All Activity
- Past hour
-
How do ducted fans work?(how do you calculate thrust?)
magnemoe replied to Arugela's topic in Science & Spaceflight
Area is the area of the ducted fan in m^2. who is pi*r^2 =0,0177 m^2 with an 15 cm fan but plugging that into the formula gives 0,000389 tip speed should be 0.6^2 who give an even lower value 0,000234 so something is wrong here -
That's some good stuff! We're going from wiki to wikity-wack with this one boys.
-
N 3
- 24,737 replies
-
Rovers is what bothers me the most. I enjoyed cruising across the alien landscapes. Currently impossible. Rover leaps into air and does figure 8's .. and continues without any control inputs. The advanced tweakables for many parts I KSP1 allowed us to tune what's "under the hood". Even a tiny RC car can overcome the obstacles my rover struggles with. Torque increase should decrease over all RPM of the drive. I'm not asking to have a bunch of sliders tp adjust gearing ratios across the transmission But You should ABSOLUTELY be able to design a rock crawler if you so choose.
-
N 4
- 24,737 replies
-
Arugela started following How do ducted fans work?(how do you calculate thrust?)
-
What happened to increased communication?
ttikkoo replied to DoomsdayDuck555's topic in KSP2 Discussion
Cheers for the reply, very fair points. For what it's worth, most of your points I'm mostly neutral on in terms of KSP1 vs KSP2 but the music on it's own makes me really want to play KSP2. However, I'm really struggling to get past the time warp limitation, it really messes with the way I like to play KSP. And my lord, I'd do anything for KSP1 to have KSP2's load times, such a massive difference! Glad to hear you're enjoying the game -
What happened to increased communication?
NexusHelium replied to DoomsdayDuck555's topic in KSP2 Discussion
What I meant is that it most likely wasn’t the majority of players. Because most of the people I read about here and on the discord do not trump on KSP 1 and all agree that it is one of the best games all times But there’s always someone who has a wayward opinion and thats not a bad thing. They might have genuinely thought the first game was bad and went into the sequel game and found an overall genuinely more enjoyable experience. they don’t have some sort of delusion that’s formed from a coping mechanism, they just think the sequel is better. I would also argue that the game has the type of foundation that isn’t strong at first but has a lot of potential, which in my opinion classifies as a strong foundation. Something that an amazing thing can be built on top is what I think is a strong foundation. And the game has that and more -
What happened to increased communication?
The Aziz replied to DoomsdayDuck555's topic in KSP2 Discussion
Cuz it was like slapping a new chrome bonnet on a rusty car. It's pretty from the front but if you look past it... Pretty clouds, sure, but underneath? Low res heightmap with holes in it. No mod ever has managed to solve that. -
-Solved- Part mod textures missing
Vesuvius replied to Vesuvius's topic in KSP1 Technical Support (PC, modded installs)
Good to know, thanks for the help. -
you have a dot at the end of a folder, that will cause it to be inaccessible. will add a fix for that in 0.0.2.1 so dots get removed. do you have the logs for the "Contracts don't get completed" part.
-
What happened to increased communication?
NexusHelium replied to DoomsdayDuck555's topic in KSP2 Discussion
I mean, for one, graphics. This may be a wildly controversial opinion but Blackracks cloud mod was a bit off to me. Now, don’t get me wrong, it was beautiful and masterfully crafted, but something about the total realism of it was off putting to me. So I was really glad to see the more vibrant and odd shaped clouds and terrain in KSP 2. KSP 2’s graphics could definitely be improved but for me they are much better in a lot of aspects. Second is the music and sound design. Nothing I have to say here. It’s just objectively better than the first. third is UI. Another controversial opinion, but I really like the new UI and it’s pixelated look. Again, it could be improved, but it still it better than the first to me. Fourth is the customization options that the game has and last but not least, the performance I just prefer the game over KSP 1 right now. I’ve tried to go back to KSP1 but I just can’t do it because the sequel just does all of the things that I look for in a game better. -
N 5
- 24,737 replies
- Today
-
N 6
- 24,737 replies
-
What happened to increased communication?
NexusHelium replied to DoomsdayDuck555's topic in KSP2 Discussion
I don’t think the problem is really that they’re not looking at it. I’m sure they have, but either the code doesn’t work with what they’re design ensues (for better or for worse no one knows but intercept right now) or that they have looked at it and have chosen not to take inspiration from it. if that’s true then that would be something I would change. I don't necessarily want them to copy the code from ksp 1 exactly (cause it was a bit of a mess) but I they could look at the Og code and, being actual devs, could look it through and see how they could improve or optimize it. Because once the devs know what’s wrong… you gotta admit they’re really good at optimizing it. -
Weekly Challenge #53: Build a Seaplane!
ralanboyle replied to Dakota's topic in Challenges & Mission Ideas
Yep, stall speed is directly connected to wing loading. So if you want to be able to fly slower, increase your wing area relative to total weight. -
P 7
- 24,737 replies
-
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Slightly off topic... If you've witnessed a murder and got detained by the police to testify, I'm sure by this point, that when they asked you to identify the murderer, you'd say: "Officer, it was Mike's internal calendar" -
What happened to increased communication?
Devblaze replied to DoomsdayDuck555's topic in KSP2 Discussion
my favorite reply in this whole thread is this. -
N 6
- 24,737 replies
-
KspNoobUsernameTaken started following The Comprehensive Colony Communications Archive
-
The Comprehensive Colony Communications Archive
KspNoobUsernameTaken replied to The Space Peacock's topic in KSP2 Discussion
Once the engine implements colonies, modders should be able to accelerate progress a lot. Making new parts and part modules is not a major challenge compared to extending the actual backbone of KSP 2. I think it would be good for Intercept to roll out a mostly-functional colony system with a few basic parts, then let the modders expand the part catalog to satisfy the playerbase. -
ColdJ started following Animating Material Properties?
-
Would anybody out there know how to animate material properties of a KSP mesh? For instance brightness for throttle amount or making somthing go translucent?
-
Add some wing incidence to decrease how much you need to pitch up, and you'll save a lot of drag from the fuselage Also, I can't help but feel that the wings are too small for that fuselage: