CaptRobau

[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread

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so I just replace the 0.1 dll with the 0.2 dll? could that fix the problems?

it maybe will fix Tekto, but to walk on Tal, capt needs to update his cfg's when he comes back.

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Yeah if you open up the EVE menu you can change the intensity, rotation speed, altitude etc. of that effect to your liking. Nothing to do with OPM though.
Astronomers Visual Pack? It is supposed to mimic the solar wind's interaction with the surface I reckon...

Thanks!

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Is the surface of Ovok supposed to look like this with the current version?

2644A600B098D3A912A9FEEB14FE054E3EC4E352

Edited by nsgallup

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Here's a skit:

Kerbal: Okay Ovok, prepare to be landed on!

*Ovok's terrain changes to spiky one*

Ovok: WHERE IS UR GOD NOW?!?!?

Actual 'lol'

I think Ovok is set to troll the Kerbals for the rest of time. No matter what CaptRobau promises with his 'Ovok is now smooth' in the updates ;)

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I don't know if this is the right place, but I've encountered an issue that I'm about 95% sure stems from this mod. Simply put, when I have this mod installed, solar panels do not work, at all. When it's not installed, they work.

It says they're in full sunlight, they have exposure, they're not too hot to generate power, but power flow remains obstinately 0. I think this is a result of the power curve edit, and I'd like to know how to fix it.

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I pulled off a landing just fine, just seemed like the surface wasn't working as intended.

D12A5E3C6CA2847240757FB45F1BDB7671D1B678

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just seemed like the surface wasn't working as intended

why?

seems pretty smooth to me...

(if you ignore all those spiky mountains of death)

:D

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I don't know if this is the right place, but I've encountered an issue that I'm about 95% sure stems from this mod. Simply put, when I have this mod installed, solar panels do not work, at all. When it's not installed, they work.

It says they're in full sunlight, they have exposure, they're not too hot to generate power, but power flow remains obstinately 0. I think this is a result of the power curve edit, and I'd like to know how to fix it.

http://forum.kerbalspaceprogram.com/threads/114649-1-0-4-Kopernicus-Beta-(0-2-2)-July-7-Hotfix!/page96?p=2068800#post2068800

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why?

seems pretty smooth to me...

(if you ignore all those spiky mountains of death)

:D

Better then my previous problem where the moon disappeared once I got to orbit range!

- - - Updated - - -

Actual 'lol'

I think Ovok is set to troll the Kerbals for the rest of time. No matter what CaptRobau promises with his 'Ovok is now smooth' in the updates ;)

I got trolled when i tried to dock with my orbiting transfer stage, i forgot rcs on the lander, and had no control on the transfer stage, in my many attempts of docking i pushed the transfer stage out of orbit and the long end of ovok ate it, while my lander barely cleared the spikes with a last minute burn, poor jeb watched his ride home expolode into a million tiny pieces. Good thing for quick save.

Edited by nsgallup

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I forget. How many times has an update said, "Ovok is now smooth!" or something similar?

this much:

Oh, and 1.7.1 introduced a big easter egg. Go and find it!

you seem to have a weird thing for eggs....

egg-shaped fairing
easter egg
smooth egg shape
egg-shaped again

more egg-shaped

more elongated/easter egg shape
stock easter egg?
Latin for egg
more egg-shaped
get more and more egg/oval shaped moons
egg-shaped body
more egg-shaped
smooth egg shape

won't look like an egg
the Latin word Ovum, which means egg
smooth egg-like shape
characteristic smooth egg

an old egg-shaped
egg-shaped again
Made Ovok egg-shaped
like an egg.
now it's egg-shaped
egg-shaped again

a big easter egg. Go and find it!

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aawww... darn. well, I guess I can't get this then because the last update for 1.0.2 has several bugs that makes next to unplayable.

EDIT: what about it could possibly reference radiators?

Edited by xXIndestructibleEVAXx

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Bug: when i download the mod it loads but the planets don't appear, And theirs no trace that their should have been some planets... HALP

You need to use the previous Kopernicus 0.1, the new 0.2 has this effect.

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Oh well it wasn't working yesterday with it, the updated dll removed the planets.

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Could you show me you output_log.txt / Player.log and your KSPRoot/Logs folder?

Sorry for the delay, had to reinstall 0.2

It seems its now fine :P Looking at the thread I had used the first updated dll, used the 2nd one this time and its not removed the planets.

Just one quick unrelated question should I be getting errors about couldn't patch atmosphere ground?

Output https://www.dropbox.com/s/pltdg4nc31zsd9q/output_log.txt?dl=0

Logs folder https://www.dropbox.com/sh/ofcn5nycqld4x0l/AADPMxT7w_nmBXDTcN0jQhQea?dl=0

Don't have a player.log anywhere in the kerbal dir?

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Hello, I would like to receive some help. I constantly try to install this mod but it seems to not be working. I follow the directions very closely but do not obtain any results. Thanks in advance.

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