DuoDex

Crowd Sourced Science-Biome Reports Everywhere! (May 31st) [4.1]

What do you want next?  

549 members have voted

  1. 1. What do you want next?

    • Expand, with an eye towards support for other science mods.
      254
    • Make contributing easier!
      88
    • Add support for the planet pack mods.
      167


Recommended Posts

Yes, that's right! Crowd Sourced Science is back! Under new management-by DuoDex2, with help from madsailor, Sigma88, Olympic1, and harryyoung! Previously maintained by the great codepants.

Regarding 1.3 compatibility: CSS 4.1 is 100% compatible with 1.3, thanks to everyone who helped update it!

Crowd Sourced Science CrowdSourcedScience.png

*

Features

  • Never get the same log twice! 100% original content for every science experiment!3
  • Contains science reports made by the community!
  • Easy1 to contribute.
  • Still has Squad reports!
  • Overly uncomplicated installation-just drag and drop into the GameData folder!
  • ModuleManager support!
  • Support for 0.90 biomes!
  • You read the last bullet point!

 

And we're now on Github for contributions. This results in easy editing.

Downloads: Github (guaranteed latest version) : Also available via the CKAN

Installation: Place the CrowdSourcedScience-x.x.x folder into GameData. You'll also need ModuleManager-make sure you have the latest edition!

Thanks: madsailor, Olympic1, and harryyoung have all been the best in helping me to maintain this mod. Give them cookies.

Contributions: Create a Github repo and edit the .cfg file. Make a pull request, which will be moderated and then (probably) approved. More information on the wiki.

License(s): Crowd Sourced Science releases are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License... I inform you that, should you make any contributions, they will be under a CC0 license. This is to prevent any copyright...issues.

Changelog:

 
5/31/17: v4.1 updated to 1.3 - by Olympic1 and Sigma88. Thanks!
5/5/17: v4.0 Fixes 1.2 incompatibility - by Olympic1 and Sigma88. Thanks!
6/11/15 : v3.0.1 fixed my stupidity.
5/3/15 : v3.0 fully compatible with 1.0, thanks to everyone who worked on it!
4/27/15 : v2.0 is compatible with 1.0, as far as I am aware. Make sure you have the correct version of ModuleManager, and please report any issues!
2/26/15 : v2.0! Biome reports everywhere!
1/20/15: v1.5.0 cleanup, support for ScanSat, bug fixes by madsailor, harryoung, and Olympic1
1/12/15: v.1.9.9 .90 biomes support, thanks to harryyoung and madsailor. 
12/23/14 v1.4 fixed compatibility with mods. Again.
12/18/14: v1.3.0 fixed compatibility with other mods.
12/16/14: v1.2.1 remains compatible with 0.90 as long has you have the latest ModuleManager
12/13/14: v1.2.1 fixed compatibility issue with the CKAN. Oops.
12/9/14: v.1.2.0 stable release
12/8/14: v1.1.0 initial release 

 

 

Spoiler

 

Google docs can't handle large files. In the mean time, things have been grossly simplified (as you can probably tell by the length of this post).

We are not combing new submissions until I figure out the solution. You can still submit things here, they just won't get moderated/inserted for the foreseeable future.

You can still download the files; however, there has been some questioning as to whether or not they work in the latest updated. Be aware.

Moderated version:

https://docs.google.com/document/d/1...it?usp=sharing

Unmoderated version:

https://docs.google.com/document/d/1...it?usp=sharing

Both versions are now copyrighted under CC BY-NC-SA. If you don't know what that means, look it up. Basically, it means don't sell it for money.

I have also added a disclaimer to the submission form regarding the copyright.

Right now, real life is in the way, and I'm sorry about that. I will get back to this eventually. If anybody wants to come up with an ad-hoc solution, I will edit this post accordingly.

I will still respond to edit suggestions in the file as I get an e-mail for those so they are hard to ignore and quick to implement.

 

 

 

 

 

Looking for screenshots of the science reports! Post them below!

