Beetlecat Posted October 17, 2016 Share Posted October 17, 2016 On 10/15/2016 at 3:04 AM, Stevie_D said: No, it's not unfortunately. It's part of the Kerbal's body model, or at least it was the last time i imported it into my modelling program. To be removed ingame it would need to be a separate model, like the helmet is. Isn't that also part of the suit itself? Without that rigid collar, the helmet wouldn't seal to anything Quote Link to comment Share on other sites More sharing options...
Warro Posted October 17, 2016 Share Posted October 17, 2016 (edited) 13 hours ago, RangeMachine said: UPDATE: Static reflections fixed. Now working in-game. When I exit to menu from the savegame with static reflections - there are visors too. If I load&exit game with real reflections set - still no visors in menu. Any ideas why this works like this? I dont remember what tipe of reflections were in menu in the past (real or always static, regardless of settings). And I got textureless-head scientists in VAB/SPH, dont know if this is connected. Will try test copy of the game with TR only from mods to check if it interfere with other mods. UPD. Checked - the same with TR only... But first I (by mistake) unpacked 1.2-pre (1500build) version of the game - there all works as intended - static visors in the main menu even when in-game is set to real reflections. And here is the pic of white-headed kerbals. Is it bug or feature? Edited October 17, 2016 by Warro Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 17, 2016 Share Posted October 17, 2016 i cant seem to get the black reflective visor to work got the suits and helmets no problemo the visor is just defaulting to clear. any ideas as to what either I'm doing wrong or anything else. i dropped the EVAvisor in default like ive always done and using range's envmap files so no clue where its going wrong. thanks in advance. Quote Link to comment Share on other sites More sharing options...
sAssIn Posted October 18, 2016 Share Posted October 18, 2016 9 hours ago, Muji-k said: I'm trying to install the Deep Star Map Skybox from @Poodmund through CKAN, and CKAN is not allowing me to install it 'cause the skybox replaces the GalaxyTex textures from the default TextureReplacer folder. Is there a way for me to install the Skybox through CKAN (maybe force the installation)? Or do i have to manually install the skybox? I apologize if this have been asked before but after 1 hour googling and searching the forums for a solution i decided that was better to ask.... 8 hours ago, Poodmund said: I think the best way to go about this is for the CKAN guys to somehow split the default textures out into a 'config-like' download where when you select to install Texture Replacer, it asks you then what Skybox you want to download. I'll bring it up with them and see what they think. I'm sure this didn't used to happen though, has Texture Replacer started to bundle a different Skybox in the download? having same problem, i dont really like manual installs, i break enough stuff IN game never mind out of it Quote Link to comment Share on other sites More sharing options...
alexus Posted October 18, 2016 Share Posted October 18, 2016 TextureReplacer do`s not worl in ksp 1.2? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 18, 2016 Share Posted October 18, 2016 14 hours ago, sAssIn said: having same problem, i dont really like manual installs, i break enough stuff IN game never mind out of it 23 hours ago, Poodmund said: I think the best way to go about this is for the CKAN guys to somehow split the default textures out into a 'config-like' download where when you select to install Texture Replacer, it asks you then what Skybox you want to download. I'll bring it up with them and see what they think. I'm sure this didn't used to happen though, has Texture Replacer started to bundle a different Skybox in the download? @RangeMachine, could you please shed some light on this? Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 18, 2016 Share Posted October 18, 2016 4 hours ago, alexus said: TextureReplacer do`s not worl in ksp 1.2? It does if you use the Caretaker update @RangeMachine put together for us. Quote Link to comment Share on other sites More sharing options...
