15, 2014 Just tested this and no errors with stock 0.90b! Quote Link to comment Share on other sites More sharing options...
NBZ Posted December 17, 2014 Share Posted December 17, 2014 Great. May I recommend SlowChute? You guys should consider merging! Quote Link to comment Share on other sites More sharing options...
hab136 Posted December 17, 2014 Author Share Posted December 17, 2014 Just tested this and no errors with stock 0.90b!Cool. I recompiled anyways and bumped the version number. Great. May I recommend SlowChute? You guys should consider merging!Neat, hadn't heard of it before. There's not much to merge, actually.. there's no duplication of effort or anything.SlowChutes also looks like it would interfere with RealChutes, which does something similar. Quote Link to comment Share on other sites More sharing options...
Abdu Posted December 17, 2014 Share Posted December 17, 2014 finally, great to see it back Quote Link to comment Share on other sites More sharing options...
mecki Posted December 25, 2014 Share Posted December 25, 2014 seems like this doesn't work with Realism Overhaul.Maybe there's a collision with another mod. Anyone else experiencing this? Quote Link to comment Share on other sites More sharing options...
Kilonum Posted December 27, 2014 Share Posted December 27, 2014 seems like this doesn't work with Realism Overhaul.Maybe there's a collision with another mod. Anyone else experiencing this?I'm getting it with Real Solar System without RO, but only on the "pre-impact" unpause. the pre-deployment unpausing does work. Quote Link to comment Share on other sites More sharing options...
mecki Posted January 5, 2015 Share Posted January 5, 2015 The problem still is there. Anyone else experiencing it (no stopping of time-warp before impact)? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted January 5, 2015 Share Posted January 5, 2015 The problem still is there. Anyone else experiencing it (no stopping of time-warp before impact)?Happens to me sometimes, but unpredictably. Not running RSS or RO, but I am running a ton of other mods... Quote Link to comment Share on other sites More sharing options...
Quiana Posted January 14, 2015 Share Posted January 14, 2015 I'm having the same issue, the before-ground impact isn't working, but the time-change before deployment of chutes does work (real chutes for me). Quote Link to comment Share on other sites More sharing options...
hab136 Posted March 4, 2015 Author Share Posted March 4, 2015 For whatever reason, I wasn't subscribed to my own thread, so I've just now seen these comments.For the people not dropping out of warp right above ground, please note that SafeChute won't stop warp above ground unless it's already stopped warp upon deployment.Said another way: if you deploy while not warping, then SafeChute won't stop warp right above the ground.It's something I've been meaning to fix but was first going to try to figure out why it was that way. Quote Link to comment Share on other sites More sharing options...
hab136 Posted April 28, 2015 Author Share Posted April 28, 2015 Seems to work fine with 1.0. I'll update the .version file and do a proper release soon, maybe this weekend. Quote Link to comment Share on other sites More sharing options...
hab136 Posted May 1, 2015 Author Share Posted May 1, 2015 Works with 1.0.1 too. Quote Link to comment Share on other sites More sharing options...
DaniDE Posted May 2, 2015 Share Posted May 2, 2015 Thanks for keeping this updated Quote Link to comment Share on other sites More sharing options...
hab136 Posted May 11, 2015 Author Share Posted May 11, 2015 v1.7 released![updated] - Ground dewarp now activates regardless of deployment dewarp[updated] - Reduced number of checks done, especially when in orbit[updated] - Recompiled for 1.0.2To clarify, the old behavior was that if you weren't warping when your parachutes deployed (for example at 500m), then it wouldn't stop warp above the ground (at 15m). Now, it will stop above the ground (at 15m) regardless of whether you were warping when your parachutes deployed. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 11, 2015 Share Posted May 11, 2015 Cool - cheers for the update. Quote Link to comment Share on other sites More sharing options...
hab136 Posted July 1, 2015 Author Share Posted July 1, 2015 v1.7.1 released![updated] - Recompiled for 1.0.4No real changes; v1.7 should still work fine if you don't feel like re-downloading. Quote Link to comment Share on other sites More sharing options...
Lt Vax Posted August 19, 2015 Share Posted August 19, 2015 Sweet there's a 0.9 copy, I know I should upgrade but...... Good work on a handy mod. Quote Link to comment Share on other sites More sharing options...
hab136 Posted November 10, 2015 Author Share Posted November 10, 2015 v1.8.0 released![updated] - Recompiled for 1.0.5No real changes; previous version should still work fine if you don't feel like re-downloading. Quote Link to comment Share on other sites More sharing options...
Vorg Posted November 10, 2015 Share Posted November 10, 2015 I thought I saw in a stream that this function is now stock. They just color the background instead of the foreground on the Icon. Quote Link to comment Share on other sites More sharing options...
hab136 Posted November 11, 2015 Author Share Posted November 11, 2015 I thought I saw in a stream that this function is now stock. They just color the background instead of the foreground on the Icon.In stock there's now an indicator on whether or not it's safe to open the chute (due to speed and atmospheric pressure). That has nothing to do with this mod, SafeChute.SafeChute stops time warp when your chutes deploy, and 15m above the ground. It does not tell you when it's safe to deploy, nor does it deploy for you; it just stops time warp. That's it. Stopping time warp before deploying used to be important (your ship would disintegrate otherwise), which is why the mod was originally named SafeChute, as it was a safety measure. Now it's not a safety measure, so the name of the mod doesn't quite fit any more. I'm open to suggestions on how to rename it... "stop time warp when chutes deploy" doesn't exactly roll off the tongue. Quote Link to comment Share on other sites More sharing options...
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