1This definition of easy is not sanctioned by any English language governing body. To contribute, you may have to create github repos, edit code, not break anything, and chop down a tree yonder with a herring.

2I have received explicit permission from codepants to do this.

3For pre-0.90 biomes only.

*Thanks to LitaAlto for the pictures.

Share this post


Link to post
Share on other sites

does this version fix the nan error the old one has on .25?

Share this post


Link to post
Share on other sites

There was a nan error? Give me screenshots and logs!

Share this post


Link to post
Share on other sites

nothing shows in log but with the orignal one when u would do a crew report u i would say nan for sceince and the bar for sending and such would be all messed up. people had asked about it before in the old thread.

havent tried your version here yet to see if it still has that error for crew reports ill check when i play next and let u know if it is still there.

Share this post


Link to post
Share on other sites

v1.2.0 is released. We're now stable!

Share this post


Link to post
Share on other sites

glad it's back with a new management, and I almost got all the science reports in the document :D

Question: Does the moderators of the previous document get some sort of moderation on GitHub (if it's possible on GitHub)?

Share this post


Link to post
Share on other sites

Moderators of the previous document have no real desire to work on this any more, that's why I stepped in. If they come back I will be more than happy to give them author control of the project on Github.

Share this post


Link to post
Share on other sites
Moderators of the previous document have no real desire to work on this any more, that's why I stepped in. If they come back I will be more than happy to give them author control of the project on Github.

I was one, but that was "long" ago

Share this post


Link to post
Share on other sites
I was one, but that was "long" ago

Well if you'll hit me up with your Github I will make you one.

Share this post


Link to post
Share on other sites

I may have to get involved in this, if only because I keep coming up with Kerbal-flavored funny bits of text that could be put to use.

I also have a few screenshots but I didn't get a chance to upload them anywhere yet. I'll post a couple tonight if I can.

Share this post


Link to post
Share on other sites
I may have to get involved in this, if only because I keep coming up with Kerbal-flavored funny bits of text that could be put to use.I also have a few screenshots but I didn't get a chance to upload them anywhere yet. I'll post a couple tonight if I can.
Screenies please!

Share this post


Link to post
Share on other sites

Hope you don't mind if I feature these in the OP. They're yummy!

Share this post


Link to post
Share on other sites
Hope you don't mind if I feature these in the OP. They're yummy!

Please do--these screenshots are made 100% of Snacks for extra yumability!

Share this post


Link to post
Share on other sites

So, how exactly do I do this? Do I remove the other science reports from the science changes, or leave it as is?

Share this post


Link to post
Share on other sites
So, how exactly do I do this? Do I remove the other science reports from the science changes, or leave it as is?

Download the .zip file and extract it somewhere. Then copy the "CrowdSourcedScience-x.x.x" (x.x.x is the version number) into your GameData folder.

Download and install ModuleManager.

Your GameData folder should look like this:

261cm6q.png

Start KSP and enjoy the new science reports.

Share this post


Link to post
Share on other sites
Download the .zip file and extract it somewhere. Then copy the "CrowdSourcedScience-x.x.x" (x.x.x is the version number) into your GameData folder.

Download and install ModuleManager.

Your GameData folder should look like this:

http://i57.tinypic.com/261cm6q.png

Start KSP and enjoy the new science reports.

No no no, what I mean is how to add new ones. I made a github repo, what do I do now?

Share this post


Link to post
Share on other sites
No no no, what I mean is how to add new ones. I made a github repo, what do I do now?

I really need to document this. You need to fork the Github repo, and then edit it, then make a pull request to the repo.

Let me know if this isn't precise enough.

Share this post


Link to post
Share on other sites
Like, do you need to replace the Stock science logs?

No....I don't really know what you're trying to do at this point.

Share this post


Link to post
Share on other sites

This mod should be compatible with KSP 0.90. Please let me know if something broke.

Share this post


Link to post
Share on other sites

heyy, i want to use this with interstellar, but when i want to use the magnetometer i can't log the data.

i looked at the part .cfg and it was fine.

any idea how to get rid of this problem? i really like this mod :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now