Yemo

[1.3.x] SETI, Unmanned before Manned [Patreon]

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I've found a bug: the launch your first vessel and gather scientific data from kerbin contracts no longer work with seti-contracts installed. You can see them, and you can accept them, but when you go to the VAB or launchpad, they disappear entirely and go back to the mission giver.

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After install SETI Balanced mod all antennas/dishes Remout Tech now need 0.12-0.15 EC/sec. Why so little, it's not logical? A large dish which transmits the data long distances should require a lot more EC than a little. How to return original value requirements for EC?

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Hey there!

Really enjoy using the SETI Probe Parts... however, I noticed just now that the 800EC battery costing is a bit different to the stock batteries - it is much cheaper. Just a minor thing that you might want to tweak.

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Hey Yemo

Just wondering if the placement of the probe cores in the basic UbM mod is a design decision, or a bug. The Probodobodyne OCTO appears in the start node, while the rest end up in miniaturisation. Just curious as it seems odd to have all those cores in the one node, and starting with more than the most basic core.

Thanks

Album 2CVN4 will appear when post is submitted
Album a/2CVN4 will appear when post is submitted
I have no idea how this imgur thing works, so I hope it's correct and you can see the images. lol
Edited by strudo76

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1 hour ago, strudo76 said:

Hey Yemo

Just wondering if the placement of the probe cores in the basic UbM mod is a design decision, or a bug. The Probodobodyne OCTO appears in the start node, while the rest end up in miniaturisation. Just curious as it seems odd to have all those cores in the one node, and starting with more than the most basic core.

Thanks

Album 2CVN4 will appear when post is submitted
Album a/2CVN4 will appear when post is submitted
I have no idea how this imgur thing works, so I hope it's correct and you can see the images. lol
2

You can write a MMConfig that will move these anywhere you want them

Something like:

// Probodobodyne OKTO
@PART[probeCoreOcto]:FINAL
{
    %TechRequired = basicScience
}

 

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I have been doing that, for those parts and some other parts for mods that end up in what I think are odd places. Just thought I'd raise the question officially here, as it seems a unusual decision for a release version. Only finally got around to asking the question as I'm doing a new install, and could easily check with just UbM installed, in case it was some other mod mucking things up.

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On 21/11/2017 at 10:59 PM, strudo76 said:

Hey Yemo

Just wondering if the placement of the probe cores in the basic UbM mod is a design decision, or a bug. The Probodobodyne OCTO appears in the start node, while the rest end up in miniaturisation. Just curious as it seems odd to have all those cores in the one node, and starting with more than the most basic core.

Thanks

Album 2CVN4 will appear when post is submitted
Album a/2CVN4 will appear when post is submitted
I have no idea how this imgur thing works, so I hope it's correct and you can see the images. lol

 

On 22/11/2017 at 1:55 AM, strudo76 said:

I have been doing that, for those parts and some other parts for mods that end up in what I think are odd places. Just thought I'd raise the question officially here, as it seems a unusual decision for a release version. Only finally got around to asking the question as I'm doing a new install, and could easily check with just UbM installed, in case it was some other mod mucking things up.

The answer is complicated but here goes.

Before SETI probe parts the only way to launch unmanned was to put a probe core in the start node. Then we got SETI probe parts as another [optional] addon. Which also moves other probe cores to start. That lets you make more aesthetically pleasing sounding rockets. Especially with procedural parts addon on as well. The probe cores should be giving at most stability assistance. Fancy functions come later with better computer technology.

The catch is all of this is a moot point now with some of the other things that changed a long the way. First we had kOS added to all probes. So those people doing unmmaned missions by through computer programming. Had something to play with. Of course not everyone does that. However it formed the basis to remove all control on mech jeb. With that the selection of probe parts become irrelevant choices. So it all depends on exactly what else you are installing with the basic SETI mod. The addons all effect probe use. SETI also kind or requires a "sense of roleplay". It is possible to easily by pass some of career restrictions early on and that why there is some suggested rules to follow under the mega mod pack thread.

Basically no matter where they are moved to. Somebody else will need them move again. The best option really is to think about how you want to play and move them to your preference depending on other mods being used.

Edited by nobodyhasthis2
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On 05/11/2017 at 4:59 PM, nickicool said:

After install SETI Balanced mod all antennas/dishes Remout Tech now need 0.12-0.15 EC/sec. Why so little, it's not logical? A large dish which transmits the data long distances should require a lot more EC than a little. How to return original value requirements for EC?

 

On 15/11/2017 at 5:21 PM, MarvinKosh said:

Hey there!

Really enjoy using the SETI Probe Parts... however, I noticed just now that the 800EC battery costing is a bit different to the stock batteries - it is much cheaper. Just a minor thing that you might want to tweak.

First off all the costs are all over the place in stock KSP but we come to that later. The planned effect is space craft need big battery packs. Or need to carry fuel cells and tanks of fuel. To support the eletrical systems. Then we get solar and problem goes away.

Here is the design choices that where being made. At this stage I confess this all happened over a two year period and I am working from memory only. A lot of this dates back to KSP .90 after all. The old forum content is not around anymore. Yemo may remember it diffrently and it that case. I support his version of the following events.

This can be dated back to the movement in solar panels. Without a downward movement on RTG technology. Your probes are supposed to to something useful and then die gracefully. Power generation was through fuel cells and not solar panels early on. The choice made here is turn up the energy density. This is most noticed in the procedural parts code. The original was

TANK_TYPE_OPTION 
		{
			name = Electric
			// Dry density for the battery banks for Z-200 and Z-4k is 0.163, 
			// and the Z-1k is 0.184. We want to keep this to some 'roundish'
			// number so the max volumes don't end up as weird fractions of 
			// pi, so will round it a bit.
			dryDensity = 0.1875
			RESOURCE 
			{
				name = ElectricCharge
				// All stock parts are the same. This translates to 3500 U / kL
				unitsPerT = 20000
			}
		}

The SETI change was:

TANK_TYPE_OPTION 
		{
			name = Battery
			// These multipliers give 100 electric Charge at 30 funds cost for
			// a volume of 2L, comparable to the Z-100 battery.
			dryDensity = 2.5
			costMultiplier = 61.22024
			RESOURCE 
			{
				name = ElectricCharge
				//unitsPerT = 240000
				unitsPerKL = 50000
			}
		}

So that gives you a clue as to how energy density (how much juice by battery mass) was set. However we also have a issue with costs right across the board. After kicking around all sorts of solutions the one Yemo landed on was this.

