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OMICRON - Flying Space Car Development Thread


Climberfx

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  • 2 weeks later...
  • 2 months later...

Hello everyone. Almost recovered after finish of the elections, but already resuming (finally, right) the project and let's see if this time i can go all the way, practically without too much delay.

I have just a few more strategic parts to make and then probably release those that are ready for use in the game.

Let's go!

Screen Shot 2016-11-04 at 9.23.03 PM

 

Screen Shot 2016-11-04 at 11.06.20 PM

 

Edited by Climberfx
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No time release yet MeCripp, but a partial release will be soon...

I wanna finish cockpit (clean one, no instruments yet) then cargo bays, so i can release a partial for everyone.

3 variants of the glass cockpit coming out, Now I'm going to do the animation of this two variants. (all glass and split).

Next will start to evolve in the cargo bays and derivatives. (access ramps, doors, anims, etc)

Screen Shot 2016-11-05 at 1.07.33 PM

 

Screen Shot 2016-11-05 at 1.56.44 PM

 

Edited by Climberfx
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I finished the opening system of the Split Windows.

Now I'm going to do the payload bay variants.

After that I think in release what I have done so far, that way you can test it, how about?

Still going a UVW process, textures and anims in Unity, but will be soon.

Screen Shot 2016-11-07 at 10.24.55 PM

 

 

Screen Shot 2016-11-07 at 10.25.13 PM

 

 

Screen Shot 2016-11-07 at 10.25.31 PM

 

 

 

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15 hours ago, Climberfx said:

Still need some tweak in the main texture, because i wanna reuse it for multiple parts, lighting the use of video and game memory.

 

Screen Shot 2016-11-16 at 5.58.29 AM

 

 

WOAH! I love the B9-KSO fusion art style. Take 'till 2018 if you need! :D

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1 hour ago, hieywiey said:

WOAH! I love the B9-KSO fusion art style. Take 'till 2018 if you need! :D

O my kerbal, I know it looks like a great work of art but my kerbals hands want it now lol like a little kerbal and a rocket store :D

EDIT- But not trying to rush a kerbal ether :)

Edited by Mecripp2
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3 hours ago, hieywiey said:

Also, are you planning on making a custom tab for this mod in the VAB? That would make Kottabos very happy when he reviews this mod. :D I can help with sounds for the engines if you need.

That is possible. Custom tab, Ckan auto update, Connecting Living Spaces, what it can be!

:wink:

 

Screen Shot 2016-11-17 at 3.18.54 PM

 

Edited by Climberfx
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Combat, if you look some pages before you can see my fuel tank parts have hatches to put KIS/KAS valve parts. So, yes, KIS KAS, TAC Life Support, etc..

They will be Vtol SSTO if you wanna, just need to be mounted that way. The parts will make it SSTO/VTOL capable from birth!

:wink:

Edited by Climberfx
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Update:

Doing the variants for cargo bay, where you can fit engines. Did the large version, now adjusting the master texture to accommodate it. Then derivate the medium and small sizes.

After that, going to do the back parts for one, two engines, etc, and then reaction wheels.

Screen Shot 2016-11-19 at 10.38.00 PM

 

dtail to fix

 

Screen Shot 2016-11-19 at 10.52.01 PM

 

Edited by Climberfx
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