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[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread


CaptRobau

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47 minutes ago, MisterFister said:

 I'm curious if there's any change to the solar power curve in this mod -- will an otherwise-stock planetary system still make it so that solar panels will sort of be useful at Duna but useless further out than Duna?

I don't believe there's any change to the solar power curve, although there is a change in the relay antenna strength curve.  Much beyond Duna, it's all about RTGs.  If you're heavily modded already, I assume you've looked at NFC's Electrical package?

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On 12/18/2016 at 2:51 PM, amarius1 said:

Try using the latest Kopernicus that was released for KSP 1.2.2! When KSP updated to 1.2.2 it broke Kopernicus but the new one works and any planet packs that were  on 1.2.1 now work again.

No... they dont...

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On ‎1‎/‎1‎/‎2017 at 1:16 AM, tsaven said:

I don't believe there's any change to the solar power curve, although there is a change in the relay antenna strength curve.  Much beyond Duna, it's all about RTGs.  If you're heavily modded already, I assume you've looked at NFC's Electrical package?

If NFC = NearFuture Construction, then yes I run that mod, as well as NF Electrical.  :)

Can anyone else (@CaptRobau perhaps?) specifically address my curiosity as to this mod running on KSP v1.2.2, despite the specific-ness of this thread title and other metadata (such as AVC or CKAN) stating v1.2.1?

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6 minutes ago, Jebs_SY said:

There is nothing one can do regarding the flickering orbit lines, right?

As far as I know, that's a stock bug that is made more visible by having planet packs installed. From what I've read around here, it requires a stock fix on the Squad side.

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2 hours ago, serdarilban said:

And link? please.

it's in my signature, just click the nyan cat. if you are on mobile it is no use to you since you will need a pc to do whatever is written in the link

Edited by Sigma88
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9 hours ago, seaces said:

How does the stock CommNet interact with this mod?

This mod boosts the stock commNet distances/signal strengths by quite a lot.  It makes the early game kind of unrealistically easy in this regard, but it's necessary for being able to communicate anything past Sarnus.

Edited by tsaven
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On ‎1‎/‎1‎/‎2017 at 0:26 AM, MisterFister said:

I wasn't until you mentioned it.  Now I am.  :)

Happy New Year folks!  I'm considering the possibility of a manual install of this mod over an otherwise mostly-CKAN very heavily modded KSP v1.2.2.  Are there any issues I should be aware of before I delve too far into a new career progression?  This mod seems to still be under active development, so I'm not asking on the status of any upgrades, I'm just trying to work off of some confusing metadata that I have at this point.  I downloaded the zipfile from SpaceDock, and the filename of the zip indicates v2.1, but OuterPlanetsMod.version indicates that this is v2.0.0.0?

At any rate, some casual playtesting in recent days uncovered no issue that I can knowably attribute to this mod, but an issue I am in the process of troubleshooting will in all likelihood require that I scrap my career playthrough to date and start over.  Given that, and my own versioning confusion above, I'm curious to check here to see if anyone can advise me with respect to this truly outstanding mod.

Edited to add: I'm curious if there's any change to the solar power curve in this mod -- will an otherwise-stock planetary system still make it so that solar panels will sort of be useful at Duna but useless further out than Duna?

I asked because I am pretty sure a lot of people are looking and cant find one so I decided to make one myself.

Spoiler

OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
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    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
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   macroCloudMaterial
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    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds
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   _DetailTex
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    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
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  layerVolume
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   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
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   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds2
   }
   _DetailTex
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    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
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  layer2D
  {
   macroCloudMaterial
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    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
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    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
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OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

also, you need stockvisualenhancements installed

to use the config just copy it and paste it into your cloud config

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23 minutes ago, aluc24 said:

Hey, @CaptRobau, is OP compatible with KSP 1.2.2? The topic title says 1.2.1, but nobody has been discussing here lately, so I assume it works?

I've had no issues so far on my 1.2.2 save, though of course you need to make sure you have the most up-to-date version of Kopernicus.