//---Until there is an attempt to balance the entry costs, they had to be removed to provide a balanced gameplay on all preset difficulty options
@PART[*]:HAS[~category[FuelTank],~category[Aero],~category[Structural],~name[*Tac*],~title[*HexCan*],~title[*Container*],~manufacturer[*Umbra*]]:FINAL
{
	@entryCost = #$cost$
	@entryCost *= 3
	@entryCost ^= :\.[0-9]*::	
}

That does not apply to a whole host of basic parts. So things like fuel tanks don't become expensive. Those items have a flat rate 1 'kerbuck' price point. That is pretty much how SETI works with all the dependanies installed.

The issue or battery costs dont come in manned flight because it is assumed to be all in cabin:

@PART[*]:HAS[~name[RetroMk1inline],@MODULE[ModuleCommand],#CrewCapacity[*],~CrewCapacity[0],~author[*RoverDude*]]:NEEDS[!TacLifeSupport]:AFTER[SETIrebalance]
{
	@RESOURCE[ElectricCharge]
	{
		@maxAmount = 205
		@maxAmount *= #$/CrewCapacity$
		@maxAmount += 310
		@amount = #$maxAmount$
	}
}

Of special note is Remote Tech integration in all of this. Here the whole balance of RT has been changed. When it loads you can pick which set up you like. Or can even go and change the settings. The units set on the command seats for example are:

	%MODULE[ModuleRTAntennaPassive] 
	{
		%TechRequired = None
		%OmniRange = 24000
		
		%TRANSMITTER {
			%PacketInterval = 0.3
			%PacketSize = 2
			%PacketResourceCost = 5.0
		}
	}

If you want to lift up the EC drain but increase battery weight. That is possible.

 

 

 

Edited by nobodyhasthis2

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On 05.11.2017 at 7:20 PM, Jalaris said:

I've found a bug: the launch your first vessel and gather scientific data from kerbin contracts no longer work with seti-contracts installed. You can see them, and you can accept them, but when you go to the VAB or launchpad, they disappear entirely and go back to the mission giver.

Hi there!

I'm having the same problem:

Contracts of "Kerbal World Record-Keeping Society" like "Launch your First vehicle", "Gather Scientific data from Kerbin", "Explore Kerbin" can be accepted in Mission Control, but they disappear and can not be completed, when entering VAB/SPC

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Hey there.

Got another question, this time about Unmanned Before Manned Challenge.

I have the Community Tech Tree installed, and it has a node called Enhanced Survivability which is where the Mk1 Command pod is. Unfortunately, said tech tree node isn't modified by UbMC so the command pod has its reaction wheel. I'm guessing no, but is this intended behaviour?

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Hello!

It seems that a couple of SETI mods have some ModuleManager patches that have more than one pass specified, e.g. :AFTER[RemoteTech]:FOR[SETIprobeParts] .  This never really did anything useful, it would always apply to the first pass (in that case :AFTER[RemoteTech]).  But in the new version of ModuleManager this generates an error.  Since I am responsible for the changes in ModuleManager, I meant to identify as many mods as possible with this problem before the release, but evidently I missed several (sorry!)

Based on logs that I have seen, the following files seem to have this issue:

Spoiler

SETIprobeParts/Pods/setiProbeStack1.cfg
SETIprobeParts/Pods/setiProbeStack2.cfg
SETIrebalance/SETI-GeneralSettings.cfg

SETIrebalance/MM-PartModding/SETI-PartMod-SQUAD-Electrics.cfg (2 patches)
SETIrebalance/MM-PartModding/SETI-PartMod-VenStockRevamp.cfg (34 patches)

 

P.S. it's not immediately clear to me which Github repos correspond to which parts of SETI.  If you would prefer this info in the form of Github issues, feel free to point me to the correct repos.

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9 hours ago, blowfish said:

But in the new version of ModuleManager this generates an error.  Since I am responsible for the changes in ModuleManager, I meant to identify as many mods as possible with this problem before the release, but evidently I missed several (sorry!)

You are already doing a lot for KSP community, so some oversights here and there would be certainly forgiven form community. Both, players and other moders.
Good to know what is source of issue, so anyone can revert back to older MM release or modify config files by himself.

I didn't found any serious issues, but noticed some small glitch with SETI parts (SRB-RT3, LFO 0.625m "Pomeranian") - there is missing FX effects. Engines still provide proper thrust and work as intended, but no visual feedback that engine is turned on and throttled up. I assume it might be due to forcing DX11 on whole game. There is most relevant parts from log with info about not being able to load some textures. Some comes from B9 parts, some from other mods. I didn't found anything for SETI parts, but didn't inspecting anything to deep detail what might cause issues. Didn't noticed any glitches with B9 parts but haven't tried many of them yet.

Spoiler

Cannot create config from file 'D:\KSP_131\GameData\ContractConfigurator\Agencies\Agents.cfg'.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cannot create config from file 'D:\KSP_131\GameData\TakeCommand\ModuleManager\BetterCrewAssignment.cfg'.
 
------------------------------
Environment Info
Win32NT 7FFFFFFFFFFFFFFF  Args: KSP_x64.exe -force-d3d11

