KerbMav Posted November 7, 2019 Share Posted November 7, 2019 19 hours ago, nwillard said: I see a DLL, so... this one might be kaput for now in 1.8 The feature that removes the repeated reports would be gone, but I think you can still install all the config files to get community written reports. Quote Link to comment Share on other sites More sharing options...
Jedilucas Posted November 16, 2019 Share Posted November 16, 2019 (edited) I'm new to most of this but I took a look in his source code and did a little bit of testing, and it looks like all that the .dll file does is add asterisks to the end of the report names so that the game actually randomly picks one instead of always taking the first one. I tested it by going into the .cfg and adding asterisks onto the end of all of one type of report (crew report from the launchpad) and removed the plugin, and it correctly randomly chose a report, otherwise you always get the same one. I'm going to work on writing a quick program that will go through and add asterisks to all the lines across all the .cfg files and I'd be happy to share. (Btw this would make it 100% compatible with any KSP version as long as the biome location names don't change) Edit: Looks like my janky MATLAB script worked Just tested a few different scenarios and all of them were giving different custom science messages, with no need for the plugin or anything but ModuleManager! Seeing as how giving you all this change would basically mean uploading the entire mod minus a few parts, I'm not 100% sure if I'm allowed to post it, but here's the fixed mod, plug and play! Edited November 16, 2019 by Jedilucas Quote Link to comment Share on other sites More sharing options...
voicey99 Posted November 16, 2019 Share Posted November 16, 2019 8 hours ago, Jedilucas said: I'm new to most of this but I took a look in his source code and did a little bit of testing, and it looks like all that the .dll file does is add asterisks to the end of the report names so that the game actually randomly picks one instead of always taking the first one. I tested it by going into the .cfg and adding asterisks onto the end of all of one type of report (crew report from the launchpad) and removed the plugin, and it correctly randomly chose a report, otherwise you always get the same one. I'm going to work on writing a quick program that will go through and add asterisks to all the lines across all the .cfg files and I'd be happy to share. (Btw this would make it 100% compatible with any KSP version as long as the biome location names don't change) Edit: Looks like my janky MATLAB script worked Just tested a few different scenarios and all of them were giving different custom science messages, with no need for the plugin or anything but ModuleManager! Seeing as how giving you all this change would basically mean uploading the entire mod minus a few parts, I'm not 100% sure if I'm allowed to post it, but here's the fixed mod, plug and play! I presume you are using Linux or some other UNIX-like system, because the config structure is now a wall of horror Quote Link to comment Share on other sites More sharing options...
Jedilucas Posted November 16, 2019 Share Posted November 16, 2019 3 hours ago, voicey99 said: I presume you are using Linux or some other UNIX-like system, because the config structure is now a wall of horror Nah, Windows 10 here, and everything's formatted correctly for me, in Notepad, Notepad++, Atom, and MATLAB. I've seen this happen before though with other mods when you download them, try using different editors, sometimes I've had to use Atom because downloaded text files sometimes don't format correctly (maybe something to do with compressing it to a zip?). Should still work though, it's just not displaying correctly in your text editor. Quote Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 21, 2019 Share Posted December 21, 2019 ok Quote Link to comment Share on other sites More sharing options...
nanowinner Posted July 5, 2020 Share Posted July 5, 2020 On 8/28/2019 at 2:28 AM, voicey99 said: It's now been two months since the mod was apparently handed over - is @TriggeredSnake going to be making a new thread? Have you heard anything since? Has @TriggeredSnake worked on this mod? Quote Link to comment Share on other sites More sharing options...
voicey99 Posted July 5, 2020 Share Posted July 5, 2020 4 hours ago, nanowinner said: Have you heard anything since? Has @TriggeredSnake worked on this mod? Not a peep, and they haven't been seen for a year. Looks like they might have flaked to me. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 5, 2020 Share Posted July 5, 2020 (edited) 1 hour ago, voicey99 said: Not a peep, and they haven't been seen for a year. Looks like they might have flaked to me. Heh... if so, thats sad, since DuoDex is still listed as an active forum moderator. :O Cretainly doesnt seem to be very much serious activity from them on the forums in almost *two* years but if you also look again, they seemed to have last logged into the forums less than two days ago. Edited July 5, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
voicey99 Posted July 6, 2020 Share Posted July 6, 2020 On 7/5/2020 at 5:04 PM, Stone Blue said: Heh... if so, thats sad, since DuoDex is still listed as an active forum moderator. :O Cretainly doesnt seem to be very much serious activity from them on the forums in almost *two* years but if you also look again, they seemed to have last logged into the forums less than two days ago. Snake that is, dunno about DD. Looks like Olympic1 has been really managing the mod for quite a while and I suppose if it still works fine and nobody has submitted anything then no updates would have been needed. Still, a large amount of content I made for it shortly after its last update a year ago is still pending release. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted August 11, 2020 Author Share Posted August 11, 2020 I'm still alive. