Climberfx

OMICRON - Flying Space Car Development Thread

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Posted (edited)

Update:

Cockpit Panel Textures done, and finally going to brain infuse in code. LOL.

:P

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Let go!

Edited by Climberfx

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Development Update Number 4.

 

 

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Posted (edited)

Updates:

Here how it is going. Normalized Altitude done. In between other things too. (like evolved on pointers for Navball, but not finish it yet.)

Next the same for Speed, than Ap and Pe when in orbit condition, and the list go on.

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Update 2:

Speed done too.

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Edited by Climberfx

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Posted (edited)

Some more pics in action!

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Edited by Climberfx

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Posted (edited)

More Updates!

Speed and Altitude now finished, Apoapsis, Periapsis, vertical and horizontal speed indicators, will have a logarithmic analog vertical speed too soon.

Escape and atmosphere indication, vtol attitude control and vtol engines know use proprietary Omicron Mod, Comm, RCS and SAS done! Throttle done. Code for implementing all the stuff i'm using with other mods to inside Omicron mods evolving.

And so much more done. Still a lot to do yet, but will release soon partial update.

To do, battery, fuel, break, lights, gears, vtol on off, air/rocket indicators, etc...

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Edited by Climberfx

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Out of oven another development episode of Omicron.

Hope you all enjoy

 

.

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Light update on Cockpit Window type 3.

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Posted (edited)

Done, for the cockpit window C. Will be on next update!

Redone intakes nose faces too.

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Edited by Climberfx

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Update 0.6.5 with Functional Cockpit Panel.

 

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Updates:

Displays for Life Support (TAC). Displays for Battery and Fuel undergoing too. (analogs)

Prograde, retro, normal, antinormal, target, etc too.

Display blue above gear and light indicators will have TWR, dV, Time to, etc. (Digital)

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hollow omicron to mk2 adapter & 0,950m or 1,25m back dockingport?

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Maybe. So much to do first. But i'm on other project these days...

The Tower House.

 

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