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NathanKell

Official Mod Compatibility Thread for .90

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TheOfficialStorm (et al): Please follow the guidelines in the OP. They're bold and in red, even. ;)

This makes everyone's lives *much* easier, and saves a lot of duplicated effort.

nlight, thank you for, y'know, actually following them. :)

I'm going to hold off on KAC and ALG until their (prolific) authors update their titles to reflect .90 compatibility.

Ippo: oops, sorry.

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Both links in my sig are updated.

MCE 1.10.1

Achievements 1.8

Edited by malkuth

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Ubioweldingtool is currently not compatible with the current gameversion 0.9, but we are working on an update.

Edit: added link.

Edited by Alewx

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SafeChute v1.6 - just updated for 0.90. v1.5 works (and is already listed), but I bumped the version number anyways.

AutoAsparagus v0.7 - does NOT work at all with 0.90. Needs a major update since it relies on FuelLines.

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I'm on Linux x64 version

Lack Luster Labs 13.1 --> Tweakables and animations not working on several parts (tried to make it work but no use.)

That's actually an issue with the Firespitter plugin, not LLL. There's a temporary fixed DLL in the firespitter thread that will fix your problem until it gets repacked

edit - Here's a link to that post

Edited by Talisar

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TheOfficialStorm (et al): Please follow the guidelines in the OP. They're bold and in red, even. ;)

This makes everyone's lives *much* easier, and saves a lot of duplicated effort.

nlight, thank you for, y'know, actually following them. :)

I'm going to hold off on KAC and ALG until their (prolific) authors update their titles to reflect .90 compatibility.

Ippo: oops, sorry.

I was not reporting that they were not working, just letting everyone know that they were working for me.

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Athlonic: I am, alas, not superhuman. I know, I know.

Thanks to everyone, and *giant* thanks to Hypersaurus on IRC, who sent me a ton of these, and actually formatted correctly which made posting them just a simple copy-paste. :)

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