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Sticking docking ports


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I'm posting this in the hope someone else has had the problem and fixed it simply, rather than needing actual diagnostics which I'm capable of and would do but don't currently have time for. Problem as follows:

* First I should say that there are NO traces of a problem in the log.

* Anything attached to a docking port requires me to undock, *unload the craft* - IE go back to the tracking station/go to another craft/restart the game - and then reload the craft again, or the now seperate vehicles are stuck together but undocked. If I timewarp fast enough to stop physics, even if the craft move apart they'll snap back together once physics resumes - often amusingly welded together.

* I don't have tweakscale installed which was the source of practically all my 0.25 problems.

Mod list is as long as my arm, which is why I'm hoping someone's solved it already or has at least stumbled across the problem & got it to go away by removing something.

Edited by Van Disaster
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I do have a huge list of mods, only likely causes would be KJR which I've not noticed anyone else having issues with, KAS, or as a really outside chance, EPL. Other possibles which might have mangled craft file slightly - EditorExtensions, GoodSpeed fuel pump. Since 0.19 this is the first time I've had a problem with ports...

I do use subassemblies for complete craft, wonder if the default set root tool has some quirks. Going to start a new save & try some simple tests.

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Yeah they are, I'm pretty good at keeping things up to date.

Issue seems to be related to using docking ports as decouplers initially, although reliably reproducing the problem is being tricky. However if I've triggered it in the flight scene at any time then I can't access any KSC building in the KSC scene, although I'm perfectly able to go back to the start menus. This game has some very strange interactions.

Using a docking port as a decoupler seems to work fine in current stock, so I wonder what's getting at that. It's looking like KJR...

Edit: definitely KJR. I was using the latest github version already, but I guess reinstalling is worth a shot.

Edited by Van Disaster
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