CaptRobau

[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread

Recommended Posts

Using this in 1.2.2 and it is flipping all my vanilla planet orbit textures upside down.  Also the Mun scenes in the main menu are broken and flip back to the standard 3 kerbals in orbit scene after a split second.
Had a long laborious "put mod in one by one, reload game" troubleshoot session to find out that specifically ALL mods work including Kopernicus, but as soon as i put in the OPM folder, all vanilla planet textures flip upside down. In the start menu screen, in tracking station, and when loading a flight in orbit. Or starting a new game.

Edit: Figured out it works properly if i use Kopernicus 1.2.1-1, something must be off with this mod + Kopernicus 1.2.2-2

Using these versions;
CustomBarnKit-1.1.10.0
Kopernicus.1.2.2-2
Outer_Planets_Mod-2.1
Sigma-Binary.v1.6.2

Edited by Baleurion

Share this post


Link to post
Share on other sites

The mun scenes not working has been a staple of my modded install for some time (includes OPM). Havent tested the current version as yet.

Share this post


Link to post
Share on other sites
6 hours ago, Baleurion said:

Using this in 1.2.2 and it is flipping all my vanilla planet orbit textures upside down.  Also the Mun scenes in the main menu are broken and flip back to the standard 3 kerbals in orbit scene after a split second.
Had a long laborious "put mod in one by one, reload game" troubleshoot session to find out that specifically ALL mods work including Kopernicus, but as soon as i put in the OPM folder, all vanilla planet textures flip upside down. In the start menu screen, in tracking station, and when loading a flight in orbit. Or starting a new game.

Edit: Figured out it works properly if i use Kopernicus 1.2.1-1, something must be off with this mod + Kopernicus 1.2.2-2

Using these versions;
CustomBarnKit-1.1.10.0
Kopernicus.1.2.2-2
Outer_Planets_Mod-2.1
Sigma-Binary.v1.6.2

3 hours ago, blu3wolf said:

The mun scenes not working has been a staple of my modded install for some time (includes OPM). Havent tested the current version as yet.

 

Kopernicus disables the mun scene, that's on purpose. not a bug.

 

@Baleurion have you tried without SigmaBinary?

Share this post


Link to post
Share on other sites
5 hours ago, Sigma88 said:

 

Kopernicus disables the mun scene, that's on purpose. not a bug.

 

@Baleurion have you tried without SigmaBinary?

I was having the same bug as mentioned by @Baleurion but was able to resolve the issue by removing Sigma Binary.

 

I am using Kopernicus 1.2.2-2 and OPM 2.1

Share this post


Link to post
Share on other sites
6 hours ago, Baleurion said:

Thank you so much, Sigma was the culprit :)

I'll take a look next week to see if I can see what is going wrong

 

did you try stock KSP + kopernicus and sigma binary?

does that do anything?

Share this post


Link to post
Share on other sites
7 hours ago, Sigma88 said:

I'll take a look next week to see if I can see what is going wrong

 

did you try stock KSP + kopernicus and sigma binary?

does that do anything?

So I reduced the mod list to kopernicus and sigma and everything is looking good. I then added OPM into the mix and this was working. I then added the rest of my ~90 other mods and nothing seems to be out of place. 

Really not sure what was going on before. 

Share this post


Link to post
Share on other sites
On ‎1‎/‎25‎/‎2017 at 10:32 PM, Kyrt Malthorn said:

Good to know, and thanks @ModerndayLink64

SVE is just a hefty download, but i'll get my hands on those files eventually.  Thank you for sharing the config. 

Good to know, and thanks @ModerndayLink64

SVE is just a hefty download, but i'll get my hands on those files eventually.  Thank you for sharing the config. 

well when you do get ahold of the files just know you might need to change the filepaths in the codes

Share this post


Link to post
Share on other sites

I would personally add normal maps to the gas giants. The Jool normal map that loads on them doesn't look very nice :/.

Share this post


Link to post
Share on other sites
44 minutes ago, Identitools said:

If this mod working for KSP 1.2.2? Also, do i risk a save corruption if i continue my save with this mod?

