BudgetHedgehog Posted May 16, 2015 Share Posted May 16, 2015 Could you check if this build fixes the radial attachment and click-ignoring bugs for reflective parts? I tested it with Ven's revamp and couldn't reproduce the issues.https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dllI also am pleased to report no problems with radial reflective parts. Thank you for this. That said, is there anything that can be done on your end to enable real reflections on OpenGL? No worries if not, I'm quite happy running Static if needs be. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) I also am pleased to report no problems with radial reflective parts. Thank you for this. That said, is there anything that can be done on your end to enable real reflections on OpenGL? No worries if not, I'm quite happy running Static if needs be.I don't think I can do anything about OpenGL, it's Unity problem. Real reflections work perfectly on OpenGL on Linux, even on KSP for Windows if I run it in DX9 mode on Wine on Linux (so DX9 is emulated through OpenGL). The problem is obviously Unity's crappy OpenGL implementation on Windows. Edited May 17, 2015 by shaw Quote Link to comment Share on other sites More sharing options...
GERULA Posted May 18, 2015 Share Posted May 18, 2015 could you please create a mod in which will change kerbals with minions, that will be coolI mean, it is possible ? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 18, 2015 Share Posted May 18, 2015 (edited) http://minionslovebananas.com/images/check-in-minion.jpgcould you please create a mod in which will change kerbals with minions, that will be coolI mean, it is possible ?Heh. I could give it a go. I'd basically make the kerbals yellow.EDIT:male1.dds (dropbox)I am doing no more! This is beginning to terrify me. Edited May 18, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
tkw Posted May 18, 2015 Share Posted May 18, 2015 http://minionslovebananas.com/images/check-in-minion.jpgcould you please create a mod in which will change kerbals with minions, that will be coolI mean, it is possible ?ive made it 4 u Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 18, 2015 Share Posted May 18, 2015 ive made it 4 uhttp://i.imgur.com/xxmesly.pngLOLOLOL 10/10. Perfect xD Quote Link to comment Share on other sites More sharing options...
Eleven Posted May 18, 2015 Share Posted May 18, 2015 I usually keep track of my installed mods and their updates by commenting in the threads. Just realized I hadn't done so in this one so....Thanks for 2.4.4 Quote Link to comment Share on other sites More sharing options...
WololoW Posted May 18, 2015 Share Posted May 18, 2015 Anyone here know what settings I should use when converting my old .png suits and heads over to .dds using the NVIDIA plugin for Photoshop?I assume it would be beneficial for me to do that as now the rest of KSP is utilizing .dds for textures. Quote Link to comment Share on other sites More sharing options...
helaeon Posted May 18, 2015 Share Posted May 18, 2015 Anyone here know what settings I should use when converting my old .png suits and heads over to .dds using the NVIDIA plugin for Photoshop?I assume it would be beneficial for me to do that as now the rest of KSP is utilizing .dds for textures.I've been using the DDS4KSP app (it's in the general add-on affairs forum) rather than doing them manually in photoshop. That's probably the easiest way. Quote Link to comment Share on other sites More sharing options...
NJC2 Posted May 18, 2015 Share Posted May 18, 2015 (edited) Version 2.4.4 causes my KSP to crash. The only texture I have installed is a skybox, which is in TGA format. If I remove the skybox textures it stops crashing. Reinstalling 2.4.3 it works fine, even with the skybox textures installed.EDIT: I converted the textures to DDS format and it seems to be working now. Is there any particular DDS compression that works best for KSP? I'm using GIMP with the DDS plugin, which has several options:BC1 / DXT1BC2 / DXT3BC3 / DXT5BC3nm /DXT5nmBC4 / ATI1 (3Dc+)BC5 / ATI2 (3Dc)RXGB (DXT5)Alpha Exponent (DXT5)YCoCg (DXT5)YCoCg scaled (DXT5)I tried the first three options and the file sizes were identical and I didn't notice any difference in quality, so I just went with BC3 / DXT5 since it was the last one I tried. Edited May 18, 2015 by NJC2 Quote Link to comment Share on other sites More sharing options...