Mod DLLs found:
Stock assembly: Assembly-CSharp v0.0.0.0
ModuleManager v3.0.0.0
000_AT_Utils v1.5.0.0
001_AnisotropicPartResizer v1.2.0.3
002_MultiAnimators v1.1.0.2
ConfigurableContainers v2.4.1.1
SubmodelResizer v1.0.0.0
MiniAVC v1.0.3.2
aaa_Toolbar v1.7.15.0
MiniAVC v1.0.3.2
USITools v1.0.0.0
B9AnimationModules v1.1.0.0 / v1.1.0
B9PartSwitch v2.1.0.0
B9_Aerospace_WingStuff v1.0.0.0
BDArmory.Core v1.0.0.0
BDArmory v1.0.0.21477 / v1.0.0.0
BetterBurnTime v1.0.0.0
CCK v2.0.2.0 / v2.0.2.0 for KSP 1.3
MiniAVC v1.0.3.2
CommunityTraitIcons v0.1.2.0
ContractConfigurator v1.0.0.0 / v1.23.3
CustomBarnKit v1.1.16.0
DMagic v1.3.0.10 / vv1.3.10
ContractParser v1.0.7.0 / vv7.0
ProgressParser v1.0.8.0 / vv8.0
ContractsWindow v1.0.8.1 / vv8.1
ContractsWindow.Unity v1.0.8.1
EasyVesselSwitch v1.5.6471.31118 / v1.5-pre for KSP v1.3
KSPDev_Utils.0.28 v0.28.6465.41979 / v0.28 for KSP v1.3
MiniAVC v1.0.3.0
Atmosphere v1.2.2.1
CelestialShadows v1.2.2.1
CityLights v1.2.2.1
EVEManager v1.2.2.1
PartFX v1.2.2.1
PQSManager v1.2.2.1
ShaderLoader v1.2.2.1
Terrain v1.2.2.1
TextureConfig v1.2.2.1
Utils v1.2.2.1
_BuildManager v1.2.2.1
ModularFlightIntegrator v1.0.0.0 / v1.2.4.0
FerramAerospaceResearch v0.15.9.0
ferramGraph v1.3.0.0
Scale_Redist v1.0.0.0
Firespitter v7.3.6354.39102
GroundConstruction v1.2.1.0
Hangar v3.3.3.0
RasterPropMonitor v0.29.2.13391
KAS v0.6.3.0 / v0.6.3 for KSP 1.3
MiniAVC v1.0.3.1
KerbalFlightData v1.0.0.0
KerbalJointReinforcement v3.3.3.0
KIS v1.7.6468.41490 / v1.7 for KSP 1.3
KSPDev_Utils.0.28 v0.28.6465.41979 / v0.28 for KSP v1.3
MiniAVC v1.0.3.0
ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0
kOS v1.1.3.2
kOS.Safe v1.1.3.2
KSPWheel v0.0.0.0
LaserDist v1.0.1.0 / v1.0.1
IRSequencer v1.0.0.0 / v1.0.0
InfernalRobotics v2.0.14.0
Scale_Redist v1.0.0.0
MechJeb2 v2.5.1.0 / v / v2.6.1.0
PhysicsRangeExtender v1.5.0.0
PortraitStats v1.0.15.1
MiniAVC v1.0.3.2
PreciseNode v1.2.6.0 / v1.2.4.0
MiniAVC v1.0.3.2
RCSBuildAid v0.9.3.0
RCSBuildAidToolbar v0.9.3.0
RealChute v1.4.6543.1837 / v1.4.5.0
SCANsat v1.8.2.0 / vv18.2
SCANmechjeb v1.8.2.0 / vv18.2
SCANsat.Unity v1.8.2.0
scatterer v1.0.6396.38553
MiniAVC v1.0.3.0
MiniAVC v1.0.3.0
SmokeScreen v2.7.5.0
MiniAVC v1.0.3.2
Strategia v1.0.0.0 / v1.6.0
SEPScience v1.2.4.0 / v2.4
SEPScience.Unity v1.2.4.0
SurfaceExperimentPack v1.4.2.0
MiniAVC v1.0.3.2
TakeCommand v1.4.11.0 / v1.4.0.0
KerbalAlarmClock v3.8.5.0
TransferWindowPlanner v1.6.2.0
Scale v2.3.7.0
Scale_Redist v1.0.0.0
Konstruction v0.0.0.0
USILifeSupport v1.0.0.0
KolonyTools v1.0.0.0
MiniAVC v1.0.3.0
VesselMover v1.6.2.0
WaypointManager v1.0.0.0 / v2.6.2

Folders and files in GameData:
000_AT_Utils
000_Toolbar
000_USITools
B9AnimationModules
B9PartSwitch
B9_Aerospace
B9_Aerospace_ProceduralWings
BDArmory
BetterBurnTime
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CommunityTraitIcons
ConfigurableContainers
ContractConfigurator
CustomBarnKit
DMagicOrbitalScience
DMagicUtilities
EasyVesselSwitch
EnvironmentalVisualEnhancements
FerramAerospaceResearch
Firespitter
GroundConstruction
Hangar
JSI
KAS
KerbalFlightData
KerbalFoundries
KerbalJointReinforcement
KIS
kOS
KSPWheel
LaserDist
MagicSmokeIndustries
MechJeb2
ModularFlightIntegrator
PhysicsRangeExtender
PortraitStats
PreciseNode
RCSBuildAid
RealChute
SCANsat
scatterer
SETIprobeParts
SETIrebalance
SETIrebalanceMaterialsGoo
SETIrebalanceReactionWheels
SmokeScreen
Stock folder: Squad

StockVisualEnhancements
Strategia
SurfaceExperimentPackage
TakeCommand
TriggerTech
TweakScale
UmbraSpaceIndustries
UnmannedBeforeManned
VesselMover
WaypointManager
MechJebAndEngineerForAll.cfg
ModuleManager.3.0.0.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
toolbar-settings.dat
----------------------------------------
[ModuleManager] compiling list of loaded mods...
Mod DLLs found:
  Name                                    Assembly Version         Assembly File Version    KSPAssembly Version      SHA256

