godarklight

ExceptionDetector 1.1 [KSP ANY VERSION]

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Many mods work without problems in 1.0.4 and this one is not an exception. Go ahead and install it.

Umm, you aren't punning, are you (not an exception for the Exception Detector)

:-)

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Woah, sorry about that everyone, I had completely forgotten about this mod - I half expected someone to fork and make a better version of what it does :P

It should be compatible with every version of KSP ever - It doesn't hook into KSP really, it only does unity related things.

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Maybe I'll finally figure out what's causing the glitchy shadows and flashing textures on my auxiliary Mac install. I just hope it's not vanilla KSP.

Are you projecting U5 compatibility?

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Woah, sorry about that everyone, I had completely forgotten about this mod - I half expected someone to fork and make a better version of what it does :P

It should be compatible with every version of KSP ever - It doesn't hook into KSP really, it only does unity related things.

Not sure how you'd make a better version of this, it does it's job really well. There are some exceptions and errors it does miss though.

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Nice mod, thank's!

but still need the 1.0.4 compatible check (for CKAN)

Edit:

it's ok now, CKAN has updated :wink:

Edited by Skalou

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5 hours ago, WuphonsReach said:

KerbalStuff still says this mod is only for 1.0.4, does it work in 1.0.5?

Works in 1.0.5 for me.

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Just asking, would it be alright if this mod get posted onto Space Dock? I'm hoping to update the CKAN's metadata so it'll be able to be downloaded through SD.

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On 1/1/2016 at 5:36 AM, WuphonsReach said:

KerbalStuff still says this mod is only for 1.0.4, does it work in 1.0.5?

Yes...Another confirmed user for 1.0.5 here...

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On 30/3/2016 at 11:53 PM, smjjames said:

Doesn't seem to be working in the 1.1 experimentials, can anybody else confirm?

Yep..... Does not work with KSP 1.1 yet.... Hopefully will soon :o)

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Yes, it would be a great help isolating which mod is having issues, so I can test it alone. Or just seeing if it's the 1.1 prerelease being a prerelease...

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On 4/9/2016 at 10:29 AM, lagcity613 said:

Yes, it would be a great help isolating which mod is having issues, so I can test it alone. Or just seeing if it's the 1.1 prerelease being a prerelease...

Same here, I like having it so that I can see the exceptions and errors that come up (most of them anyway).

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On 4/9/2016 at 0:29 PM, lagcity613 said:

Yes, it would be a great help isolating which mod is having issues, so I can test it alone. Or just seeing if it's the 1.1 prerelease being a prerelease...

 

3 hours ago, smjjames said:

Same here, I like having it so that I can see the exceptions and errors that come up (most of them anyway).

Agreed.  With 1.1 out, 64 bit in play, and so many mods that have been dropped it would be really nice to be able to see all the errors popping up to isolate the problem children and test potentially abandoned mods with a possible eye on being to get some of them up to date.

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Oh god... So many nullrefs, so little information. I'm longing for this mod so badly ;.; Playing with mods just isn't the same when I can't see exactly what's spitting errors at me like a machine gun...

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2 minutes ago, lagcity613 said:

Oh god... So many nullrefs, so little information. I'm longing for this mod so badly ;.; Playing with mods just isn't the same when I can't see exactly what's spitting errors at me like a machine gun...

^^^^^^^^^^^^^^^^^^^^^^^^^

*Pings @godarklight like crazy*

Okay, not really. Only pinging him once.

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3 hours ago, godarklight said:

Exception detector? I'm trying to get KSP 1.1 to run still!

 

 

Ouch.  That hurts...my NREs aren't that painful.

Edited by rasta013

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6 hours ago, godarklight said:

Exception detector? I'm trying to get KSP 1.1 to run still!

 

G'day. I managed to get KSP running in Kubuntu this morning by launching with -force-glcore. Make sure you cross your fingers and send prayers to Linus.

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@Aristaeus Sometimes it works, usually it helps to delete ~/.config/unity3d/Squad, but *shrugs*. I'll look at this mod sooner or later, as people probably want it working :P

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I've updated ExceptionDetector. I still haven't got KSP to run, but I fixed the problems and gave it to Orum from kspmodders to test, and it seemed to work:

sjwayr.png

 

(This is the error you get when you shoot those whack-a-kerbal balls at your vessel in the VAB or SPH, which is a hilarious fringe case bug that has existed for ages, and my go-to method of creating exceptions if needed)

Also, it's now available on SpaceDock  (@godarklight shills the website he works on...) :P and it'll soon be back on CKAN. 

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15 minutes ago, godarklight said:

I've updated ExceptionDetector. I still haven't got KSP to run, but I fixed the problems and gave it to Orum from kspmodders to test, and it seemed to work:

sjwayr.png

 

(This is the error you get when you shoot those whack-a-kerbal balls at your vessel in the VAB or SPH, which is a hilarious fringe case bug that has existed for ages, and my go-to method of creating exceptions if needed)

Also, it's now available on SpaceDock  (@godarklight shills the website he works on...) :P and it'll soon be back on CKAN. 

Oh man thank you so much for getting this done even without KSP running for you! Good luck on getting that straightened out - this kind of work deserves some good karma headed your way.

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