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[1.10.x] Mark IV Spaceplane System (August 3)


Nertea

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Gentlemen. 

On 11/22/2016 at 1:51 PM, Nertea said:

As of the last CryoTanks update though that won't actually cause any problems beyond the EC use in the VAB info box being incorrect. It will be fine on the ship. 

Use the read-last-few-posts, Luke. 

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1 hour ago, Nertea said:

Use the read-last-few-posts, Luke. 

I must admit, I didn't read that. Sorry.

Edit: By "that" I mean not your last post, but the last few posts, including the quoted one.

Edited by APlayer
Clarified myself
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On 12/1/2016 at 6:20 AM, IraqiWalker said:

I know this might sound silly, but some screenshots in the OP would go a long way. Even if hidden by a Spoiler.

Ummmm... There's a link to pictures near the top of the OP.

Or did that just get added?  I know I've seen the pics before, a couple weeks ago.

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1 hour ago, gilflo said:

@Mikki

How did you connect fuselage to Vulture cockpit? I can't do it, there's no node

Sorry, misread your question, i guess your install is borked, no issues here sorry....

Edited by Mikki
typo:D
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Can confirm I am also getting the 10 errors from MM.

Mod list:

KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
Toolbar - 1.7.13
USI Tools - 0.8.6
B9 Part Switch - 1.5.1
Chatterer - 0.9.91.1586
Color Coded Canisters - 1.5.1
Community Category Kit - 1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.2
Contract Configurator - 1.21
Contract Pack: Grand Tours - 0.1.10.2
Rover Missions - 0.1.6.1
CryoEngines - 0.4.3
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.6
Contract Parser - 1.0.5
Contracts Window Plus - 1.0.7.2
Progress Parser - 1.0.6
Firespitter - 7.4.2
HeatControl - 0.3.4
RasterPropMonitor - 0.28
Kerbin Environmental Institute - 1.2.1
KerbalAtomics - 0.3.3
Kerbal Engineer Redux - 1.1.2.8
Kerbal Joint Reinforcement - 3.3.1
KSP-AVC Plugin - 1.1.6.2
MarkIVSystem - 2.3.3
ModularFlightIntegrator - 1.2.2
Docking Port Alignment Indicator - 6.5.1
NearFutureConstruction - 0.7.2
NearFutureElectrical - 0.8.2
NearFuturePropulsion - 0.8.2
NearFutureSolar - 0.7.1
NearFutureSpacecraft - 0.5.4
PlanetShine - 0.2.5.2
Portrait Stats - 1.0.12
RCS Sounds - 5.0
RealChute - 1.4.1.2
SCANsat - 1.1.6.11
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.2
Stock Visual Enhancements - 1.1.4
Stock Visual Terrain - 2.0
Kerbal Alarm Clock - 3.8.1
USI Core - 0.3.4
Konstruction - 0.1.7
USI-LS - 0.5.13
UKS - 0.50.7
Universal Storage - 1.2.1.1
[x] Science! - 5.3

https://1drv.ms/u/s!AnsNw_OR0JNmgv8uKu9RB5g9_yvvpA.

Thanks merkov.

 

Edited by SmashBrown
Linky.
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5 minutes ago, SmashBrown said:

Cant figure out how to embed my log and hide it....

The best solution is not to embed it in the first place. Upload it to a file sharing service, then post the link here. Even when a log is hidden on the forum, it still may load when opened, which can cause headaches for people following the forums on a mobile device.

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  • 2 weeks later...

Why does this parts mod have a "NearFutureProps" folder, when I have another mod that adds that alerady (StationPartsExpansion)?? Should I replace it?
EDIT: I see now you are the same moddeler so I guess I'll just replace that with this one...

Edited by Agustin
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On ۱۳۹۵/۹/۱۵ ه‍.ش. at 7:47 AM, linuxgurugamer said:

Just opened a new issue on github: https://github.com/ChrisAdderley/MkIVSystem/issues/27

Apparently on this part, at least one of the attachnodes has a size which comes back as -1, which was causing an exception in The Janitor's Closet.  The number seems wrong, it shouldn't be negative.

Sir, even using your latest version of janitor closet, it still gets the exception error with this mod, is there anyway to fix this using MM? if not, how can i fix it? isn't there a way to check if the attach node is -1 then set the size to 1 or 0 in you mod at least (in the categories I mean)?

Until the main developer fix the issue, you can use this module manager patch, it worked for me

@PART[mk4multimodal-125-1]:Final
{
    %node_stack_bottom = 0.0,-0.8541491, 0.0, 0.0, 1.0, 0.0, 1
}

 

Edited by Jiraiyah
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3 hours ago, Jiraiyah said:

Sir, even using your latest version of janitor closet, it still gets the exception error with this mod, is there anyway to fix this using MM? if not, how can i fix it? isn't there a way to check if the attach node is -1 then set the size to 1 or 0 in you mod at least (in the categories I mean)?

Define "latest version" please.  I just tested with 0.2.1, no problems.

It looks like I put the fix in version 0.1.8

 

Edited by linuxgurugamer
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19 minutes ago, linuxgurugamer said:

Log file, please, and can you try the latest version, 0.2.1?  You will need to install it manually, it's a beta, you can get it here: https://github.com/linuxgurugamer/JanitorsCloset/releases/download/0.2.1/JanitorsCloset-0.2.1.zip

works but gives a little error about needing texture replacer 2.5.4??? and I can't find that version on the mod's repo

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