  Assembly-CSharp                         0.0.0.0                  0.0.0.0                                           2ee2e99f0090f649228d5e2f675baf59dde5b3dc8ae7341a40ca8bb167344e1b
  ModuleManager                           3.0.0.0                  3.0.0.0                  2.5                      fffca438314b2b432b22e7a8b2ef81ce13759ce04f1d11fbdb31cfe468db2d31
  000_AT_Utils                            1.5.0.0                  1.5.0.0                  1.5                      f877b43133dbf6383237def929eedc67de9d0287bea648e4103df547d1d61257
  001_AnisotropicPartResizer              1.2.0.3                  1.2.0.3                  1.2                      b6f4566f4fab977c1fff1aff2fbf95e85439b63bfa60b83fff72ed3965d13ab7
  002_MultiAnimators                      1.1.0.2                  1.1.0.2                  1.1                      93eb8ddb1e83aa057d20da3324aad53b44a209688173f679eb69fc37fb9494c0
  ConfigurableContainers                  2.4.1.1                  2.4.1.1                  2.3                      1616b8d40f1200e82ddcb4f5f486c04d93159e37ea3185b8ae5007f98a13aeaf
  SubmodelResizer                         1.0.0.0                  1.0.0.0                  1.0                      0599d4674a8b86b1794fa1753a59762f2ad7a691b7f467319d719a76b0d7c9b8
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  aaa_Toolbar                             1.7.15.0                 1.7.15.0                 1.0                      d0aa7cab9de58d9599fa8c39c8c216fe62c3809267aa3108be6be789bc89ec4e
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  USITools                                1.0.0.0                  1.0.0.0                                           d9182e7f708ff3356385883a3b17c423245b9bf7dae9af2c91396df58df09ded
  B9AnimationModules                      1.1.0.0                  1.1.0                    1.1                      66d52cb8783b9d7ca918da349e00e4c0c3a1872ba14a6cac762d01c7d1278124
  B9PartSwitch                            2.1.0.0                  2.1.0.0                  2.1                      ad974f3c5bf3e366e772c01f4a060ba16bf83648e35ac7e35759282924a6081d
  B9_Aerospace_WingStuff                  1.0.0.0                  1.0.0.0                                           0e85c51770a7fb1b13c92cd0d624031bfb3d914d5250a940b40d862d2f4cec2f
  BDArmory.Core                           1.0.0.0                  1.0.0.0                  1.0                      c794b1cec61792aa160e1e4c459164a4951cc6c7a2f90ef710fe7e7275788b5a
  BDArmory                                1.0.0.21477              1.0.0.0                  1.0                      f573b138c211cdc63d597f9b997170a4a1a1b3b371bed260ed521d2dbbf5d24a
  BetterBurnTime                          1.0.0.0                  1.0.0.0                                           0e7eee4077a54ee860459a31a373b72fe3eee92ef3423cf6dae2e8ccd329f75d
  CCK                                     2.0.2.0                  2.0.2.0                                           9a8c6e9725c4edd1eb174d52d20565580d8efd7836881a9407f349def93f6fd0
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  CommunityTraitIcons                     0.1.2.0                  0.1.2.0                  0.1                      aa878bbc99800807319d1c0dfe50007e63e2a2638087b9f14aea342f79c1871a
  ContractConfigurator                    1.0.0.0                  1.23.3                   1.0                      f5d20848a7d1231eedb56620d16d2d69a7e4dfb5e5084fb89b38380b033e35ac
  CustomBarnKit                           1.1.16.0                 1.1.16.0                                          69b522759916904ffc40fcb697b8c45f498863f58441674b63b3a40cb5146421
  DMagic                                  1.3.0.10                 1.3.0.10                 1.4                      978f901891406ddff13f9918a21d98916ca8a3d6cefcc488d7f5b44b7d51ebdd
  ContractParser                          1.0.7.0                  1.0.7.0                  0.7                      8fce891a98bda58ed96d4d1d0bc0972f80270286583d4e8f8c931869dbf8f238
  ProgressParser                          1.0.8.0                  1.0.8.0                  0.8                      2ccda78c8a12458a1454e2f061d8f09215fa627b95b2e7d0d0444493686b76a1
  ContractsWindow                         1.0.8.1                  1.0.8.1                  8.1                      a254abd0739cd8b6053a9d83e7a7fb23b4f77887bd591b1605ea399fd2791d8c
  ContractsWindow.Unity                   1.0.8.1                  1.0.8.1                                           a7bcc2c6a4621c11b669782ba1d65fc24ecbf6c456d24d7e140a7a039bb1a871
  EasyVesselSwitch                        1.5.6471.31118           1.5.6471.31118           1.5                      8091d8d4422993fe247bba48abb342c97dddf6825495e01f655a03a13b4e356a
  KSPDev_Utils.0.28                       0.28.6465.41979          0.28.6465.41979                                   737d427770b64f80eb1993310a9c0548ed547766e0e26c190aa7aec844c26795
  MiniAVC                                 1.0.3.0                  1.0.3.0                                           3a74237363b4c9739208c0420ecc04ead93f10bed39e82acad822317ffe04cc3
  Atmosphere                              1.2.2.1                  1.2.2.1                                           7a502bdf599200bbc84b067a26ddc703b9b40dc644fc86dd19a5651c46cbebc1
  CelestialShadows                        1.2.2.1                  1.2.2.1                                           89612ce7549d445612c57299ad5f2295fd3d9300995958052370c91e0dced70d
  CityLights                              1.2.2.1                  1.2.2.1                                           df414a0702373be0757e1d0b049ad1ad166f1e6fb1d99e87f66cf134da27a38e
  EVEManager                              1.2.2.1                  1.2.2.1                                           5c5a628e60d1395aa740fe50390d971c396af3fb1b365dbe3eab155ca023300c
  PartFX                                  1.2.2.1                  1.2.2.1                                           63a628d2d8adf03e6ad64147397d472c679f6f9c9cf101c8dc0deab3f67fbcd3
  PQSManager                              1.2.2.1                  1.2.2.1                                           1a9d96945ddce6bdd33b05ece3e58564e74ed4f0af6b49c59034fcadf492c3bc
  ShaderLoader                            1.2.2.1                  1.2.2.1                                           dd80e43cc5103d5c70e5905354126b6163c1ce7b59c95696b56e52964d203a6b
  Terrain                                 1.2.2.1                  1.2.2.1                                           905658cf1d76db8dffe1a1063fe257ebd240579b2fa309707123c3f020293b9b
  TextureConfig                           1.2.2.1                  1.2.2.1                                           096bc5a781bf47ee35b2bb476a319ef0e5b0ad1c51784f0519f00d5e3dec8514
  Utils                                   1.2.2.1                  1.2.2.1                                           c1fc352468759c4f39a5cb01cca9c737cce72a4fd566cb3d54936f7492867f28
  _BuildManager                           1.2.2.1                  1.2.2.1                                           216c206bafea78e2aa2c874bfd7b48722b7eec5411d74522bd3d8d6dfdf480c5
  ModularFlightIntegrator                 1.0.0.0                  1.2.4.0                  1.0                      cfc70a498ce44206d067d1f1a6ffefaadbb05a4a6deebb92ab2379bf2ce7e708
  FerramAerospaceResearch                 0.15.9.0                 0.15.9.0                 0.15                     7a9b2a8808c809069d521b7e66dfca2632bced1f3a4be856bd618528e49d2731
  ferramGraph                             1.3.0.0                  1.3.0.0                                           73a5d6331919f30185b6baa265db0341fed44198d0e2360063410cb65c729f0f
  Scale_Redist                            1.0.0.0                  1.0.0.0                                           dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8
  Firespitter                             7.3.6354.39102           7.3.6354.39102                                    b64d2f2fec14d5fe4ee64d3760dd89661beac452672f5b73126c99886dcc366c
  GroundConstruction                      1.2.1.0                  1.2.1.0                  1.2                      a5344744416ab2c766b8cd4a200a3882e78cfbf7d8fe3fee9eef80f335c2a1d0
  Hangar                                  3.3.3.0                  3.3.3.0                  3.3                      98529111802c6d292fee41f33a2ab8ad78221253297f69c69ceb75486263c84c
  RasterPropMonitor                       0.29.2.13391             0.29.2.13391             0.17                     ea110c9ca2e032b482b9328a0a29c4ab4c1455e46df0c0a84f63a2b3d573fdf4
  KAS                                     0.6.3.0                  0.6.3.0                  0.6                      307ee46eed3d75bde3817f057e58e484c791ca15a7319609c5a9319be1e29083
