Sign in to follow this  
NathanKell

Official Mod Compatibility Thread for .90

Recommended Posts

[thread=64972]DMagic Orbital Science[/thread] Version 0.9.1 is out and works OK with 0.90.

Share this post


Link to post
Share on other sites

I'm still having the issues w/ KW Rocketry 2.6d2 for some reason!

loadingscreen_zps09e47ba1.jpg

Everything is loading into the game, flags will be there but once I get into the VAB, the parts are nowhere to be found. I've done everything to look for the parts, and they just aren't appearing.

The one thing I did notice is that when I merged the folder, it magically made two copies of the KW Rocketry folder. (see snapshots below)

KW1Location_zps79b0cd04.jpg

KW2Location_zpscc3dbea8.jpg

Also, with AIES 1.5.1, fairings seem to be a little wonky when attached to stock decouplers.

Edited by skyfire322

Share this post


Link to post
Share on other sites

So are you saying that you don't know what folder goes into GameData? This has nothing to do with 0.90 compatibility. You're just doing it wrong.

Besides KWR is a part mod, not a plugin. It's almost completely irrelevant here.

Edited by Cpt. Kipard

Share this post


Link to post
Share on other sites
So are you saying that you don't know what folder goes into GameData? This has nothing to do with 0.90 compatibility. You're just doing it wrong.

Besides KWR is a part mod, not a plugin. It's almost completely irrelevant here.

My apologies. I have posted a thread in the mod support forum in regards to this.

Share this post


Link to post
Share on other sites
The one thing I did notice is that when I merged the folder, it magically made two copies of the KW Rocketry folder. (see snapshots below)

Pull the KW Rocketry, MagicSmokeIndustries, and Tweakscale folders out of there and into \Kerbal Space Program\Gamedata

You have the folders imbeded inside other folders.

If you open a mod file and you see a Gamedata folder, then extract the contents to C:\...\KerbalSpaceProgram\

If you open a mod file and DONT see a Gamedata folder, then extract it to C:\...\Kerbal Space Program\GameData\

You are just putting the files in the wrong folders, that's all.

Share this post


Link to post
Share on other sites

I'd just like to say thank you for threads like this.

Not only do they help people find out what's updated, but it also helps some of us find out about mods we didn't even know existed.

Share this post


Link to post
Share on other sites
I'd just like to say thank you for threads like this.

Not only do they help people find out what's updated, but it also helps some of us find out about mods we didn't even know existed.

I completely agree with this.

Share this post


Link to post
Share on other sites
Astronomer's Visual Pack is not working under 0.90 on my machine. Game crashes during loading screen. Too bad, I really like that one.

KSP's memory usage went up this update. This could potentially be a memory crash as that pack eats a TON of RAM space.

Firespitter is having issues this version. Testing the .dll alone (redist w/a parts mod) showed that parts relying on FS texture switching are nonfunctional. Tweak menu for fuel doesnt even come up and some visual wierdness (Like applying all models/textures at once) happens on the afflicted parts. Tested with OPT plane parts pack.

Share this post


Link to post
Share on other sites

RealChute has been updated to be compatible as of the 1.2.6.1 maintenance release.

Share this post


Link to post
Share on other sites
If someone hasn't already said this (they may have), B9 aerospace does not work.

B9 works if you update to the newest Firespitter.dll

Share this post


Link to post
Share on other sites
RealChute has been updated to be compatible as of the 1.2.6.1 maintenance release.

There is a slight incompatibility with the current version of FAR (ref), but that should be fixed in the next update (ref), along with some other tweaks.

Share this post


Link to post
Share on other sites

It's fixed on my side, update is ready, just waiting on my graphic artist to finish a goodie before pushing it out.

Also, NRAP is updated to 0.90 (new version is 1.5.0.2)

Share this post


Link to post
Share on other sites

Any idea on if or when Cross Feed Enabler will be updated? Tried using Near Future Propulsion and that was the only issue I had.

Share this post


Link to post
Share on other sites
Any idea on if or when Cross Feed Enabler will be updated? Tried using Near Future Propulsion and that was the only issue I had.

Manually updating KSPAPIExtensions seems to work to rectify that issue. It requires some extra work, so the question is how badly do you need NFP? (Obviously I did the extra work).

Share this post


Link to post
Share on other sites
Manually updating KSPAPIExtensions seems to work to rectify that issue. It requires some extra work, so the question is how badly do you need NFP? (Obviously I did the extra work).

Not too bad of an issue. I did manually update KSPAPI but it still throws the exception for Cross Feed. I just ignore it for now but would be nice to have that working.

Share this post


Link to post
Share on other sites
Simple Part Organizer is not working. Anyone know of a suitable alternative to switch mods on and off inside of the editor? Using B9, KAS, Infernal Robotics etc really makes navigating through parts rather a chore. Edited by ShadowZone
typo

Share this post


Link to post
Share on other sites
Simple Part Organizer is not working. Anyone know of a suitable alternative to switch mods on and off inside of the editor? Using B9, KAS, Infernal Robotics etc really makes navigating through parts rather a chore.

You can use the new advanced mode of the editor and create your own categories!

I updated my Resource Overview mod. (v1.2.0.0)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this