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, DuoDex said: I'm still alive. Would you like some help in building/releasing an updated version, both for current and future versions? I could easily add this to my build process/jenkins server Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 11, 2020 Share Posted August 11, 2020 I'm working on an update using the fix provided by @Jedilucas Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 11, 2020 Share Posted August 11, 2020 Hello everyone, I just released a new version for Crowd Sourced Science. This includes a fix provided by @Jedilucas which removes the plugin and keeps the randomization of science reports. Without the plugin, CSS doesn't need to rely on a specific version of KSP anymore. You can download Crowd Sourced Science v6.0 via GitHub Changelog: Implemented a new way of randomizing the science reports thanks to Jedilucas. With this new method Crowd Sourced Science doesn't need to rely on a plugin anymore. Added new reports for several bodies (thanks @ryaninator81) Added new reports for Eve (thanks @voicey99) Fixed Duna, Ike, and Kerbin reports (thanks @voicey99) Added templates for the Breaking Ground experiments Added templates for comets that where introduced in KSP 1.10 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted August 11, 2020 Share Posted August 11, 2020 8 minutes ago, Olympic1 said: Hello everyone, I just released a new version for Crowd Sourced Science. This includes a fix provided by @Jedilucas which removes the plugin and keeps the randomization of science reports. Without the plugin, CSS doesn't need to rely on a specific version of KSP anymore. You can download Crowd Sourced Science v6.0 via GitHub Changelog: Implemented a new way of randomizing the science reports thanks to Jedilucas. With this new method Crowd Sourced Science doesn't need to rely on a plugin anymore. Added new reports for several bodies (thanks @ryaninator81) Added new reports for Eve (thanks @voicey99) Fixed Duna, Ike, and Kerbin reports (thanks @voicey99) Added templates for the Breaking Ground experiments Added templates for comets that where introduced in KSP 1.10 Does this work in 1.8.1? Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 11, 2020 Share Posted August 11, 2020 1 minute ago, davidy12 said: Does this work in 1.8.1? It works from 1.8.x to 1.10.x but I only tested it on the launchpad @DuoDex can you update the OP? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted August 11, 2020 Author Share Posted August 11, 2020 17 hours ago, linuxgurugamer said: Would you like some help in building/releasing an updated version, both for current and future versions? I could easily add this to my build process/jenkins server Thank you so much. I've a job which limits my internet time, so I've pretty much ended up letting this dog lie. Please feel free to set up a new post, or PM me any time - I get emails for PMs, so it's easy for me to know when to check. 1 hour ago, Olympic1 said: Hello everyone, I just released a new version for Crowd Sourced Science. This includes a fix provided by @Jedilucas which removes the plugin and keeps the randomization of science reports. Without the plugin, CSS doesn't need to rely on a specific version of KSP anymore. You can download Crowd Sourced Science v6.0 via GitHub Changelog: Implemented a new way of randomizing the science reports thanks to Jedilucas. With this new method Crowd Sourced Science doesn't need to rely on a plugin anymore. Added new reports for several bodies (thanks @ryaninator81) Added new reports for Eve (thanks @voicey99) Fixed Duna, Ike, and Kerbin reports (thanks @voicey99) Added templates for the Breaking Ground experiments Added templates for comets that where introduced in KSP 1.10 Great, thanks! Glad to see it. 1 hour ago, Olympic1 said: It works from 1.8.x to 1.10.x but I only tested it on the launchpad @DuoDex can you update the OP? Will do. Please feel free to send me a PM any time an update to the OP is needed! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 12, 2020 Share Posted August 12, 2020 (edited) 3 hours ago, DuoDex said: Thank you so much. I've a job which limits my internet time, so I've pretty much ended up letting this dog lie. Please feel free to set up a new post, or PM me any time - I get emails for PMs, so it's easy for me to know when to check No need, seems that @Olympic1 is on the case Edited August 12, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
JeanRenaud Posted September 6, 2021 Share Posted September 6, 2021 I'm trying this in 1.12.2. The reports are indeed randomized, but "too much randomized". If I get one report, and review it 100 times later, each of the 100 reviews will differ... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 6, 2021 Share Posted September 6, 2021 2 hours ago, JeanRenaud said: I'm trying this in 1.12.2. The reports are indeed randomized, but "too much randomized". If I get one report, and review it 100 times later, each of the 100 reviews will differ... That's the way the game works Quote Link to comment Share on other sites More sharing options...
JeanRenaud Posted September 6, 2021 Share Posted September 6, 2021 (edited) 8 minutes ago, linuxgurugamer said: That's the way the game works Oh, ok. I guess i never gave much attention on this detail before. Let's hypothesize that the report is in fact a really lengthy one, and each time we review it, we only read a random part of it Edited September 6, 2021 by JeanRenaud Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted September 26, 2021 Share Posted September 26, 2021 This looks like a really great mod, and I will try it out soon. (If I remember too) Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted August 14, 2022 Share Posted August 14, 2022 I'm sure this is a dumb question...this doesn't work with Kerbalism right? Quote Link to comment Share on other sites More sharing options...
Curveball Anders Posted August 14, 2022 Share Posted August 14, 2022 Just now, Mitokandria said: I'm sure this is a dumb question...this doesn't work with Kerbalism right? There are no dumb questions. But the thread is a bit old, or at least slow. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 14, 2022 Share Posted August 14, 2022 7 minutes ago, Mitokandria said: I'm sure this is a dumb question...this doesn't work with Kerbalism right? It should, all it's changing are the results descriptions Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted February 18 Share Posted February 18 Hello everyone, It's been 3.5 years, but real life was very busy for me. I still occasionally visited the forums, but recently I really got back into KSP and KSP2. And since the mod consists only of ModuleManager patches, thanks again @Jedilucas, there were no breaking changes while new KSP releases were being released. So I saw no urgent reasons to release a new update with every KSP release. But enough about myself. Hereby I would like to announce that I have released a new version for CrowdSourcedScience. This adds another handful of new science reports thanks to this wonderful community that continues to push forward while the modders stop maintaining the mod. You can download Crowd Sourced Science v6.1 via GitHub Changelog: Added new reports for several bodies (thanks @thompson8964 and @astrolamb-gaming) Uncommented some reports that snuck through reviews Quote Link to comment Share on other sites More sharing options...
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