MainSailor

MainSailor's Textures (for Procedural Parts) - VERSION 2! (Now with more history) 5th of April 2016

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8 hours ago, Phineas Freak said:

PFFE uses a Firespitter module (FSTextureSwitch2) to add a list of possible textures for the fairing parts. The module specifies (and requires) that the textures must be under a specific directory (e.g. GameData/ProceduralFairings-ForEverything/Textures). That means if you want to use other textures (in our case the MainSailor PF textures) you have to:

  • Search for the textures you want to use.
  • Copy them to the PFFE texture directory.
  • Update the MM patch that it is used to add the textures to include the new ones.
  • Make sure that you did not !*#^%& up somewhere.

It works! Thanks so much! :)

EDIT: except for the bump NRM stuff :(

Edited by TrooperCooper

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Having a problem with CKAN installing updates to the Gamma textures.

lqNJFpx.png

xojStpR.png

Not sure what is going on here.  Only have Gamma and Essential installed from the Main Sailor mods

Edited by Bornholio

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On 10.07.2016 at 10:38 AM, Phineas Freak said:

PFFE uses a Firespitter module (FSTextureSwitch2) to add a list of possible textures for the fairing parts. The module specifies (and requires) that the textures must be under a specific directory (e.g. GameData/ProceduralFairings-ForEverything/Textures). That means if you want to use other textures (in our case the MainSailor PF textures) you have to:

  • Search for the textures you want to use.
  • Copy them to the PFFE texture directory.
  • Update the MM patch that it is used to add the textures to include the new ones.
  • Make sure that you did not !*#^%& up somewhere.

hey i got some issue 

i see the mainsailor fairings in game but when i choose them and attach them it just shows normal fairings like atlas or kerbal x 

i tried this solution but cant understand update the mm patch part:(

 

 

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