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[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)


Olympic1

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KSP Alternate Resource Panel - Icon Overhaul

CKAN-Indexed-brightgreen.svg

2qltqad.png

I saw that  KSP Alternate Resource Panel  hasn't updated their icons in a long time, while other mods add new resources to the game. So I thought to completely overhaul the icons for those mods that add new resources. If a mod has their own icons, I'll maybe change them, if not, I'll make some new ones. Then I'll write MM configs to add the icon to its respective RESOURCE_DEFENITION.

If the modders want to add the icons to their mods, I encourage them to do so. Also I would greatly appreciate it if I then get recognized for that.

Supported mods:

Mods that integrated my icons:

Dependencies:

Downloads:

Credits:

License:

88x31.png

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
See http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode for full details.

Changelog:
0.10.3 - 2016.11.06
* Fixed issue not showing some icons

0.10.2 - 2016.11.05
* Added Construction
* Added LqdFluorine
* Added LqdNitrogen15
* Added LqdOxygen18
* Added Soil
* New ModuleManager
* Updated KSPI config
* Removed DangIt and MissionController2 configs

0.10.1 - 2016.10.13
* Added Borate
* Added ColonySupplies
* Added Deuterium
* Added HeavyWater
* Added Helium4
* Added Hexaborane
* Added LqdArgon
* Added LqdWater
* Added ParticleAcceleratorData
* Added RefinedExotics
* Added SaltWater
* Added Silicates
* Added Silicon
* Added SolarWind
* New ModuleManager

0.10.0 - 2016.07.24
* Added Carbon
* Added Helium3
* Added Light
* Added Lithium6
* Added Monazite
* New ModuleManager

0.9.0 - 2016.05.18
* Added FSCoolant
* New ModuleManager

0.8.0 - 2016.02.11
* Added Gypsum
* Added IntakeLqd
* Added Lead
* Added ReplacementParts
* Added UF4
* Fixed icons not showing when only CRP is installed
* New ModuleManager

0.7.2 - 2015.1.19
* Fixed version file
* Support for USI Nuclear Rockets
* New ModuleManager

0.7.1 - 2015.10.25
* Made Fluorine a bit darker
* Gave the NPU icons the correct size (32x16)

0.7.0 - 2015.10.25
* Added AblativeOil
* Added Dirt
* Added MaterialKits
* Added NPU-250
* Added NPU-500
* Added NPU-1000
* Added NPU-2500

0.6.0 - 2015.08.20
* Merged all the icon packs into one big pack
    * Moved the icons into 1 folder
    * Merged the version files into 1 file
    * Merged the changelog files into 1 file
* Moved the MM configs in their own folder
    * Added a :NEEDS check for the icons
    * Added a :FOR check
* Updated ATM config
* New ModuleManager
* Renamed license files
* Added mod to CKAN
* Added a new flag
* Added a README.txt
    * Moved the license into the readme

0.5.3 - 2015.07.04
* Added Fertilizer
* Added SpecializedParts
* New ModuleManager
* Removed 'MAX' from .version file

0.5.2 - 2015.05.21
* Added LqdCO

0.5.1 - 2015.05.05
* Updated .version file
* New ModuleManager
* Changed LeadBallast

0.5.0 - 2015.05.02
* Updated to KSP 1.0
* New ModuleManager

* Renamed Ammonia to LqdAmmonia
* Renamed LiquidHydrogen to LqdHydrogen
* Renamed Metal to Metals

* Added Boron
* Added DepletedFuel
* Added Fluorine
* Added KryptonGas
* Added LqdCO2
* Added LqdDeuterium
* Added LqdHe3
* Added LqdNitrogen
* Added LqdTritium
* Added MetallicOre
* Added Mulch
* Added NeonGas
* Added Organics
* Added Supplies
* Added ThF4
* Added UraniumNitride

* Removed BioMass
* Removed Compost
* Removed Deuterium
* Removed ElectronicParts
* Removed H2Peroxide
* Removed Helium-3
* Removed LqdMethane
* Removed MechanicalParts
* Removed Polytetrafluoroethylene
* Removed PunchCards
* Removed Science
* Removed StructuralParts
* Removed Tritium

0.4.4 - 2015.04.29
* Changed Ore to MetalOre
* Removed repairParts

0.4.3 - 2015.01.07
* Changed BioMass icon - I made and integrated new icons for the BioMass mod.
* Updated license

0.4.2 - 2015.01.02
* Added ATM support
* Updated version file

0.4.1 - 2014.12.22
* Added 36 icons from KSP Alternate Resource panel into the pack.
* Removed LEGACY folder because MKS/OKS doesn't support it anymore.