  MiniAVC                                 1.0.3.1                  1.0.3.1                                           6b3cc0606f225afbab50a8e49e409ccd21c7d9c746805de7b47091d2c74ab4be
  KerbalFlightData                        1.0.0.0                  1.0.0.0                                           96f1bca614c9692db175e72389404d6076a261b53f6e1a469b7133279ad71421
  KerbalJointReinforcement                3.3.3.0                  3.3.3.0                                           be3201b1d9d41a543cf1c2ba95ffc3ae031dc814c4c79b0221502e5fd02f5e8d
  KIS                                     1.7.6468.41490           1.7.6468.41490           1.7                      1edc45b84befc41512b2003cbd0fccc49966de3cfc1f842d76b3d8085693360f
  KSPDev_Utils.0.28                       0.28.6465.41979          0.28.6465.41979                                   737d427770b64f80eb1993310a9c0548ed547766e0e26c190aa7aec844c26795
  MiniAVC                                 1.0.3.0                  1.0.3.0                                           3a74237363b4c9739208c0420ecc04ead93f10bed39e82acad822317ffe04cc3
  ICSharpCode.SharpZipLib                 0.86.0.518               0.86.0.518                                        40b3d590f95191f3e33e5d00e534fa40f823d9b1bb2a9afe05f139c4e0a3af8d
  kOS                                     1.1.3.2                  1.1.3.2                  1.3                      59ac6946aa5bc01c2ad589dce06d281e4cb9480706dba73c6ad94ba717b31c8f
  kOS.Safe                                1.1.3.2                  1.1.3.2                                           f75107d592c0e615ca18be190fff682a6f52270319c675ef15947e62b34cc83c
  KSPWheel                                0.0.0.0                  0.0.0.0                                           a12c9f73cce301de6eb2446e81876eb248f8b62609c50c8fedf429e0b65bf62d
  LaserDist                               1.0.1.0                  1.0.1                    1.0                      11ed8ee51d5ac9b80c3895dbfc38ad978921c615eb5828139c6ed13f8db00c65
  IRSequencer                             1.0.0.0                  1.0.0                                             d43fef45f8a7abadd447faa85b48ca6a7eb79c62c1a4a7df7cb7733f01890776
  InfernalRobotics                        2.0.14.0                 2.0.14.0                                          4a2562b79013fd7366022d95474b81568380dc282ae70bd2b2ea22ae6a069c80
  Scale_Redist                            1.0.0.0                  1.0.0.0                                           dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8
  MechJeb2                                2.5.1.0                  2.6.1.0                  2.5                      9ab6ee8a9b3b478992d92383f3540cf1972870a6a82fbaebf2d92643dc05e6dc
  PhysicsRangeExtender                    1.5.0.0                  1.5.0.0                                           d005ef30dedcb617d592f8d1cdf731f7da86f1080a16078d17ed89501db916d8
  PortraitStats                           1.0.15.1                 1.0.15.1                                          4d4fb316446ea53bd528b8b774da3e80b4e7bf3057c746138a22b0ce5f7bf022
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  PreciseNode                             1.2.6.0                  1.2.4.0                  1.2                      a465a95325d5a1f067fe7aa303b089c9cc6b31529fd8f591c834e96997dece2d
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  RCSBuildAid                             0.9.3.0                  0.9.3.0                                           83256a4151afb11c36525d12f8e35c347fa84a459652b33fed9313644a5d1f1c
  RCSBuildAidToolbar                      0.9.3.0                  0.9.3.0                                           b9109fe04b44774ba7e1405878da4500904e6c8a35715a890ae2ca9a929441b2
  RealChute                               1.4.6543.1837            1.4.6543.1837                                     2f5c6cb2eaa10ae69b047b2afc0787b2b7fa88742d4dd718c576ab118d57b137
  SCANsat                                 1.8.2.0                  1.8.2.0                  1.8                      e1cc8b286cb4f8804a6be014034e0843a5611dd14c31cceea40761835efac6c2
  SCANmechjeb                             1.8.2.0                  1.8.2.0                  0.5                      9e312860d2ddf5cc517fa2fcf43b5a746d2b176b376ba48f8bd88a8b7c7aad98
  SCANsat.Unity                           1.8.2.0                  1.8.2.0                                           935744ca322e9dfa10cd6f6128e9b1028640d450e72a4c513d20096cbc46449d
  scatterer                               1.0.6396.38553           1.0.6396.38553                                    7bbb0a2adcdf4639634d63da0c7e9647cf6f3788ba272044d759726df7cdfe6b
  MiniAVC                                 1.0.3.0                  1.0.3.0                                           3a74237363b4c9739208c0420ecc04ead93f10bed39e82acad822317ffe04cc3
  MiniAVC                                 1.0.3.0                  1.0.3.0                                           3a74237363b4c9739208c0420ecc04ead93f10bed39e82acad822317ffe04cc3
  SmokeScreen                             2.7.5.0                  2.7.5.0                                           c2a8f12333bd58ef5fef8b57f05267f72588be96e70a6d9976a4ce619437d4cb
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  Strategia                               1.0.0.0                  1.6.0                    1.0                      235a1f2748eff32624d81210877bf82cff02c1b98fd1a3294b14c501e28640ae
  SEPScience                              1.2.4.0                  1.2.4.0                                           03bb271acbb429844d4face0159f6c641138a1af5d0d2d718547507a2c52cfdc
  SEPScience.Unity                        1.2.4.0                  1.2.4.0                                           01b9b05b9ca30ffac259a61ba1394d852056152b54d002fa34a932a2b07e0edc
  SurfaceExperimentPack                   1.4.2.0                  1.4.2.0                                           7ba7ec3b4939a13c4384ebc0aada3a274f7e50b4c7b7dc6a61c71064ed73601d
  MiniAVC                                 1.0.3.2                  1.0.3.2                                           9ee10c46cb6f86417f005046ae72fedda156e1d47c92febcb84c68f50e03f08a
  TakeCommand                             1.4.11.0                 1.4.0.0                                           6273f8b6b77b2d166d34ccf8e65686e969df4587b706addf3461dd17f57e4e94
  KerbalAlarmClock                        3.8.5.0                  3.8.5.0                                           a07f2c156fa089f6ea765d59d7dd34926204d2b824a64c06be7c1f0ce3d43b46
  TransferWindowPlanner                   1.6.2.0                  1.6.2.0                                           e7816aba1a4dd94ecf60f3f6d2ebab4497e8f7156a020e48ac87243d9a6ea697
  Scale                                   2.3.7.0                  2.3.7.0                                           56f19eeb5ae7d21bce35c20875dc41ad11257cb6bc37ef4a5b006541cc21879c
  Scale_Redist                            1.0.0.0                  1.0.0.0                                           dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8
  Konstruction                            0.0.0.0                  0.0.0.0                                           8fd1d28f61326822d177368d5ef4e5ddd1895a594cbdba2f4e2ce246958bd080
  USILifeSupport                          1.0.0.0                  1.0.0.0                                           eaff70405438e471e4785d125d8169a5be5853163d5d7866bf4f877836becb44
  KolonyTools                             1.0.0.0                  1.0.0.0                                           98b0c76ef6b89d784bf8ee6b473b610f3b688b9cb9485b9737a4c42722fcf1fa
  MiniAVC                                 1.0.3.0                  1.0.3.0                                           3a74237363b4c9739208c0420ecc04ead93f10bed39e82acad822317ffe04cc3
  VesselMover                             1.6.2.0                  1.6.2.0                                           826431b47ee989b11bcad001c7caed7223bf36954b50d43dd932b9901ee2cdd8
  WaypointManager                         1.0.0.0                  2.6.2                    1.0                      7382cdadb0cc94925826ce367fdf5487fd73d4cbae49382b0a3b8a8f7eea945a
Non-DLL mods added (:FOR[xxx]):
  zzzzzz-B9PartSwitch
  B9_Aerospace
  zzz_B9_Aerospace
  KerbalFoundries
  zzzzSETIprobeParts
  RealPlume
  SETIprobeParts
  zSETIprobeParts
  zzzzSETIrebalance
  SETIrebalance
  StockVisualEnhancements
  Karibou
  MKS
  UnmannedBeforeManned
Mods by directory (sub directories of GameData):
  000_Toolbar
  000_USITools
  B9_Aerospace_ProceduralWings
  CommunityCategoryKit
  CommunityResourcePack
  CommunityTechTree
  DMagicOrbitalScience
  DMagicUtilities
  EnvironmentalVisualEnhancements
  JSI
  MagicSmokeIndustries
  SETIrebalanceMaterialsGoo
  SETIrebalanceReactionWheels
  Squad
  SurfaceExperimentPackage
  TriggerTech
  TweakScale
  UmbraSpaceIndustries

