Vorg Posted November 11, 2015 Share Posted November 11, 2015 Yea, I was thinking this was the indicator mod thread. Quote Link to comment Share on other sites More sharing options...
hab136 Posted February 26, 2016 Author Share Posted February 26, 2016 Added SpaceDock download: http://spacedock.info/mod/280/SafeChute This should update CKAN as well. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted March 6, 2016 Share Posted March 6, 2016 (edited) I assume it still won't work with x64 hack on windows version? Edit : looks like it's working ! Woooooot Edited March 6, 2016 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
hab136 Posted April 1, 2016 Author Share Posted April 1, 2016 1.1 pre-release version uploaded to Github: https://github.com/henrybauer/SafeChute/releases Tested with stock chutes and the pre-release version of RealChute (1.4x2). No changes, it just took me a few minutes to find where they hid the assemblies so I could recompile (KSP.app/Contents/Resources/Data/Managed/ instead of KSP.app/Contents/Data/Managed/, which confusingly still has one DLL in it) Quote Link to comment Share on other sites More sharing options...
Noobton Posted April 1, 2016 Share Posted April 1, 2016 I've been doing this manually and I never saw this mod before, looks promising, thanks Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted April 2, 2016 Share Posted April 2, 2016 (edited) Initially, I didn't really see the need for this, as I never had a problem with it before. But testing my modified Mercury Parachute from FASA...capsules are exploding left and right. I need this mod and I need it bad. Many thanks friend! -edit- Just tried it now, and it works, but it turns out my issue is deploying the parachute, then turning on warp in between predeployment and full deployment, and getting gibbed by when the full chute opens. It would seem this mod is designed to protect you only again the killer predeployment chute, yes? I don't suppose I can be fully saved from my own impatience... Edited April 2, 2016 by Deimos Rast clarity Quote Link to comment Share on other sites More sharing options...
hab136 Posted April 2, 2016 Author Share Posted April 2, 2016 @Deimos Rast SafeChute stops warp when the parachute fully deploys (specifically, "ModuleParachute.deploymentStates.DEPLOYED"), and 15m above the ground. It should help exactly with the scenario you mention, although the "safety" aspect of this mod is questionable these days. I mainly keep it so that warp stops on landing. Tweakable Parachutes from Tweakable Everything will let you change how slowly the parachute opens (and thus the jerkiness), which may help more. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted April 3, 2016 Share Posted April 3, 2016 Hmm, is it backward compatible to 105? Granted, my testing sample size consisted of a single trial...I probably should investigate further then Quote Link to comment Share on other sites More sharing options...
hab136 Posted April 3, 2016 Author Share Posted April 3, 2016 1 hour ago, Deimos Rast said: Hmm, is it backward compatible to 105? Granted, my testing sample size consisted of a single trial...I probably should investigate further then Version 1.8 is for KSP 1.0.5: https://github.com/henrybauer/SafeChute/releases/tag/v1.8.0 I wouldn't expect 1.9 to work in KSP 1.0.5. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted April 3, 2016 Share Posted April 3, 2016 and this is why I prefer github downloads; thanks Quote Link to comment Share on other sites More sharing options...
hab136 Posted April 20, 2016 Author Share Posted April 20, 2016 v1.9.0 for KSP 1.1 release is up. Quote Link to comment Share on other sites More sharing options...
DaniDE Posted April 20, 2016 Share Posted April 20, 2016 Thank you hab136 :-) Quote Link to comment Share on other sites More sharing options...
hab136 Posted May 2, 2016 Author Share Posted May 2, 2016 v1.9.1 for KSP 1.1.2 is up. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted May 4, 2016 Share Posted May 4, 2016 So as it turns out this most excellent of mods of your's works with RealChutes, and Stock Chutes, but not FAR's RealChutes Lite (the version of RealChutes that comes bundled with FAR and replaces stock chutes if you don't already have RealChutes installed). Its' module is called "RealChuteFAR" if that helps any, it can be found here (at ferram4's github page). To be fair, I don't know that many people would actually use RealChutesLite in place of RealChutes (I'm only doing it at the moment because it was throwing errors), but I figured I'd mention it. Cheers. Quote Link to comment Share on other sites More sharing options...
hab136 Posted May 5, 2016 Author Share Posted May 5, 2016 @Deimos Rast I'll look at adding support for RealChuteFAR, doesn't look like it will be hard (famous last words). Quote Link to comment Share on other sites More sharing options...
Rohaq Posted June 25, 2016 Share Posted June 25, 2016 Sadly this doesn't seem to be working with 1.1.3, as they've changed how warp is controlled. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 25, 2016 Share Posted June 25, 2016 Confirmed, I'm all Chute and no Safe! Quote Link to comment Share on other sites More sharing options...
hab136 Posted June 27, 2016 Author Share Posted June 27, 2016 v2.0 is up with KSP 1.1.3 fixes and support for FAR chutes! Quote Link to comment Share on other sites More sharing options...
Rohaq Posted June 28, 2016 Share Posted June 28, 2016 Thanks hab! Confirming it's all working here! Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 29, 2016 Share Posted June 29, 2016 thanks mate, that was fast! And we won't talk about the thousands dead from failed chutes in the 24hrs it took you to update Quote Link to comment Share on other sites More sharing options...
hab136 Posted July 31, 2016 Author Share Posted July 31, 2016 SafeChute v2.1 is up with some code optimization and cleanup. My super-scientific testing saw about 1 fps gain when under 4x timewarp, but that might have been my imagination. More importantly, it should create less garbage, which means garbage collection runs less often, which means less stutter. SafeChute itself was never very heavy, but every bit counts - and this is good practice before I tackle the gigantic hog GPOSpeedPump. Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 1, 2016 Share Posted August 1, 2016 Thanks for your work. This little guy has become a big help! Quote Link to comment Share on other sites More sharing options...
hab136 Posted September 15, 2016 Author Share Posted September 15, 2016 Pre-release v2.1.1 for KSP 1.2 is here: https://github.com/henrybauer/SafeChute/releases/tag/v2.1.1 Quote Link to comment Share on other sites More sharing options...
hab136 Posted September 24, 2016 Author Share Posted September 24, 2016 Pre-release v2.1.2 for KSP 1.2 is here: https://github.com/henrybauer/SafeChute/releases/tag/v2.1.2 Requires KSP 1.2 build 1532, which just came out Quote Link to comment Share on other sites More sharing options...
markal Posted October 2, 2016 Share Posted October 2, 2016 Thanks for making a KSP 1.2pre build. Really great your keeping this updated. Quote Link to comment Share on other sites More sharing options...
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