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On 1/10/2017 at 4:28 PM, tsaven said:

This mod boosts the stock commNet distances/signal strengths by quite a lot.  It makes the early game kind of unrealistically easy in this regard, but it's necessary for being able to communicate anything past Sarnus.

This is true. However, if you also have Snark's JX2 Antenna, which was made for mods specifically like OPM, a MM patch is included, which reverts the blanket 4x distance boost that comes with 'stock' OPM.

 

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On 1/10/2017 at 5:28 PM, tsaven said:

This mod boosts the stock commNet distances/signal strengths by quite a lot.  It makes the early game kind of unrealistically easy in this regard, but it's necessary for being able to communicate anything past Sarnus.

One of these days I'll play around with OPM and re-balance my Stock Antenna Balance mod for it (or have it override the OPM settings).

In my mod, a single RA-100 at Kerbin has ~23% talking to an RA-15 at Plock maximum.  Of course if you have the lifting power, putting (4) RA-100 antennas onto a single craft around Kerbin would increase that signal power by 2x.  And you could send a mothership with 2-4 RA-15 antennas out to Plock.

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1 hour ago, AlbertKermin said:

This may be a dumb question, but is there any place I can find a labeled map of the biomes on each planet in this mod? Updating the SEP definitions has been really, really slow going without one.

 

Open the biome map in your image editing software, colour pick a biome and then match the ####### colour code up to the one listed against the biome name in the celestial body's config file i.e.

Spoiler

FU4eln1.png

EDIT: Put the image in a spoiler tag, not everyone may want to see Slate's biome map. 

Edited by Poodmund
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On Tuesday, January 17, 2017 at 3:12 PM, ModerndayLink64 said:

I asked because I am pretty sure a lot of people are looking and cant find one so I decided to make one myself.

  Reveal hidden contents

OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
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   _DetailTex
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    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
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  }
  layer2D
  {
   macroCloudMaterial
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    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
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  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
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    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds2
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

also, you need stockvisualenhancements installed

to use the config just copy it and paste it into your cloud config

Dangit, I had my hopes up before i saw you needed stockvisualenhancememts. I just have EVE.

On Tuesday, January 17, 2017 at 3:12 PM, ModerndayLink64 said:

I asked because I am pretty sure a lot of people are looking and cant find one so I decided to make one myself.

  Reveal hidden contents

OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds4
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds2
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eveclouds3
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

also, you need stockvisualenhancements installed

to use the config just copy it and paste it into your cloud config

Dangit, I had my hopes up before i saw you needed stockvisualenhancememts. I just have EVE.

 

.... how did my post duplicate?

Edited by Kyrt Malthorn
this forum doesn't let me delete text after submitting from my phone. I hate it.
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11 hours ago, Kyrt Malthorn said:

Dangit, I had my hopes up before i saw you needed stockvisualenhancememts. I just have EVE.

Dangit, I had my hopes up before i saw you needed stockvisualenhancememts. I just have EVE.

 

.... how did my post duplicate?

well actually I only said it because you need a few textures that are in stockvisualenhancements and they are the four cloud layers for eve, detail1, and detailstorm.  

Edited by ModerndayLink64
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3 hours ago, ModerndayLink64 said:

well achatually I only said it because you need a few textures that are in stockvisualenhancements and they are the four cloud layers for eve, detail1, and detailstorm.  

Good to know, and thanks @ModerndayLink64

SVE is just a hefty download, but i'll get my hands on those files eventually.  Thank you for sharing the config. 

3 hours ago, ModerndayLink64 said:

well achatually I only said it because you need a few textures that are in stockvisualenhancements and they are the four cloud layers for eve, detail1, and detailstorm.  

Good to know, and thanks @ModerndayLink64

SVE is just a hefty download, but i'll get my hands on those files eventually.  Thank you for sharing the config. 

Edited by Kyrt Malthorn
I can't fix my posts. sorry.
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