sAssIn Posted October 18, 2016 Share Posted October 18, 2016 (edited) 3 hours ago, Poodmund said: @RangeMachine, could you please shed some light on this? when i use CKAN to install skybox (any of poods) it gives this msg Oh no! We tried to overwrite a file owned by another mod! Please try a `ckan update` and try again. If this problem re-occurs, then it maybe a packaging bug. Please report it at: https://github.com/KSP-CKAN/NetKAN/issues/new Please including the following information in your report: File : GameData/TextureReplacer/EnvMap/NegativeX.png Installing Mod : PoodsMilkyWaySkybox 1.0.0 Owning Mod : TextureReplacerCKAN Version : v1.20.1-0-gd41fe54 (beta) of course ive tried updating but no change. other than that, texture replacer works for everything else Edited October 18, 2016 by sAssIn misspelling Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 18, 2016 Share Posted October 18, 2016 Ah it seems that @RangeMachine has accidentally included a certain Skybox's EnvMap files in the latest distribution of TextureReplacer... possibly whilst the reflections were being tested? Anyway, if you are having trouble downloading Skyboxes off of CKAN, for the time being, you can fix this by navigating to the: GameData\TextureReplacer\EnvMap folder in your KSP directory and deleting the following files: NegativeX.png NegativeY.png NegativeZ.png PositiveX.png PositiveY.png PositiveZ.png Now you should be able to install a Skybox through CKAN. Let me know if this fixes the error. Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 18, 2016 Share Posted October 18, 2016 21 minutes ago, Poodmund said: Ah it seems that @RangeMachine has accidentally included a certain Skybox's EnvMap files in the latest distribution of TextureReplacer... possibly whilst the reflections were being tested? Anyway, if you are having trouble downloading Skyboxes off of CKAN, for the time being, you can fix this by navigating to the: GameData\TextureReplacer\EnvMap folder in your KSP directory and deleting the following files: NegativeX.png NegativeY.png NegativeZ.png PositiveX.png PositiveY.png PositiveZ.png Now you should be able to install a Skybox through CKAN. Let me know if this fixes the error. I removed all EnvMap textures from TR releases. Sorry for inconvenience. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 18, 2016 Share Posted October 18, 2016 (edited) 7 minutes ago, RangeMachine said: I removed all EnvMap textures from TR releases. Sorry for inconvenience. Thank you so much for such a quick response. The true hero does it again, thanks man! For those using CKAN, please wait for a new build of TextureReplacer to be released to reflect the above change and also for the time that it takes for CKAN's NetKAN index to update. Please be patient. Edited October 18, 2016 by Poodmund Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 18, 2016 Share Posted October 18, 2016 (edited) On 17.10.2016 at 10:42 PM, Warro said: Now working in-game. When I exit to menu from the savegame with static reflections - there are visors too. If I load&exit game with real reflections set - still no visors in menu. Any ideas why this works like this? I dont remember what tipe of reflections were in menu in the past (real or always static, regardless of settings). And I got textureless-head scientists in VAB/SPH, dont know if this is connected. Will try test copy of the game with TR only from mods to check if it interfere with other mods. UPD. Checked - the same with TR only... But first I (by mistake) unpacked 1.2-pre (1500build) version of the game - there all works as intended - static visors in the main menu even when in-game is set to real reflections. And here is the pic of white-headed kerbals. Is it bug or feature? Yes, before 1500 build visor textures applied as normal in main menu and in game, but in futher builds visor textures won't apply everywhere by the default way. So I made some workaroung to restore visor textures in game, but in main menu they still not applied. I tried to restore them back in main menu but there was not success. Anyway they works in game and main menu not critical I think. About white-headed kerbals: i can not see image, can you upload it on imgur for example? Edited October 18, 2016 by RangeMachine Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 18, 2016 Share Posted October 18, 2016 7 hours ago, alexus said: TextureReplacer do`s not worl in ksp 1.2? Not yet... I'm waiting as well... hopefully the OP will have time soon to update it Quote Link to comment Share on other sites More sharing options...
Warro Posted October 18, 2016 Share Posted October 18, 2016 7 minutes ago, RangeMachine said: ... can you upload it on imgur for example? Now fine? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 18, 2016 Share Posted October 18, 2016 1 minute ago, Warro said: Now fine? They've all dresses up as ghosts! Quote Link to comment Share on other sites More sharing options...
