Agathorn

[1.2.2] TestFlight - v1.8.0 - 01 May 2017 - Bring Flight Testing to KSP!

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So, KCT removed it's simulation function and has moved it to the KRASH mod. Can the "no failures in simulation" function be applied to this mod too?

If not atm, I request this to be implemented for the next release.

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Hi,

I am using RP1 and see a lot of ignition failures. I'd like to understand better how the probabilities for this are calculated. I am trying to get the log file messages where there should be messages about testflight ignition failures if debug mode is turned on. (At least that's what the source code suggests to me..)

I cannot find those log messages in output_log.txt (Win64, KSP131, RP1). - Any tipp?

Thanks!

Gustav.

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I'm noticing a similar issue to Lilienthal when using the dev version. I'm test flying a rocket with 5 engines on one stage, I got 3 complete engine failures in a row, then 1 engine,  then 2, otherwise I got whatever number for like 5 seconds then fail

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I see the Dev branch referenced above is "16 commits ahead of master" and a report that it works in 1.3.1 -- has anyone tried it with RO/RP-1 (RP-1 is an alternate name for the Dev branch of RP-0)?  I'd like to have simulated failures in my RO career, but with 45 mods already installed, there are always potential compatibility issues...

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Confirmation that the Dev Branch of Test Flight seems to work in 1.3.1 with RSS/RO/RP-1.  Had a couple A-4 engines fail to ignite (back in 1942, that used to lead to a blob of jelly falling out of the nozzle, composed of a highly explosive mix of LOX and alcohol fuel), had some Aerobee/WAC Corporal engines shut down with fuel still in the tanks, and I could see the flight test data accumulating for engines I'd launched a few times.

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11 hours ago, Agustin said:

im having a lot of messages with last version in rp-1

and fps drop.

Can you elaborate more? I have not had that experience.

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When simulating in RP-1 ksp 1.3.1 , sometimes TestFlight starts sending lots of messages, growing my log file quite large and dropping fps.
[LOG 00:37:16.144] 1/16/2019 12:37:16 AM,TestFlightCore,Setting HideUI = False
[LOG 00:37:16.146] 1/16/2019 12:37:16 AM,TestFlightCore,Setting HideUI = False
[LOG 00:37:16.148] 1/16/2019 12:37:16 AM,TestFlightCore,Setting HideUI = False
[LOG 00:37:16.150] 1/16/2019 12:37:16 AM,TestFlightCore,Setting HideUI = False

lots of those messages.

Edited by Agustin

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hellO?

I am having this problem a lot, so help....

Edited by Agustin

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Hello, I have an issue with the Castor 2 boosters from Ven Stock Revamp mod. I have a Delta 2914 copy which ignited three of the boosters in the air but they always fail to ignite for some reason. I'm thinking maybe it has something to do with dynamic pressure, I'm not sure.

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On 1/20/2019 at 8:47 PM, romanasul said:

Hello, I have an issue with the Castor 2 boosters from Ven Stock Revamp mod. I have a Delta 2914 copy which ignited three of the boosters in the air but they always fail to ignite for some reason. I'm thinking maybe it has something to do with dynamic pressure, I'm not sure.

I'm reasonably certain that aerodynamic pressure has an effect on engine ignition chance. I was recently flying a Castor-based sounding rocket which got up to pretty tremendous aerodynamic pressures of nearly 200 kPa. My second stage failed to ignite multiple times until I learned to wait a few seconds first, until the aerodynamic pressure dropped below about 20 kPa.

Two things occur to me here:

1) It would be nice if the cause of the failed ignition was shown as "Aerodynamic pressure too high!" instead of "Nominal". That would give players feedback on why their rocket failed.

2) While this is something more for the people writing the Test Flight configs, perhaps SRBs should have less penalty to ignition chance based on aerodynamic pressure?

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Hello!

Is it possible that,t if you check in disable Test Flight in the Simulation Start window in VAB it disables Test Flight for your game?

In my new RP-1 career I have played 4 years game time without even a performace loss. I thought there is a bug somewhere with my install. Just for trying unchecked the disable Test Flight in the simulation start window and started a simulation. In the next three real launches my engines failed. Even though they had around 6000 data and never failed before. It seems to me somehow Test Flight was disabled until I uncheked that option in the simulator.

Do you think I was just luky or could it be a sign of a bug?

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