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A Sneak Peek at Resources


SQUAD

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<figure class=""><img src="https://31.media.tumblr.com/a674ea17e54d5db4bc9bf5f7ac91ddb7/tumblr_inline_nj0qdcaMJ31rr2wit.png"/></figure><p>Here’s a very brief sneak peek at you can expect from the upcoming resource system in 1.0. This is very much a work in progress and may not be indicative of the final product, but we thought you might enjoy an very early look.<br/></p>

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<figure class=""><img src="https://31.media.tumblr.com/a674ea17e54d5db4bc9bf5f7ac91ddb7/tumblr_inline_nj0qdcaMJ31rr2wit.png"/></figure><p>Here’s a very brief sneak peek at you can expect from the upcoming resource system in 1.0. This is very much a work in progress and may not be indicative of the final product, but we thought you might enjoy an very early look.<br/></p>

Oh i'm going to make Swiss cheese of that!

revenge for all those crunched landing legs and toppled craft :huh:

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Oooh-do I see new antenna/scanners?

I defenitely see a new scanner, i'll get an enhanced close-up, expect an edit to this post

EDIT: Saw Nova's post, still posting my Expertly Enhanced MSPaint/GIMP image anyways

PdXQ02e.png

Edited by Norpo
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Something tells me the red is where it isn't.... That much on the mun alone? I doubt it...

We know stock resources are based on RoverDude's work creating Karbonite. That map looks a heck of a lot like a Karbonite resource map (currently displayable with SCANsat) but overlaid on the globe instead. Given that, I'm pretty sure the colored areas indicate the presence of the resource, and the intensity indicates the concentration. Don't be surprised if the concentrations available are a few percent at most, requiring time and effort (and landed mass!) to extract meaningful amounts, in order to avoid completely blowing the difficulty of the game balance.

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We know stock resources are based on RoverDude's work creating Karbonite. That map looks a heck of a lot like a Karbonite resource map (currently displayable with SCANsat) but overlaid on the globe instead. Given that, I'm pretty sure the colored areas indicate the presence of the resource, and the intensity indicates the concentration. Don't be surprised if the concentrations available are a few percent at most, requiring time and effort (and landed mass!) to extract meaningful amounts, in order to avoid completely blowing the difficulty of the game balance.

It just seems...

unlikely.

Besides, who's to say that Squad would make the same decisions regarding the color as RD?

We need confirmation.

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