Muji-k Posted October 18, 2016 Share Posted October 18, 2016 (edited) Thank you so much for such a quick response. The true hero does it again, thanks man! For those using CKAN, please wait for a new build of TextureReplacer to be released to reflect the above change and also for the time that it takes for CKAN's NetKAN index to update. Please be patient. Thank you both @Poodmund and @RangeMachine for the quick response!! I'm eagerly waiting for the update to go live on CKAN... Keep up the good work Edited October 18, 2016 by Muji-k Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 18, 2016 Share Posted October 18, 2016 9 minutes ago, Just Jim said: Not yet... I'm waiting as well... hopefully the OP will have time soon to update it Ooorrrrr you could read back a bit and find the v2.1 compatible DLL. But waiting is cool too Quote Link to comment Share on other sites More sharing options...
Warro Posted October 18, 2016 Share Posted October 18, 2016 1 minute ago, Avera9eJoe said: They've all dresses up as ghosts! Not at all, there is one "trust me, I'm an engineer" as you can see, he doesn't play ghost Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 18, 2016 Share Posted October 18, 2016 4 minutes ago, Warro said: Now fine? Elusive albino Kerbals. Consider it an honor to be able to see these amazing creatures, not a bug. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted October 18, 2016 Share Posted October 18, 2016 27 minutes ago, Drew Kerman said: Ooorrrrr you could read back a bit and find the v2.1 compatible DLL. But waiting is cool too Oh hey... I missed that post, thank you!!! Quote Link to comment Share on other sites More sharing options...
Vandest Posted October 18, 2016 Share Posted October 18, 2016 (edited) First, thanks to @RangeMachine to have made an update for this "must have" mod ! ! Second, Is there a way to make the visor more bright almost like a mirror both to static and real? I have the feeling that there is no light reflexion? Here is what I had in an older version, for static: Spoiler And it was working also for an artificial light source: And what I had for Real reflexion: Spoiler And here is what I have with the latest version of @RangeMachine (v 2.5.1), for static reflexion: Spoiler In the main menu: And for the real reflexion: Spoiler I know this version is better than nothing with KSP 1.2. But if my screenshots can help for it to be even better, I'd be happy to. Edited October 19, 2016 by Vandest Quote Link to comment Share on other sites More sharing options...
Antipodes Posted October 19, 2016 Share Posted October 19, 2016 On 2016-01-31 at 3:11 PM, Poodmund said: I was wondering though, what do people want from a Skybox? Semi-realism, consistent star coverage, positioning within a galaxy (ala the one attached), faux 'axial-tilt' within the galaxy, crazy Nebula? I might be able to whip a few up. I would love to see more skyboxes that have the following features: An "in-galaxy" image, so that I see a band of stars across the sky like we see the Milky Way here on Earth. Not to see the same constellations we see from Earth. I know the night sky pretty well, and seeing all the familiar constellations across the sky ruins the effect that Kerbin is supposed to be "out there, somewhere". Crisp, clear pinpoint stars (not the blobs you get with stock KSP). A few interesting sky features (e.g. globular clusters, other galaxies, notable planetary nebulae). Nothing overly fanciful, like nebulae stretched across half the sky or an infra-red view of the sky. Not that I'm against those, but that's not what I personally want. The best skybox that I have seen to have those features is the Kraken Space Industries Andromeda Skybox which uses a close-up image of the Andromeda galaxy to give that wrapped-around-the-sky feeling. Quote Link to comment Share on other sites More sharing options...
Vandest Posted October 19, 2016 Share Posted October 19, 2016 (edited) @Antipodes , unfortunately the link for Andromeda Skybox is dead. The "Poodmund's Calm Nebula Skybox" would satisfy you? Edited October 19, 2016 by Vandest Quote Link to comment Share on other sites More sharing options...
Kevin Kyle Posted October 19, 2016 Share Posted October 19, 2016 22 hours ago, Galileo said: Elusive albino Kerbals. Consider it an honor to be able to see these amazing creatures, not a bug. So which one is Casper? Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted October 19, 2016 Share Posted October 19, 2016 @Vandest I've been wondering, what pack gives the eva suits for the kerbals a smoother look like the suit they have in the pictures you put up? or is this included in TR/is it a feature in the game? Quote Link to comment Share on other sites More sharing options...
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