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A Sneak Peek at Resources


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Red? Is there red in that picture? I can't see anything.

--Brotoro (colorblind KSPer)

Yes. Much of the Mun is colored red, probably to denote that resources are located there, based on previous posts. They should probably make a color-blind friendly version.

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I think It would be awesome to have to land in the red area, then "Rover around" with a sensor that "pings" to try to find a drilling spot that is shallow enough (make them spaced out by about 1/2 kilometer) to actually reach the resource. It would give Rovers more use!

Edited by Talavar
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It just seems...

unlikely.

Why does it seem ... unlikely? Go take a look at the last dozen pages or so in the Karbonite thread? It looks just like a Karbonite overlay, except on the globe in flight view rather than in SCANsat.

Or they just, you know, turned up the spawn rates to make it easier to see...

Well, if it works at all like Karbonite (or Kethane for that matter), the resource doesn't spawn. It's seeded for each save you create. You have to scan for it to show up and determine its distribution and concentration. Kethane has (relatively) high concentrations that are easy to recover in fairly real-time, but the concentrations in each hex area deplete. Karbonite has much lower relative concentrations that take longer to recover and process, but the areas don't deplete with use. You can do the processing "on rails" while you're not controlling the active ship, but there's a real time/efficiency advantage to finding a reasonably high concentration area to set everything up.

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Two quick observations:

1) This is an overlay like the biomes overlay. It's not floating above the planet like Kethane hexes and MapResourceOverlay shadings do. This makes me very happy.

2) The concentrations don't seem to conform to biomes. Is this going to be a thing? I kinda liked how there was natural clumping based on biome.

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You're missing this processor:

http://i.imgur.com/J6BWayf.png

I'm missing a lot of parts. As I said, someone made a better and bigger album with all the parts from the resource implementation back in .19 it's just that I don't know where to find it.

There's also this (linked to save space):

http://i.imgur.com/kOWe94p.png

http://i.imgur.com/CktMkA7.png

Is it something you've been able to play with? I'd say it's pretty new, regardless of when the models were made.

Does that mean my '68 ford falcon is new just because it wasn't mine until now? I bought it not that long ago, maybe I can sell it for way more money now that I know this.

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I still keep those shots saved, and also read somewhere that someone made a compilation with all the parts that were shown back at 0.18/19

http://imgur.com/a/lE56n

So yeah, not much of this is "new"

Those parts don't look to bad. The first pic, (converter?), doesn't look that great, but the drills are ok as wel as the scanners.

Edited by Robotengineer
Check page number.
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I prefer Karbonite to Kethane, and thank goodness Nova's (Is it Nova? I wasn't around for the 1st resources foray) parts are in.

Kethane had a cooler UI like the hex overlay, as well as the depletable reserves, but there were barely any BIG deposits, and on kerbin and Eve half of them were underwater.

Karbonite has always had the cooler parts as well, courtesy of Roverdude. You're the best!!

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I dislike those drills. There should be a spinning jenny and a turntable that is fed pipe from a snail drum via automated power tongs so there isn't a drill length issue. Adding/tripping pipe would just be a loop until the drill bit hits whatever total depth is determined by the game. And instead of a well cap an arm could just lock onto the pipe head and a little pump could suck whatever out of the ground. And there should be a little control platform requiring a kerbal to man it. Or kerbal it. I'm not sure what the correct verb would be. But it should require a Kerbal... perhaps specifically an Engineer to act as driller?

Maybe I should make an actual model and post it in the Suggestions forum for people to mock. :P

Oh, and a drill that folds/tips back 90° for storage so we can mount drills in cargo bays.

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I dislike those drills. There should be a spinning jenny and a turntable that is fed pipe from a snail drum via automated power tongs so there isn't a drill length issue. Adding/tripping pipe would just be a loop until the drill bit hits whatever total depth is determined by the game. And instead of a well cap an arm could just lock onto the pipe head and a little pump could suck whatever out of the ground. And there should be a little control platform requiring a kerbal to man it. Or kerbal it. I'm not sure what the correct verb would be. But it should require a Kerbal... perhaps specifically an Engineer to act as driller?

Maybe I should make an actual model and post it in the Suggestions forum for people to mock. :P

Oh, and a drill that folds/tips back 90° for storage so we can mount drills in cargo bays.

Yes! I understand nothing but I agree, because I'm a big fan of authenticity, because it's immersive.

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I really hope this is just a debug view. The actual resource overlay should IMHO either be SCANSat-like (ie, in a special window), or possibly in map view.

Having the overlay in flight view breaks immersion for me.

Apart from that - awesome! Looking forward to playing with this.

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I smell Kruce Killis. And a new profession: Driller. Since there is easer to train driller to be mission specialist astronaut then vice-versa. Or at least Kollywood thinks so. :sticktongue:

Please no... That was the worst attempt at an asteroid immenent destruction movie for a space nerd. STS? Seriously? :confused: On the color, it's light red. Or it looks like it due to the color of the Mun.

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Guys, we all know that the color of that overlay is obviously maroon, no doubt about it. Maroon.

Also:

Does that mean my '68 ford falcon is new just because it wasn't mine until now? I bought it not that long ago, maybe I can sell it for way more money now that I know this.

You have a 1968 Falcon?! (if there were an emoticon for 'drooling with envy and amazement' it would go here) Oh how I wish I had a classic car to beat to crap and abuse as a daily driver.

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Guys, we all know that the color of that overlay is obviously maroon, no doubt about it. Maroon.

Let's be objective. I took an average shade and got #84#44#44.

But...

Is this moon perfectly grey?

What about Kerbol's light? Slightly yellow?

Edited by gogozerg
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