Captain Sierra Posted January 16, 2015 Share Posted January 16, 2015 Okay, so this is a vent/rant post. You'll understand why in a second.As of yesterday, Keen Software House, the group responsible for the awesome space sandbox, Space Engineers, announced pre-order for the early alpha of Medieval Engineers. Even after getting control of my absolute unbridled rage, I still left a rather sarcastic, smartass'd post on the KSH forums. Pardon my french, the whole thing had me livid yesterday and I'm still pretty annoyed.What gets me is that SE has an unstable dedicated server module, semi-stable multiplayer, horrendous performance optimization, and now programming where people can backend in and remote access the server from console. There is a metric crap-ton that needs fixing before it can even be considered for a beta release and they're off making a new game on the same unoptimized engine! What's a metric crap-ton? It's more than a short crap-ton. All the effort they put into Medieval Engineers would have done loads to make, oh I don't know, a planetside component of SE which the majority of the vocal community have been requesting for ages. They also made a bold move to sell and early access game as a boxed edition in stores. I'm sure that went over well with people expecting a finished game only to get the mess we have now. I love the game, but I can't even bring myself to play it because I want to kill the guys at KSH right now for the sheer idiocy. Xbox One version, Boxed Edition, now a whole ' nother game? COME ON! FOCUS! Focus on what your task at hand is and get it done. Put all these resources into a single point and make some real progress.With that leaving my so damn angry, I wanted to stop and say this.THANK YOU SQUAD!Thank you for staying focused, for getting the game all the way to beta, and for consistently delivering when it was asked of you. Just recently you gave us SP+ integration, new Mk3 parts, upgradable buildings (even if the artwork is a bit lacking), and now we have an incoming aero revamp, and leaked information with a rather likely conclusion being a first-draft of a stock ISRU mining/refueling framework. That's awesome! I don't care what HarvestR said about development asymptotes*, you just shattered that.I personally don't subscribe to this notion. A development asymptote is, in all actuality, a self-imposed limit by the decision to limit yourself to a predetermined scope. By letting go of that predetermination and using creativity, is is more than possible to find substantial content to add, and with the creativity of the KSP community available, there is no shortage of potential content. If Squad wanted to keep expanding on sandbox mode indefinitely, they most certainly could. They would, however, run into a point where there is so much there, that what they are adding does not have enough of an impact on the metagame to justify the development effort and this is more of a content asymptote.Squad, thank you for sticking to your work, for delivering such an awesome game, and for getting it this far. While I have before lost faith in you as a company because you did something shady or scumbaggish, I have never lost faith in you as developers and I see that faith has been carried well.Stay awesome,Sierra Quote Link to comment Share on other sites More sharing options...
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