-----------------------------------------
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load(Texture): B9_Aerospace/Agencies/TetragonProjects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=16 h=10 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=5 d3dfmt=71 [80070057]
Load(Texture): B9_Aerospace/Agencies/TetragonProjects_scaled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load(Texture): B9_Aerospace/FX/HR/flameparticle7
-----------------------------------------
Load(Texture): DMagicOrbitalScience/Flags/DMagic
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=16 h=10 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=8 h=5 d3dfmt=77 [80070057]
Load(Texture): DMagicOrbitalScience/Flags/DMagic_Scaled
-----------------------------------------
Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=512 h=10 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=256 h=5 d3dfmt=77 [80070057]
Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/hud-overlay
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/ladder
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/leftscale
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=42 h=512 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=21 h=256 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=10 h=128 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=5 h=64 d3dfmt=77 [80070057]
Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/planeHUDdiffuse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/rightscale
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=42 h=256 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=21 h=128 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=10 h=64 d3dfmt=77 [80070057]
Load(Texture): JSI/RasterPropMonitor/Library/Components/HUD/screen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=5 h=32 d3dfmt=77 [80070057]
Load(Texture): JSI/RasterPropMonitor/Library/Components/MFD40x20v2/MFD40x15v2-Diffuse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
-----------------------------------------

Load(Texture): RealChute/Flags/RealChute
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=16 h=10 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=8 h=5 d3dfmt=77 [80070057]
Load(Texture): RealChute/Flags/WenkelCorporation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=16 h=10 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=8 h=5 d3dfmt=77 [80070057]
Load(Texture): RealChute/Parts/nyan_texture
----------------------------------------
Load(Texture): Squad/Interiors/Administration/AdminBuilding_Lvl2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=80 h=50 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=40 h=25 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=10 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=5 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=80 h=50 d3dfmt=77 [80070057]
Load(Texture): Squad/Interiors/Administration/AdminBuilding_Lvl3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

d3d11: failed to create staging 2D texture w=40 h=25 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=10 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=5 h=3 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=80 h=50 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=40 h=25 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=10 h=6 d3dfmt=77 [80070057]
d3d11: failed to create staging 2D texture w=5 h=3 d3dfmt=77 [80070057]
Load(Texture): Squad/MenuProps/MunOrBust
---------------------------------------
PartLoader: Compiling Part 'B9_Aerospace/Parts/Cockpit_MK5/Cockpit_MK5/B9_Cockpit_MK5'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Starting the Dispatcher
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
--------------------------------------

[Scatterer] Mapping EVE volumetrics for planet: Kerbin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Scatterer] Volumetric clouds error on planet: KerbinSystem.NullReferenceException: Object reference not set to an instance of an object
  at scatterer.SkyNode.mapEVEvolumetrics () [0x00000] in <filename unknown>:0
--------------------------------------
 

 

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Remote Tech - SETI Config by Y3mo supposed to add ground control stations along Kerbin equator.