shaw Posted May 18, 2015 Author Share Posted May 18, 2015 Opaque images -> DXT1, (partially) transparent -> DXT5. And generate mipmaps for all textures that are used on models, while UI icons should be without mipmaps otherwise they became blurry if you don't use full texture resolution.- - - Updated - - -http://minionslovebananas.com/images/check-in-minion.jpgcould you please create a mod in which will change kerbals with minions, that will be coolI mean, it is possible ?While theoretically possible, making such mod would be a huge amount of very complex work, requiring a team of the best KSP modders working hard several week/months. Keep dreaming. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted May 18, 2015 Share Posted May 18, 2015 I got a bit of trouble finding the right head-pack for me.For one there seem to be female heads in supposedly all male packs and for another the quality of the hair differs from these three for the Trio quite a bit, these here look like hair, but most packs have simple one color/tone mustaches giving the kerbals a wooden doll look.Not speaking of DDS or not DDS, because I could always convert them myself, but here I am unsure if I should, at least when it comes to suit textures and their normal maps ... ? Quote Link to comment Share on other sites More sharing options...
Shadow86 Posted May 18, 2015 Share Posted May 18, 2015 Yeah, Pimp My Kerbals has some of the best textures available, but unfortunately it hasn't been updated in a while.And so far nobody seems to have released 1.0-style female head textures. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted May 18, 2015 Share Posted May 18, 2015 http://minionslovebananas.com/images/check-in-minion.jpgcould you please create a mod in which will change kerbals with minions, that will be coolI mean, it is possible ?A texturepack would be simple. A model change wouldn't (or at least, it would require that a system already be in place for changing Kerbal model, probably under the RSS people to make humans, and then someone may spin-off that mod for Minions. Quote Link to comment Share on other sites More sharing options...
GERULA Posted May 19, 2015 Share Posted May 19, 2015 Heh. I could give it a go. I'd basically make the kerbals yellow.EDIT:http://i.imgur.com/fCEkNfB.pngmale1.dds (dropbox)I am doing no more! This is beginning to terrify me.ive made it 4 uhttp://i.imgur.com/XXmESlY.pngawesome! Opaque images -> DXT1, (partially) transparent -> DXT5. And generate mipmaps for all textures that are used on models, while UI icons should be without mipmaps otherwise they became blurry if you don't use full texture resolution.- - - Updated - - -While theoretically possible, making such mod would be a huge amount of very complex work, requiring a team of the best KSP modders working hard several week/months. Keep dreaming.A texturepack would be simple. A model change wouldn't (or at least, it would require that a system already be in place for changing Kerbal model, probably under the RSS people to make humans, and then someone may spin-off that mod for Minions.yeah that's what I thought about, but I still dream to the day when Squad will decide to add a second "species" in the game, some...grey Kerballiens put them on a further planet and very far from us...kerbals Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 19, 2015 Share Posted May 19, 2015 Hmmm... I'm trying to get reflective windows for all pods/applicable parts. Wish me luck! Quote Link to comment Share on other sites More sharing options...
WololoW Posted May 19, 2015 Share Posted May 19, 2015 Opaque images -> DXT1, (partially) transparent -> DXT5. And generate mipmaps for all textures that are used on models, while UI icons should be without mipmaps otherwise they became blurry if you don't use full texture resolution.Thank you very much~ Quote Link to comment Share on other sites More sharing options...
