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RiggerLee

.625 m Tanks

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So I've been playing around with small satellites and probes dropping them over Kerbin. What I find is that I really don't need 1 m tanks and engines. I can do a lot with the small .625 parts. Between the 48-7s, 24-77, and the Lv-1 and Lv-1r I can actually orbit things. Some times I even use Sepratrons as boosters for launch.

Here's my grip. The tanks are a little wonky. They don't behave like other parts. They won't "stick" to the radial decoupler like other tanks. I can stage things linearly but it would be nice to be able to go out wards like other tanks. And there is only the one tank. I'd love to have longer tanks, the equivalent of four and eight Oscar-b tanks would be nice. It just seems like the .625 parts were thrown in and then abandoned from further development.

Also I've noticed that my upper stage with an Lv-1 engine does not have a fuel bar in the staging window like other engines. What's up with that?

A little love for the smaller parts, that's all I'm asking.

Lee

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I agree - Some .625m love would be good.

RLA Stockalike has a bunch of parts in that range, and Ven's Stock Revamp adds extended (and less ugly) Oscars. It's about time for some of that to become part of the base game..

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Well the Devs have been rounding out the low end tech of the game. So it would make sense to now round out the low end of the parts and give some love to the .625 parts with more tanks, engines and options.

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You could just use Scale = * and Rescale = * to rescale the parts you want or have both and on the LV-1 you can edit the file or write a MM to add the DrawGauge like

PART
{
name = microEngine
module = Part
author = NovaSilisko

mesh = model.mu
scale = 1
rescaleFactor = 1

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.2816985, 0.0, 0.0, 1.0, 0.0, 0

fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 1.0, 0.0, running

sound_vent_medium = engage
sound_rocket_mini = running
sound_vent_soft = disengage
sound_explosion_low = flameout

TechRequired = precisionEngineering
entryCost = 4000
cost = 350
category = Engine
subcategory = 0
title = LV-1 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = What is this, an engine for ants?
attachRules = 1,0,1,0,0

mass = 0.03
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 4
heatProduction = 30
fxOffset = 0, 0, 0.02
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
[COLOR="#FF0000"] DrawGauge = True[/COLOR] // <-----------------HERE
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 290
key = 1 220
}

}

MODULE
{
name = ModuleTestSubject

// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
environments = 8

useStaging = False
useEvent = True
}
}

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Ven's Stock Part Revamp has longer 0.625 meter tanks.

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I agree with this. Its annoying having to cluster 30 smaller tanks to make a side booster and they won't even attach to a decoupler.

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