In SETI Config version 1.3.0.1 stations feel to be added (no communications lost, when out of KSC range/LOS) but no Ground Control locations are shown on map and no yellow communication lines from stations to orbit relays/probes

Can anyone check this?

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Hi. Installed SETI metaModPack and cant get past first career missions, send probe over 400 km but goals of 18 and 70 km still unchecked. Also mod manager gave me 67 errors. Is this works woth 1.3.1? Thanks!

 

May be some of the mods are not up to 1.3.1 in the Meta?

 

KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Toolbar - 1.7.15
AirlockPlus - 0.0.9
AllYAllContinued - 0.11.1.1
Astronomer's Visual Pack - 3.6.2
BetterTimeWarpContinued - 2.3.9
Chatterer Extended - 0.6.1
Chatterer - 0.9.93.1804
CollisionFX - 4.0
Community Resource Pack - 0.8
CommunityTechTree - 3.2.1
Community Trait Icons - 0.1.2
Connected Living Space - 1.2.5.4
Contract Configurator - 1.23.3
Contract Pack: Clever Sats - 1.4
Contract Pack: Field Research - 1.2.1
Contract Pack: Kerbal Academy - 1.1.7
Contract Pack: Bases and Stations - 3.7.0.1
Contract Pack: RemoteTech - 2.1.4
Contract Pack: Tourism Plus - 1.5.2
Crowd Sourced Science - 4.1
Deadly Reentry - 7.6.2
DistantObjectEnhancement - 1.9.1
DMagic Orbital Science - 1.3.0.10
CapCom Mission Control On The Go - 1.0.2.7
Contract Parser - 1.0.7
Contracts Window Plus - 1.0.8.1
Progress Parser - 1.0.8
Easy Vessel Switch - 1.5.6471.31118
EditorExtensionsRedux - 3.3.16
EVAEnhancementsContinued - 0.1.12
Ferram Aerospace Research - 0.15.8.1
Firespitter - 7.6
Flexible Docking - 1.0.5
FMRS (Flight Manager For Reusable Stages) - 1.2.6
FuseBoxContinued - 0.1.15.3
HullcamVDSContinued - 0.1.8
JanitorsCloset - 0.3.3
K2CommandPodContinued - 1.1.8.2
RasterPropMonitor - 0.29.2
Kerbal Attachment System - 0.6.3
Kerbal Engineer Redux - 1.1.3
Kerbal Joint Reinforcement - 3.3.3
Kerbal Inventory System - 1.7.6468.41490
<b><color=#CA7B3C>Kopernicus</color></b> - 1.3.1.3
KSP-AVC Plugin - 1.1.6.2
KSPRescuePodFix - 1.2.0.8
Lithobrake Exploration Technologies - 0.4
Lights Out - 0.2.2
LoadingScreenManager - 1.2.1
ModularFlightIntegrator - 1.2.4
NavBallDockingAlignmentIndicatorCE - 1.0.3
Docking Port Alignment Indicator - 6.7
EVAHandrailsPackContinued - 0.2.1.6
NE-MPP - 0.2.5.16
NE-Common - 0.2.5.16
NE-OMS - 0.7.5.16
Final Frontier - 1.3.6.3189
S.A.V.E - 1.4.7.2860
NRAP - 1.5.7
Portrait Stats - 1.0.15.1
Precise Maneuver - 2.3.1
QuickSearch - 3.2
RealFuels - 12.4.1
RealFuels Stockalike Configs - 3.2.3
Recovery Controller - 0.0.2
RemoteTech - 1.8.9
DeepFreeze Continued... - 0.23.7
RoverScience - 2.3.3
SCANsat - 1.1.8.2
Science Relay - 1.0.4.2
SETI-CareerChallenge - 1.3
SETI-Contracts - 1.3
SETI-Greenhouse - 1.2.2
SETI-MetaModPack - 1.3
SETI-ProbeParts - 1.3.0.2
SETI-Rebalance - 1.3.0.2
SETI-RebalanceMaterialsGoo - 1.3
SETI-RemoteTechConfig - 1.3.0.1
Ship Effects Continued - 1.0.8.3
SolverEngines - 3.4
StageRecovery - 1.7.2
StationScienceContinued - 2.3
TAC Fuel Balancer - 2.14
TakeCommandContinued - 1.4.11
TAC Life Support - 0.13.6
Trajectories - 1.7.1
Kerbal Alarm Clock - 3.8.5
Alternate Resource Panel - 2.9.2
Transfer Window Planner - 1.6.2
Universal Storage - 1.3.0.1
Unmanned before Manned - 1.3.0.2
Unmanned before Manned - Challenge - 1.3
EVAParachutesAndEjectionSeats - 0.1.15
VenStockRevamp - 1.9.5
Waypoint Manager - 2.7
[x] Science! - 5.11

Edited by Battou

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3 hours ago, Battou said:

Also mod manager gave me 67 errors. Is this works woth 1.3.1? Thanks!

This is due to latest changes in MM. Few posts above:

So, you either need to edit mentioned files for yourself or revert back to previous version of MM. At least until Y3mo find some time for proper update.

 

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5 hours ago, kcs123 said:

This is due to latest changes in MM. Few posts above:

So, you either need to edit mentioned files for yourself or revert back to previous version of MM. At least until Y3mo find some time for proper update.

 

2

You don't even need to revert.  The errors are still there, merely suppressed because MM is now revealing them.  You will still get the same results.  Either wait for Yemo to update or edit the files and remove the offending code.  Personally, I'd say just wait. 

