Arachnidek

[0.90] ADIOS Tech Tree - V.15 - 12-03-2015

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No i haven't disappeared. Just as guessed i'm waiting for 1.0 for the next version.

Hi Arachnidek,

Could you help me out why mechjeb ist not activating the features properly ? (no proc. fairings installed) I''m planning on staying on 0.90 for a while...

Thanks

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Just cross posting to what someone else put in the TechManager forum thread

"Well, thanks to the awesomeness that is the Version 1.0 KSP update, this mod no longer has a reason for existing. The .cfg file can be found at: Kerbal Space Program\GameData\Squad\Resources\TechTree.cfg

Its format is different, but should be easy to figure out. "

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New syntax is very easy but getting everything worked out will take quite a bit of time. Expect next version to be buggy :P

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Looking forward to the update Arachnidek :) It doesn't look like any tech trees have come out for 1.0 yet, the syntax change must suck.

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New syntax is very easy but getting everything worked out will take quite a bit of time. Expect next version to be buggy :P

That is why we are here, to tame some bees :-)

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you're the one to work on it. We had milestone tech tree, with probe science at the start and pod come later, but not continued ... we're all behind you arachnidek

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New syntax is very easy but getting everything worked out will take quite a bit of time. Expect next version to be buggy :P

You can say that again. Its gonna take me a while to update my tree also. troyfawkes regex-ed a lot for me. See if you can use his regex for your tree.

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I got in touch and sent over a full revamp of the 3 variations into the new style :) Needs quite a bit of tweaking still but I'd love to see the tech trees recover from the 1.0 deforestation :D

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I got in touch and sent over a full revamp of the 3 variations into the new style :) Needs quite a bit of tweaking still but I'd love to see the tech trees recover from the 1.0 deforestation :D

I'm still waiting for the tec trees to recover too.

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Any chance on an E.T.A, this was the first tech tree i used and it spoilt me:D, so ksp just does not feel the same without it

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Hey arachnidek how is things going with the update. I can't wait to play your tech tree again. If you need help with finding bugs just say it. I can help you with this.

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I would also like to know if there will be an update. I hope so since I loved the 0.9 version so much !!

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This might sound stupid but I'm actually just waiting for ADIOS to update to play KSP 1.X...

(which should only tell you how loved this mod was)

Last update was in april, is it stalled by now?

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I too would like to play this mod on 1.x. The front page indicates that this is CKAN-indexed, but I cannot seem to find it. Has it been removed from CKAN?

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On ‎25‎/‎10‎/‎2015 at 3:04 PM, Holzfallen said:

Any progress on this?

As there hasn't been any progress on this for some time I will add something.

I have re-written this to work with 1.x.

The new version requires the YongeTech Tech Trees Plugin to work.

If someone could advise me as to what licences i need before i post a link that would be great - please be advised that i simply wrote a program to do the conversion based on all of the parts in my gamedata folder. While most mods that this tech tree supported are in my edited version I may have made some mistakes or missed something out. If anyone would like to add more or check my work then feel free to get in touch.

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