More balanced parts, a more intuitive tech and contract progression, some useful probe/greenhouse/etc. parts and configs for RemoteTech and CustomBarnKit!
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Hello!
It seems that a couple of SETI mods have some ModuleManager patches that have more than one pass specified, e.g. :AFTER[RemoteTech]:FOR[SETIprobeParts] . This never really did anything useful, it would always apply to the first pass (in that case :AFTER[RemoteTech]). But in the new version of ModuleManager this generates an error. Since I am responsible for the changes in ModuleManager, I meant to identify as many mods as possible with this problem before the release, but evidentl