StainX Posted May 19, 2015 Share Posted May 19, 2015 Some progress, with that redhead texture someone requested.http://i.imgur.com/goJS3QR.pnghttp://i.imgur.com/3Lebx6R.pnghttp://i.imgur.com/6Gg6xp8.pngA M A Z I N G ! ! !I really love that there is some difference with skin tone... is there a male pack as well!? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 19, 2015 Share Posted May 19, 2015 Does anyone know what I could search in the KSP log to find reflective meshes? I'm having trouble locating them once I enable their tracking. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 19, 2015 Author Share Posted May 19, 2015 Does anyone know what I could search in the KSP log to find reflective meshes? I'm having trouble locating them once I enable their tracking.[TR.TRReflection] Part "SomePart"[TR.TRReflection] + MeshName1 [originalShaderName1][TR.TRReflection] + MeshName2 [originalShaderName2] Quote Link to comment Share on other sites More sharing options...
Bentley Posted May 19, 2015 Share Posted May 19, 2015 (edited) Bentley's (JPro91) Mash-Up Colour Suits Kerbals need space suits of various colours... I don't know why, but I like it, and presumably they do too. Otherwise how can you tell Bill from Bilton when they're floating around your poorly constructed rocket. I'm not much of an artist but I went to town with some magic wand skillz and modified the excellent work of Jfull and Scart91. This suit pack is a hybrid between the two, with IVA gear based on Jfull's stuff, EVA gear based on the original MK2 from Scart91, and the helmets being some sort of mix of the two. I remade all the normal maps for each texture and after running them through KSP4DDS they seem to have turned pink? Also not a techy but I believe they still work. DOWNLOAD Suit Options: Orange, Blue, Yellow, Red, Green, Grey All creative credit should be directed to JFull, Scart91 and of course Master Proot. Special Thanks to Shaw and the fine work on TextureReplacer ----------------------------------------- Licence for this pack is CC BY-NC-SA ----------------------------------------- Edited March 3, 2016 by Bentley Album Fix Quote Link to comment Share on other sites More sharing options...
Gfurst Posted May 19, 2015 Share Posted May 19, 2015 Alrighty! I've gotten Endraxials permission to post my edits and .dds conversions of his original planets. I've converted all planet textures to optimized .dds images. No resolution downscale.Download: Avera9eJoe's Endraxial planet conversions (dropbox)View on Imgur (a lot easier to see)http://imgur.com/a/vPX7rEnjoy~Hey Avara9joe, This is quite a late reply, don't know if you're still paying attention, but I've finally come to check out on this release, and compared to my own dds convertions from the last release from Endraxials.I have to say quality is noticeably lower, and most pictures are nearly double the size, in average yours is 10,7mb, mine are are 5,3mb. Same resolution, different content. I think the answer is that I had a more recent version from Endraxials. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 19, 2015 Share Posted May 19, 2015 Hey Avara9joe, This is quite a late reply, don't know if you're still paying attention, but I've finally come to check out on this release, and compared to my own dds convertions from the last release from Endraxials.I have to say quality is noticeably lower, and most pictures are nearly double the size, in average yours is 10,7mb, mine are are 5,3mb. Same resolution, different content. I think the answer is that I had a more recent version from Endraxials.The reason the textures are bigger files is because .dds files when properly optimized are bigger files. They take a lot less memory to load though. The planet textures are considerably lower in quality you say? :/ can you possibly upload the better planet textures and send me a link? I can convert the higher res images and use them if needed. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 20, 2015 Share Posted May 20, 2015 (edited) I'm running into an annoying fact with reflections (probably the reason no one else has tried to make the stock windows reflect). Alpha mask/transparency plays a very big role in deciding what in the texture is reflective and what isn't. For a lot of the textures, I'll need to make everything except the windows have an opacity of 1, in addition to specifying which meshes to make reflective or not.If there was a way to say "Include any mesh except the flag mesh" in the config file it would save me a ton of time, as I currently have to list everything except the flag to have it work.WIP album Edited May 20, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Mitchz95 Posted May 20, 2015 Share Posted May 20, 2015 My custom skybox isn't showing up on my 1.0.2 game. It worked the first time I loaded the game, but now it always loads the stock skybox even though it should be using the new one. Quote Link to comment Share on other sites More sharing options...
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