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I've been playing around with modding KSP for a little bit, and am wondering if there is a way to change the craft's orientation to point in a specific direction in space similar to how Hyperedit can change the spacecraft's position, without involving physics forces? Just a direct, clean change of orientation. Any coordinate system will do as long as I know which one it is. I found a Translate() method in the Vessel class, but I didn't find any corresponding Orient() method or whatever, the SetRotation() method seems to affect angular velocity rather than angular position, and hacking into the vessel.transform and vessel.rigidbody stuff did not yield any results.


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I don't think this is possible when a craft is loaded and being controlled.

The reason for this is that there is no "vessel" transform to rotate, rather the vessel is made up of the individual parts and the root part (or control from here part) is the orientation used for anything "vessel". That's why the navball orientation changes when you use the "control from here" option, all you are doing is changing the master part on the vessel.

So if you "teleport" rotate a part, KSP is going to treat that as a force on the part and rip your craft to shreads as all the other parts did not move.

Well, probably, maybe it will go kraken instead or something, but not what you intend I don't think.


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