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[1.2.2] Realistic Progression Zero (RP-0) - Lightweight RealismOverhaul career v0.53 June 12


pjf

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Hi,
regarding 1.1.3 save compatibility: @NathanKell
i loaded my save from september 2016 on a clean CKAN 'stock' RSS/RO/RP-0 installation after adding KIS and KAS all vessels where loaded. I payed a visit to some of them and it looks good.
What doesn't transit well seem to be the contracts. Direct in the KSC scene i get two failures one of them Low Lunar Orbit with 800000 Fund and i think 900 rep penalty. There is no indication what part of the contract failed - i think this can be counteracted by safegame editing.
But new contracts also have their flaws e.g. ScanSat: i can't do the first because it says i have allready done it but the succesive one isn't unlocked. This also applies for several contract types.

regarding DeadlyReentry?: @Guest83
i EVA'ed a Kerbal in LEO ~500km and he turned into a flametrower like close to overheating on reentry - but he stayed alive for several minutes...
i have DR 7.5.0 installed from CKAN

Edited by KroShan
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19 minutes ago, KroShan said:

Hi,
regarding 1.1.3 save compatibility: @NathanKell
i loaded my save from september 2016 on a clean CKAN 'stock' RSS/RO/RP-0 installation after adding KIS and KAS all vessels where loaded. I payed a visit to some of them and it looks good.
What doesn't transit well seem to be the contracts. Direct in the KSC scene i get two failures one of them Low Lunar Orbit with 800000 Fund and i think 900 rep penalty. There is no indication what part of the contract failed - i think this can be counteracted by safegame editing.
But new contracts also have their flaws e.g. ScanSat: i can't do the first because it says i have allready done it but the succesive one isn't unlocked. This also applies for several contract types.

regarding DeadlyReentry?: @Guest83
i EVA'ed a Kerbal in LEO ~500km and he turned into a flametrower like close to overheating on reentry - but he stayed alive for several minutes...
i have DR 7.5.0 installed from CKAN

Yeah, the contracts have changed a lot, so I wouldn't expect those to carry over very well.

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yes @rsparkyc i read that there have been improvements in the contractsystem and it is obvious that this comes with flaws - but what is the solution?
When i can't start the new contract chains i can pretty much start all over again. When stating save compatibility maybe someone can take a look into it.
I can provide a save, screenshots and logs if necessary.

Another approach would be to hack/cheat a save file to the appropriate date, build points, science points, and so on.

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Just now, KroShan said:

yes @rsparkyc i read that there have been improvements in the contractsystem and it is obvious that this comes with flaws - but what is the solution?
When i can't start the new contract chains i can pretty much start all over again. When stating save compatibility maybe someone can take a look into it.
I can provide a save, screenshots and logs if necessary.

Another approach would be to hack/cheat a save file to the appropriate date, build points, science points, and so on.

Honestly, I think your best bet is to cheat the save file to get to where you want to be.  I know the next release will break saves, and I don't think we have any plans to provide any migration for save files, as it changes the entire tech tree.

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First of all, awesome work releasing this for 1.2.2 it made my day when i saw it available. Now everything is installed and works, but KCT keeps opening settings window every time i switch buildings or open menus. I tried couple of latest dev builds, but they don`t work at all for me, their settings window just sits empty(and opens automatically). I must be doing something wrong, but i can`t figure it out myself, so i`ll be thankful for any help.

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For some reason I can't seem to locate the parts pack that has the LEO heatshields that are configured for RP-0.  There are a few in DR parts, but in Tree.cfg it seems there are quite a few more configured.  The ones I am interested in are Heatshield-4M, Heatshield-5M, and SoyuzHeatshieldLEO .  Can anyone point me in the right direction?

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Hello. Could someone who knows a bit more about MM write a patch for me that sets the RP0config setting that gets placed in every part to true? It is quite annoying having 'non rp0/ro part' on every second part that I have. I have this so far:

@PART[*]:Final
{

%RP0conf = true

}

But I know that that is way off. Could someone please point me in the right direction?

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Since the OP hasn't been around in a year, and there's a new maintained post for this mod, I'm locking this one.

@pjf shall you return to the forums, if you want this thread back, then just report this very post, and we'll unlock it for you.

 

@shanaman, @Benji13 I advise you guys take your doubts here:

Cheers!

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