0.4.0 - 2014.12.17
* Added Hydrates
* Added Hydrogen
* Added Machinery
* Added SpareParts
* Added StructuralParts
* Added Uraninite

* The three Machinery types are being collapsed into one type - Machinery.
* The three repair resources are being collapsed into one resource - SpareParts.
* The six manufactured goods are being collapsed into three goods - StructuralParts (new), ElectronicParts, MechanicalParts.
* CommonRock, EnrichedRock, FrozenRock, MoltenRock, and RockDust are moved to the LEGACY folder.
* The six MEP resources are moved to the LEGACY folder.

0.3.0 - 2014.09.17
* Added Karborundum
* EnrichedSoil and ScoopedAir are moved to a LEGACY folder. This will prevent saves from breaking and new users can easily delete the LEGACY folder.

0.2.0 - 2014.08.06
* Added CommonRock
* Added EnrichedRock
* Added FrozenRock
* Added MoltenRock
* Added Rock
* Added RockDust

0.1.2 - 2014.08.03
* Added ScoopedAir
* Changed BioMass
* Changed Compost
* Changed EnrichedSoil
* Changed Substrate

0.1.1 - 2014.08.02
* Added License
* Changed Computers
* Changed Karbonite
* Changed MechanicalParts
* Changed PlasticParts
* Changed Polymers

0.1.0 - 2014.08.01
* Initial Release

 

Edited by Olympic1
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Thanks for completing this :). They are looking nice and the look and feel is much better.

Thx, worked ~2 weeks on the icons. First I had to see which resources were added, changed or deprecated. Then I made some new icons or redid some.

Also I have completely changed the GitHub page and wiki.

I'm now making icons for BioMass and will then make a pull request for the icons + some code changes.

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Hello

With the last pack installed it´s looks like this.

a>

Very nice. No more double entries :).

Thx for the rep and comment.

In the past there were some conflicts with double entries, but that's why I use the :FINAL command to keep this from happening.

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Nice icon pack!

I've been on a mission to write and correct exception configs for all the small texture/icon files so that ATM doesn't squish them into an indistinguishable mess. I forgot I had actually added your icon pack and couldn't figure out why some of the icons were getting smushed but not others.

I wrote an ATM exception config for your icons if you want to include it with your pack.

ACTIVE_TEXTURE_MANAGER_CONFIG
{
folder = Olympic1ARPIcons
enabled = true
OVERRIDES
{
Olympic1ARPIcons/.*
{
compress = true
mipmaps = false
scale = 1
max_size = 0
}
}
}


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Nice icon pack!

I've been on a mission to write and correct exception configs for all the small texture/icon files so that ATM doesn't squish them into an indistinguishable mess. I forgot I had actually added your icon pack and couldn't figure out why some of the icons were getting smushed but not others.

I wrote an ATM exception config for your icons if you want to include it with your pack.

ACTIVE_TEXTURE_MANAGER_CONFIG
{
folder = Olympic1ARPIcons
enabled = true
OVERRIDES
{
Olympic1ARPIcons/.*
{
compress = true
mipmaps = false
scale = 1
max_size = 0
}
}
}


When I get home, i'll include it in my pack

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v0.4.3 is now available

Just a minor update (adding name in license) for all the packs, except for the USI Pack, as I changed the BioMass icon.

BioMass has integrated my ARP icons but is not released yet.

  • Changed BioMass icon - I made and integrated new icons for the BioMass mod.
  • Updated License

Downloads on GitHub and DropBox

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  • 2 weeks later...
  • 3 months later...
  • 3 weeks later...
  • 1 month later...
  • 1 month later...

I plan to merge all the seperate packs into 1 big one for the following reasons:

  • Mostly for CKAN compatiblility
  • Reduce the .version files from 7 to 1
  • Reduce the file count

But of course I want the opinions of you guys about this.

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v0.6.0 is now available

CKAN-Indexed-brightgreen.svg

MERGED ALL THE PACKS INTO 1 PACK:

  • Merged all the icon packs into one big pack
  • ....Moved the icons into 1 folder
  • ....Merged the version files into 1 file
  • ....Merged the changelog files into 1 file
  • Moved the MM configs in their own folder
  • ....Added a :NEEDS check for the icons
  • ....Added a :FOR check
  • Updated ATM config
  • New ModuleManager
  • Renamed license files
  • Added mod to CKAN
  • Added a new flag
  • Added a README.txt
  • ....Moved the license into the readme

Downloads on:

Edited by Olympic1
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