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You could also go through the files and remove any extraneous :FOR[SETIrebalance] directive.

Example:

In the file : /GameData/SETIrebalance/MM-PartModding/SETI-PartMod-VenStockRevamp.cfg

Change:

@PART[KerbCan]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp]:FOR[SETIrebalance]

To:

@PART[KerbCan]:NEEDS[VenStockRevamp]:AFTER[VenStockRevamp]

 

 

Make sure you ONLY REMOVE the extraneous directives.  If the patch contains somthing like:

@PART[asasmodule1-2]:FOR[SETIrebalance]

or

@PART[K2Pod]:NEEDS[JFJohnny5]:FOR[SETIrebalance]

leave these :FOR directives in place.

 

@Yemo I've already gone through all my files and done the above.  If you have a git repo I can help.

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I've installed Ven's Stock Revamp, JX2 Antenna, TAC Life Support and Unmanned before Manned (without SETI), all latest versions, and for some reason There are a few nodes, most at the end of the tech tree, that are empty. Is that supposed to happen?

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8 hours ago, Toa Aerrow said:

I've installed Ven's Stock Revamp, JX2 Antenna, TAC Life Support and Unmanned before Manned (without SETI), all latest versions, and for some reason There are a few nodes, most at the end of the tech tree, that are empty. Is that supposed to happen?

IIRC those are used by Interstellar Extended or some similar mod with "future" tehnology. Can't tell much about it, I didn't used it much and support of other mods was changed a lot from one KSP version to other, some mods were never updated, some become too complicated to track etc.

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Hey there, Yemo !

I downloaded Unmanned before Manned because I liked the concept, but I decided that I wanted to modify the tech tree to my liking. So I went into the mod folder and decided to edit the config file.

To be clear, I specifically did this so that I could look at your code and figure out what did what, how it organised parts into different nodes, how it changed nodes and made new ones, etc., not to find and copy the code that allows it to do so.

I’ll admit that I’d already started to put together my own tech tree (I built up to the tier 4 nodes as a test), before I realised that it’d be a good idea to ask your opinion on this first.

My plan here is to build my own version of the tech tree, using the concept of starting with unmanned parts of course, that I can use in a YouTube/Twitch.tv series I’m planning to begin at some point in the next few months. I have been cutting out the bits that worked with other mods, except for Ven’s Stock Revamp, as I only intend to use a few part packs in the series (VSR, TAC Life Support, and the JX2 Antenna).

First of all, would you mind if I continue with this project of rewriting the config file to make the tree into the one I want to play the game with? And is it okay if I use this tree in YouTube videos?

I have another question, but I’m not sure you’d be okay with me asking it in this forum, because it includes information about how I edited the file and how parts of your code works. If the answer to my first questions are both ‘yes’, you may prefer I PM you the next question.

Thanks, Toa Aerrow/Robert Critter.

Edited by Toa Aerrow

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On 19/12/2017 at 12:49 PM, Toa Aerrow said:

First of all, would you mind if I continue with this project of rewriting the config file to make the tree into the one I want to play the game with? And is it okay if I use this tree in YouTube videos?

Im not the creator of the mod, but usually most people are fine with this as long as you dont redistribute whatever you have made.

Of course, im not the creator. Its up to him to answer your question as he so desires.

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On 19. 12. 2017. at 1:49 PM, Toa Aerrow said:

 

First of all, would you mind if I continue with this project of rewriting the config file to make the tree into the one I want to play the game with? And is it okay if I use this tree in YouTube videos?

Like Galacticvoyager mentioned, most probably Yemo will give you permission permission for it especialy if you ask nicely. Might be good idea to send him PM in hope that he will receive e-mail notification, so sooner you can get proper answer.

For now, I can only point you out to Yemo's patreon page and Q/A on that page:


Q: The license of the major modules of SETI is ARR, why is that the case and what happens when you lose interest in KSP?
A: The reason for the AAR license is some bad experiences while modding for another game. That other game started independent and community friendly, so people started modding it. Unfortunately the dev/publisher turned greedy and started actively scamming customers. Some modders did not want to support a scamming dev/publisher and "pulled" their mods. As usual, some fanboys without morals sprung up and took over the mods not licensed ARR, rendering the protest largely useless. The tale ends with only one winner, (the dev/publisher who turned greedy) and many losers (customers, modders, fanboys who later complained about a toxic community and dwindling forum activity...).

Q: So what happens when you lose interest in KSP?
A: As I felt a moral obligation to protest against a dev/publisher starting to scam customers, I feel a moral obligation to all contributors (those contributing code, textures, dollars, ideas, etc.) to not let a mod die for egoistic reasons as long as that does not support greed by proxy. Thus if I leave for good, I will hand the project over to someone else and/or remove the ARR license.

-------------

If you don't get answer from Yemo until you start creating youtoube videos and deceide to go with your own modification of SETI regardless, at least you can do to mention Yemo and his effort and time put in SETI somewhere in youtoube video. Links to original pages in video description will be nice too. It is common practice to keep goodwill in moders community.

Regardless of my own opinion and opinion from other users that you probably get permission, you have to be prepared to take down videos and other materials if author does not give you permission for whatever reason.

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Loving this mod!  Experienced veteran player, mod-addict, picking the game back up after a hiatus and starting the super-hard-mode early-career grind.

I understand that this mod nerfs a lot of the reaction wheel strengths, which is fine.  Any tips on how to stabilize the first generation of flea-booster hopper-rockets?  Mine tend to flip out about 40% into the burn (throttle-limited to an ignition TWR of ~1.4 to maximize final altitude for science gathering purposes).  I can't figure out if it's better to race to larger aerodynamic fins and longer-fuselage SRBs for stability, or racing to unlock higher-tier SAS parts.

Note, I'm using the hard-default setting for 60% science return in a mostly-stock planetary system, alongside at least 200-300 other mods.  .ckan file or other info on modlist available on request if it's relevant.

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Any movable control surface would be good enough for craft control trough atmosphere. You can get away with engines that have enough gimbal angle for control.
Very early in career you can use basic fins set up in slight angle, to spin rocket in flight and making it more stable. Don't expect to establish full orbit, but it will be good for first hops out of atmosphere and transmiting some science data like temperature or preassure.

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