Yes. Provided that you use a version of Kopernicus that works for 1.2.2

That's a no to the second question, unless you have crafts orbiting high over Eeloo.

But I don't know why this isn't commonly known here at the KSP forums, but back when I did Minecraft modding literally every thread had it in bold and caps: "WHEN INSTALLING MODS, ALWAYS BACK UP YOUR SAVES". It's a nice and easy precaution and ensures that your valueable data is safe no matter what happens.

Share this post


Link to post
Share on other sites

I feel like this question has been asked many times but does anyone know how to get that beautiful green atmosphere on Tekto? I've tried a few different visual overhauls like EVE config, Poods visual overhaul but nothing seems to work. Any advice? 

Thanks in advance :)

Share this post


Link to post
Share on other sites
6 hours ago, DaveyLeo10 said:

I feel like this question has been asked many times but does anyone know how to get that beautiful green atmosphere on Tekto? I've tried a few different visual overhauls like EVE config, Poods visual overhaul but nothing seems to work. Any advice? 

Thanks in advance :)

you'll have to wait for Poodmund to finish up the new release of OPM textures/atmospheres, which could be soon now that Kopernicus has officially updated to match the additions to Scatterer's latest update

Share this post


Link to post
Share on other sites

I decided to try out @ModerndayLink64's Tekto cloud cfg today and, long story short, it's incompatible with the latest version of SVE. I spent some time cobbling together this fix in the meantime, which I think looks pretty good. Hopefully this is OK with the creator. 

 OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/duststorms
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/hadrianClouds00
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/LaytheClouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

Like the other post, CTRL+V and CTRL+Z into GameData/StockVisualEnhancements/EVE/Atmosphere/clouds.cfg.

Share this post


Link to post
Share on other sites
On 04/02/2017 at 5:27 AM, Rock3tman_ said:

I decided to try out @ModerndayLink64's Tekto cloud cfg today and, long story short, it's incompatible with the latest version of SVE. I spent some time cobbling together this fix in the meantime, which I think looks pretty good. Hopefully this is OK with the creator. 


 OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/duststorms
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/hadrianClouds00
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/LaytheClouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

Like the other post, CTRL+V and CTRL+Z into GameData/StockVisualEnhancements/EVE/Atmosphere/clouds.cfg.

That didn't work, there is no clouds at all. Do I need to include Pood's mod to get this foggy atmosphere?

Bear in mind I'm dumb when it comes to this kind of stuff. If it's not drag and drop then I suck so you'll have to explain it to me like I'm a 5 year old lol.

Share this post


Link to post
Share on other sites
1 hour ago, DaveyLeo10 said:

That didn't work, there is no clouds at all. Do I need to include Pood's mod to get this foggy atmosphere?

Bear in mind I'm dumb when it comes to this kind of stuff. If it's not drag and drop then I suck so you'll have to explain it to me like I'm a 5 year old lol.

 
 

You need to have the newest version of Stock Visual Enhancements installed, otherwise you will not have the correct cloud textures. Note: I am using the low detail version of SVE for performance reasons

Edited by Rock3tman_
Forgot to include info

Share this post


Link to post
Share on other sites
2 hours ago, Rock3tman_ said:

You need to have the newest version of Stock Visual Enhancements installed, otherwise you will not have the correct cloud textures. Note: I am using the low detail version of SVE for performance reasons

Still didn't work. Maybe I've put the code into the config file wrong? SVE works great but Tekto looks almost like a black ball lol

Share this post


Link to post
Share on other sites
1 hour ago, DaveyLeo10 said:

Still didn't work. Maybe I've put the code into the config file wrong? SVE works great but Tekto looks almost like a black ball lol

It's very simple. That block of code I sent should be copied. Next, go to the location I specified earlier in GameData. Open up the clouds.cfg with Notepad and paste my code at the very end. If that doesn't work, try using the previous version of SVE. I do not really want to be bothered with support without more specific details.

