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Funds Multiplier Working? New Research Funded Parts not reducing total funds ...


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Hello,

Games works great overall.

This is basically a funds issue(s) ...

1) Is the funds multiplier working (in the persistent file) ? I changed it to 1000 and did a mission and got no big reward; the Science building is too expensive for my tree so I was looking for ways to solve my problem (also with my tree). I am looking into mission(s) editing to make a mission to solve it for now.

2) When adding a mod (that I have previously set places for items to go into in the nodes) they add nicely; the stock item gave it to me 'owned' even tho it was in an advanced item not researched; this could be a bug? I moved it to an earlier node. It was the stackdecouplermini tt-2v or sumthn the little red and white one.

A modded part I moved up...gads wait it wasnt a modded part...the stackdecoupler I had to pay 1200 for to researched if I remember right; when researched the amount wasnt deducted.

The Science multiplier was changed once and it worked.

Zeta

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Hi,

For some reason it is working...I am working on Contract Config and may have did something to the modifier; still working but I think the funds multiplier is ok ! Solved ! Wait...hold the horses...

I reloaded and changed the persistent file to funds=100 and it didnt change; I may have to restart a new mission or load a quicksave; now I know...

The changes DO NOT affect contracts on the board (!) only new ones coming in - It Works ! SOLVED !

Zeta

Edited by Cdr_Zeta
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