KillAshley Posted April 10, 2016 Share Posted April 10, 2016 45 minutes ago, crberus said: Here's my modlist, but i realised, that i have 2.6.20 version of Module Manager instead of 2.6.3, may that cause a problem? Reveal hidden contents cool, nothing that should be causing issues....can you give me the Logs/ folder? that will say whats wrong Quote Link to comment Share on other sites More sharing options...
crberus Posted April 10, 2016 Share Posted April 10, 2016 4 hours ago, KillAshley said: cool, nothing that should be causing issues....can you give me the Logs/ folder? that will say whats wrong If you mean that directory in Game's folder, which created after every gamecrash, i can't send it, because game doesn't crash. I just have nothing in place of Kerbin, only galactic backgroung, Sun and Mun and camera in warp turns around just like supposed to. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 10, 2016 Share Posted April 10, 2016 6 minutes ago, crberus said: If you mean that directory in Game's folder, which created after every gamecrash, i can't send it, because game doesn't crash. I just have nothing in place of Kerbin, only galactic backgroung, Sun and Mun and camera in warp turns around just like supposed to. No if you go into the ksp installation folder you'll find a folder called "Log" That folder is generated by kopernicus and the files contain information about the errors that may happen Quote Link to comment Share on other sites More sharing options...
crberus Posted April 10, 2016 Share Posted April 10, 2016 2 minutes ago, Sigma88 said: No if you go into the ksp installation folder you'll find a folder called "Log" That folder is generated by kopernicus and the files contain information about the errors that may happen I found that folder, but what should i give to KillAshley? There're files of every celestial body and an empty folder "KopernicusExpansion". The strangest thing is that i have no Kopernis Expansion pack installed. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 10, 2016 Share Posted April 10, 2016 1 hour ago, crberus said: I found that folder, but what should i give to KillAshley? There're files of every celestial body and an empty folder "KopernicusExpansion". The strangest thing is that i have no Kopernis Expansion pack installed. all of the files, hence why i asked for the whole folder Quote Link to comment Share on other sites More sharing options...
crberus Posted April 10, 2016 Share Posted April 10, 2016 Ok, here you go: https://www.dropbox.com/s/p6h93o8o3popcno/Logs.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 10, 2016 Share Posted April 10, 2016 (edited) theres a failure in OPM, not Trans-Keptunian. Tekto appears to error upon load, perhaps you should ask in the OPM thread about it Edited April 10, 2016 by KillAshley Quote Link to comment Share on other sites More sharing options...
crberus Posted April 10, 2016 Share Posted April 10, 2016 But exactly the same mods without TK work fine, at least without visible problems in game. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 10, 2016 Share Posted April 10, 2016 2 minutes ago, crberus said: But exactly the same mods without TK work fine, at least without visible problems in game. " without visible problems " There's something wrong with your install definitely, the logs don't have the full data that a launch of the game would normally save in them, more unusual is that it doesn't record the version of kopernicus in the logs folder, which it has done since 0.2 or something. Please check your install, you either have outdated versions of mods, or there is an issue with OPM. It says clearly in the logs: [LOG 20:04:17]: [Kopernicus]: Configuration.Loader: Failed to load Body: Tekto and the Tekto.body file records the error [LOG 20:04:17]: Exception Was Recorded: Object reference not set to an instance of an object at PQSMod_VertexHeightNoise.OnVertexBuildHeight (.VertexBuildData data) [0x00000] in <filename unknown>:0 at Kopernicus.Utility.ComputeScaledSpaceMesh (.CelestialBody body, .PQS pqs) [0x00000] in <filename unknown>:0 at Kopernicus.Utility.UpdateScaledMesh (UnityEngine.GameObject scaledVersion, .PQS pqs, .CelestialBody body, System.String path, Boolean exportBin, Boolean useSpherical) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Body.PostApply (.ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Parser.CreateObjectFromConfigNode[Body] (.ConfigNode node) [0x00000] in <filename unknown>:0 at Kopernicus.Configuration.Loader.Generate () [0x00000] in <filename unknown>:0 please check your installation. Quote Link to comment Share on other sites More sharing options...
crberus Posted April 10, 2016 Share Posted April 10, 2016 Yup. Thank you very much, it helped, shame on me, that i didn't that before leaving a post. Quote Link to comment Share on other sites More sharing options...
HollowHate Posted April 22, 2016 Share Posted April 22, 2016 any chances to see this mod updated to 1.1? Quote Link to comment Share on other sites More sharing options...