Share this post


Link to post
Share on other sites

That's exactly what I did, Tried two versions of SVE to. I'll figure it out so thanks for pointing me in the right direction :)

Share this post


Link to post
Share on other sites

Sir, you are my hero. Not sure why it didn't work the first couple of times but it's working now. Now I have to figure out how to actually get a kerbal there :D

Share this post


Link to post
Share on other sites
6 hours ago, DaveyLeo10 said:

Still didn't work. Maybe I've put the code into the config file wrong? SVE works great but Tekto looks almost like a black ball lol

If you want to see what it should look like see this video:

 

Share this post


Link to post
Share on other sites

does anyone have a stupid person guide on how to install this? I tried before on OSx but all it did was install the planets, but they were white, and there wasn't any moons... I'm now on Windows (SO MUCH EASIER TO DO THINGS!!!)

I'm sorry for asking this on every singe mod, but I'm awful at computers and stuff...

Share this post


Link to post
Share on other sites
Just now, StupidAndy said:

does anyone have a stupid person guide on how to install this? I tried before on OSx but all it did was install the planets, but they were white, and there wasn't any moons... I'm now on Windows (SO MUCH EASIER TO DO THINGS!!!)

I'm sorry for asking this on every singe mod, but I'm awful at computers and stuff...

What did you do with the OPM folder did you put it into /kopernicus or did you put it into the KSP gamedata folder?

On ‎2‎/‎4‎/‎2017 at 0:27 AM, Rock3tman_ said:

I decided to try out @ModerndayLink64's Tekto cloud cfg today and, long story short, it's incompatible with the latest version of SVE. I spent some time cobbling together this fix in the meantime, which I think looks pretty good. Hopefully this is OK with the creator. 


 OBJECT
 {
  name = Tekto-Clouds //Fog
  body = Tekto
  altitude = 1600
  speed = 0,50,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 104,206,145,105
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/duststorms
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 180
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Low
  body = Tekto
  altitude = 5300
  speed = 0,100,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 114,216,155,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailcumulus
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Lowish
  body = Tekto
  altitude = 10300
  speed = 0,130,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 86,220,144,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/hadrianClouds00
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailstorm
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Main
  body = Tekto
  altitude = 17800
  speed = 0,535,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 42,235,106,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //Bands
  body = Tekto
  altitude = 19800
  speed = 0,635,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 62,235,100,235
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/LaytheClouds
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
OBJECT
 {
  name = Tekto-Clouds  //High
  body = Tekto
  altitude = 25000
  speed = 0,335,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 90,186,96,55
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }
 OBJECT
 {
  name = Tekto-Clouds  //Top
  body = Tekto
  altitude = 36000
  speed = 0,135,0
  settings
  {
   _DetailScale = 10
   _DistFadeVert = 3.99999E-05
   _UVNoiseAnimation = 0.01,0.01
   _UVNoiseStrength = 0.0015000001
   _Color = 125,235,42,35
   _MainTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/eve1
   }
   _DetailTex
   {
    value = StockVisualEnhancements/EVE/Atmosphere/Textures/detail1
   }
  }
  layer2D
  {
   macroCloudMaterial
   {
    _FalloffScale = 10
    _RimDist = 0.001
    _FalloffPow = 0.7
    _InvFade = 0.02
   }
  }
  layerVolume
  {
   maxTranslation = 100,2000,100
   size = 3000,3
   area = 18000,4
   noiseScale = 1.2,1.2,90
   followDetail = True
   particleMaterial
   {
    _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb
    _BumpMap = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/particle_NRM
    _LightScatter = 0.55
    _MinLight = 0.0
    _InvFade = 0.008
    _Opacity = 255
    _MinScatter = 250
   }
  }
 }

Like the other post, CTRL+V and CTRL+Z into GameData/StockVisualEnhancements/EVE/Atmosphere/clouds.cfg.

I found the problem the separation between the braces is supposed to be indents(TAB) not spaces

Share this post


Link to post
Share on other sites

last time I just dropped it in the game data folder, that's when the problem happened, do I put it in the kopernikus?

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.