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[Question] Does Active Texture Management Increase FPS?


michaelsteele3

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I saw how it saves RAM, but does it increase your FPS overall? Even just a little?

In my experience, KSP is almost always limited by your CPU, because Unity isn't multithreaded and there are a lot of physics calculations. The only way to really improve FPS is to use a part-welding mod or technique to reduce part count, or to get a faster/fewer-core CPU.

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It depends on your system.

KSP is largely limited by CPU and/or memory bandwidth do to the poor optimization on the part of Unity. (i.e. It's not Squad's fault.)

However, video memory bandwidth also is poorly managed, so if you can get all your currently used textures into video memory by using active texture management to reduce their size, you will certainly see performance gains.

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