Andem Posted April 22, 2016 Share Posted April 22, 2016 1 hour ago, HollowHate said: any chances to see this mod updated to 1.1? I'm taking this over, It's gonna take some time though, I have a lot going on currently. Quote Link to comment Share on other sites More sharing options...
jpinard Posted April 25, 2016 Share Posted April 25, 2016 On 4/22/2016 at 7:00 PM, Andem said: I'm taking this over, It's gonna take some time though, I have a lot going on currently. Looking forward to it! Quote Link to comment Share on other sites More sharing options...
Chrislab Posted April 27, 2016 Share Posted April 27, 2016 (edited) Hi, i tried to make an asteroid like body wich was 2 km in diameter and had a SOI of 25 km. The problem is that the time warp around the planet was awful. It wouldn't time warp fast enough. Do you know how to fix this problem? Edited April 27, 2016 by Chrislab Quote Link to comment Share on other sites More sharing options...
lexmkr Posted May 18, 2016 Share Posted May 18, 2016 On 4/22/2016 at 1:00 AM, Andem said: I'm taking this over, It's gonna take some time though, I have a lot going on currently. Is there something in this mod that requires a compatibility update? Version 0.4 works just fine in my 1.1.2 install (or at least seems to, I've never actually made it to any of the trans-keptunian bodies) Quote Link to comment Share on other sites More sharing options...
Andem Posted May 18, 2016 Share Posted May 18, 2016 2 hours ago, lexmkr said: Is there something in this mod that requires a compatibility update? Version 0.4 works just fine in my 1.1.2 install (or at least seems to, I've never actually made it to any of the trans-keptunian bodies) Oh! Awesome! In that case, I'll just post it to spacedock until I have a full update. I haven't really gotten a chance to deal with it, so something soontm. Quote Link to comment Share on other sites More sharing options...
Andem Posted May 20, 2016 Share Posted May 20, 2016 Ugh, Comcast is terrible. My internet kkeps cutting off every ten minutes or so, and I haven't been able to upload it yet. It's in progress again right now, bu no gurantees. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted May 20, 2016 Share Posted May 20, 2016 @Andem neato; are you including the unofficial update as well? Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted May 25, 2016 Share Posted May 25, 2016 On April 22, 2016 at 7:00 PM, Andem said: I'm taking this over, It's gonna take some time though, I have a lot going on currently. is there a thread or are you taking over this one Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 13, 2016 Share Posted June 13, 2016 (edited) Andem is unlikely to be taking this mod over (see here). --- Gravitasi hasn't logged in since Sept 2015 and the license is permissive (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International). Overall, it seems like a nice little planet pack that's looking for a home. --- I'll see if it works in 1.1.2, with Galactic Neighborhood (it's listed as Supported), which has configs for it, which makes me believe it should probably work. Edit: Yup, works fine. Log seems clear too. Edited June 13, 2016 by Deimos Rast Quote Link to comment Share on other sites More sharing options...
KillAshley Posted June 13, 2016 Share Posted June 13, 2016 5 hours ago, Deimos Rast said: Andem is unlikely to be taking this mod over (see here). --- Gravitasi hasn't logged in since Sept 2015 and the license is permissive (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International). Overall, it seems like a nice little planet pack that's looking for a home. --- I'll see if it works in 1.1.2, with Galactic Neighborhood (it's listed as Supported), which has configs for it, which makes me believe it should probably work. Edit: Yup, works fine. Log seems clear too. I don't mind having a look over the cfgs and keeping the pack up to date until @Gravitasi want's to take control again. Gimme a couple days to finish NH's update then ill patch this one up to date. Quote Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 13, 2016 Share Posted June 13, 2016 1 hour ago, KillAshley said: I don't mind having a look over the cfgs and keeping the pack up to date until @Gravitasi want's to take control again. Gimme a couple days to finish NH's update then ill patch this one up to date. Rock on; I tried with Galactic Neighborhood and without; both times with OPM and it worked fine. To my untrained eye it seems in pretty good shape. No rush obviously, not sure what kind of footprint this mod had. Cheers! Quote Link to comment Share on other sites More sharing options...
ThePlanetCreator101 Posted June 14, 2016 Share Posted June 14, 2016 Nice mod! I wonder when someone will make a mod that adds the Detached objects. Quote Link to comment Share on other sites More sharing options...
SAS123 Posted June 18, 2016 Share Posted June 18, 2016 On Wednesday, June 15, 2016 at 9:07 AM, ThePlanetCreator101 said: Nice mod! I wonder when someone will make a mod that adds the Detached objects. I will try! After the kcm planet, i will start my new mod. Read my signature to understand what its about. Quote Link to comment Share on other sites More sharing options...
Andem Posted July 13, 2016 Share Posted July 13, 2016 unfortunately I am unable to support this. However, I will be testing it to see if it works with Modern Kopernicus. Quote Link to comment Share on other sites More sharing options...
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