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Your KSP rules to live by!


Dr-Drunk

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Hmm... rules...

-Standardize your stages to some degree, that speeds up building.

-Try the smaller launch stages first, moving up the chain until you get a good TWR/Delta-V combo.

-OR launch even the smallest satellite with your largest launcher, because !hey! it's sandbox after all.

-Always be pressing that F5 button before big maneuvers.

-Don't play career too much, Sandbox lets your imagination soar!

-Conversely, don't play Sandbox too much, Career gets you exercising different areas of your brain.

-Remember to take lots of screenshots. (something I forget all the time)

And you may not agree but:

-Don't install part mods, other than perhaps Mechjeb/KE. Working with stock limitations is part of the fun!

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-Satisfy all bodily needs before sitting down to play KSP. i.e. food, restroom, etc.

Kraken Laws:

-Respect the Klaw. It can summon the Kraken on will.

-Capitlize 'Kraken'. The Kraken is to be respected.

-You can fight back against the Kraken, but in a different save. (Even then, it could get to the other ones).

-Do not sacrafice Kerbals to the Kraken. This makes it want more.

-The Kraken's body may be dead, but the Kraken is still here.

Edited by Engineer Of Stuff
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