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OMICRON - Flying Space Car Development Thread


Climberfx

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4 hours ago, steedcrugeon said:

Will each leg be it's own part or are you going to use KSPWheel or similar?

At first the base will have all the legs, but not sure about the engines, i may do it a part, so you can put your own.

But i may have the legs separated too, if you ask for.

Edited by Climberfx
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Own, sure, KSPwheel is super. I already use it on the Flying car wheels. For sure will be better if i use it here to, if the stock ones appears to be problematic. But i did not have so much problem on normal legs with stock module, only with the wheels...

And thank you.

:wink:

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1.3 compatibility:

Until i update the Omicron completely, here is the link of the file of module mirror fixed (the one that chashed in 1.3), just delete the old one and put this in place. The original was on plugins subfolder of Omicron, named "ObjectTools.dll". Deletes this, and then put the one in the link below on same place. I just changed the file name. Now it is "ModuleMirror.dll"

https://www.dropbox.com/s/92vw3aolsx1i4zc/ModuleMirror.dll.zip?dl=0

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3 hours ago, BGYT said:

mod part ideas open back cockpit & hollow mk2 to omicron addapter 

Hollow like cargo bay, or the hole in middle to pass kernels?

Explain better the type of back cockpit.

At this point the Hollow adapter is easily, can do it after i finish cockpit functional panel!

 

49775123937_fa7a24fac0_h.jpgScreen Shot 2020-04-14 at 18.18.09 by Rafael Valle, on Flickr

Edited by Climberfx
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9 hours ago, BGYT said:

hollow like the cargobay and backless cockipt so as to the entire back panel of the cockpit is removed so a kerbal can walk trought standing up 

Now it's clear. Sure. Give some time, and i will do it. Love the idea, and that never pass my mind, but now it's obvious.

Gona do that to cockpit and the 3 crew variants too.

 

Evolving...

49775754241_9c13782305_h.jpgScreen Shot 2020-04-15 at 01.25.28 by Rafael Valle, on Flickr

49775226038_914b6e5a6f_h.jpgScreen Shot 2020-04-15 at 01.24.46 by Rafael Valle, on Flickr

Edited by Climberfx
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Layout almost done. Next, the logic stuff. codes...

49779528622_801622f7c4_h.jpgScreen Shot 2020-04-15 at 23.05.07 by Rafael Valle, on Flickr

49779037431_f72658d329_h.jpgScreen Shot 2020-04-15 at 21.55.05 by Rafael Valle, on Flickr

49779369757_6de7275401_h.jpgScreen Shot 2020-04-15 at 21.57.00 by Rafael Valle, on Flickr

49779369747_9e5917f5b3_h.jpgScreen Shot 2020-04-15 at 21.57.31 by Rafael Valle, on Flickr

Edited by Climberfx
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That is what this is. in my mod, before the panel i'm doing, kernels use that keypad on the seats to control the excrements.

Know with this panel, will have remote control level 3.

But i need to solve the code first. Internal modules won't wake up in normal game play, only in iva, so, i think i will need some help...

;)

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