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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank


DYJ

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Eeeh, did rev3 works as intended?

Either way all you have to do to fix it should be to reverse the rotation axis in the .cfg (change 1 to -1 or the other way around).

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I just kept getting too much engine wobble with the tiltrotors, so I copied the robot rotor, and then copied the tiltrotor settings into it. Was finally able to keep the engines stable enough to fly a heavier craft. Is anyone else seeing hinge instability, or am I the only one? Can\'t reliably tell if it\'s just me, as I mod everything I come into contact with, including this mod.

Anyway, some more tiltrotor stuff:

tinysomething.jpg

tinybox.jpg

skyfortress.jpg

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Eeeh, did rev3 works as intended?

Either way all you have to do to fix it should be to reverse the rotation axis in the .cfg (change 1 to -1 or the other way around).

Whether it works or not depends on which side of the craft you put the first one on, AFAIK.

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I\'ve been thinking, you know what would be cool? A solar powered electric propeller. With like a battery part, plus a random solar panel, and the propeller drains the battery: low altitude mapping of Kerbin with a blimp without fuel issues..... :D

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The parts are actually an unreleased extension of my LOX/LH2 tanks over here. I just make everything run on either LOX/LH2, or just LH2, keeps the math simple with jet/rocket fuel. Since LH2 weighs practically nothing, the tanks double as structural pieces very nicely. If I can ever be bothered to make them look better, I\'ll release the larger tanks.

@AlexTheStampede-DA\'s rotors, robotics; and my rockets and tanks all use r4m0n\'s Multiversal Mechatronics - Miscellaneous Modules.

I converted Japans engines to run on the fuel I already had, you can just as easily convert them to run on batteries, and there\'s even a purpose-designed solar panel part. While I wouldn\'t go expecting a solar panel plane to airworthy IRL in the immediate future, you\'re free to balance it however you like in your own game.

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I got to high altitude, and my propfans stopped. I can\'t tell if they are still make thrust. I\'m presuming this is an intended feature - efficiency in space would be zero, of course.

Just want to check this is supposed to happen.

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Just to prove this isn\'t dead:

yqoC9.png

Just a few hours of work, but you can probably see what I\'m aiming for. But don\'t expect anything new airplane related before .15

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Just wanted to let you know, I think C7 may have gotten a dedicated atmospheric engine module into the code for .15. Not really sure yet, but that would simplify a lot of things code wise.

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