Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Not sure it's the diagrams you're thinking of, but there are several diagrams for resource recipes in the wiki which is linked from the opening post of this thread.
  3. @stephensmat maybe it’s all in my head, but after using Windows’ “MKLINK” command to route that folder from my C: (SATA SSD) to a higher-performance NVMe SSD, I feel like saving and loading is a fair bit snappier (but that maybe had to do with not-KSP2-processes unavoidably running at the same time, like Backblaze automatic backups)
  4. Much Obliged. Turned out I had almost 800 quicksaves stored up in that campaign. Workspaces are there too. Means when i start a new campaign for Colonies, I can bring my already tested craft over with me.
  5. from what i test ksp 2 uses 6 cores 12 threads for me could be pinging back and forth or whatever but.
  6. Today
  7. Assuming Windows: C:\Users\(you)\appdata\LocalLow\Intercept Games\Kerbal Space Program 2\ And you have to go to “great lengths” to force it off of C:\ if you happen to have an even higher-performance drive devoted to games
  8. I've been noticing a framedrop when I quickload. It would make sense if it was this, since quicksaves and autosaves are all included in the list. Must be hundreds of them by now. Anyone know where the saves are located in the file manager? It'd be a hell of a lot faster than going through the menu and deleting them one by one.
  9. Yesterday
  10. Thank you. That's excellent to hear. But I do hope there will be missions added to the initial set, before a player has progressed to colonies. The current set leaves a lot of agency progression gaps. We've given this feedback enough times, feels dumb taking the time to write it again.
  11. Oh yeah that’s way worse than mine… I need a new PC
  12. It shouldn’t be an issue, but for KSP2’s sake it’s the processor holding you back mainly here. The way the cache is split between the two CCDs on that architecture hamstrings the performance of games that cannot utilize all 12 cores. KSP further limits that down to a rumored 1 core. So your single highest performing core can only utilize about half the processors available cache.
  13. Could you send me your ksp.log? Also are the gas giants the only thing not working
  14. A 2060 Super was pretty underperformant when it was new, but you should still be getting better framerates than what you listed (I'm assuming you're playing at 1920x1080). This is a dumb question but are you sure that your GPU is plugged into a x16 PCIe slot?
  15. Here is the A-25 Condor: the Program's newest improvement on the SSTO concept perfected by the A-19. The A-25, in contrast to the A-19, has a sleek, futuristic look: more like the SR-71 than the Skylon. Seen here is the A-25's predecessor, the A-19 Aquilae. Like the A-19, the A-25's job is mostly to transfer a lot of crew at a time to a station. Although the Aquilae is perfectly competent at its job, I wanted an SSTO with more crew capacity as it's gotten to the point where I need to launch a dozen kerbals at a time to my orbiting motherships. The A-25 has a crew capacity of 12 crew and 2 pilots and can carry some KIS equipment and BG experiments. The A-25 also retains the A-19's innovation of combining rudders and airbrakes (seen above). I originally wanted the A-25 to be able to operate with a higher fuel margin than the Aquilae, but despite having more fuel I ended up with less: while the A-19 had 200-300 m/s in orbit, the A-25 now has 100-150 m/s. However, by disabling the top RAPIER, the A-25's thrust is alligned with the center of mass, unlike the A-19 which required me to constantly pitch up while running the engine at full blast. And the A-25 takes off on its inagural flight! Aboard are Vaysa and Gemdrin Kerman on a mission to the low orbit station Cornerstone. This will allow us to test 4 important skills: takeoff, rendezvous, docking, and re-entry. It's become somewhat of a rite of passage: Merlin, Accipiter, the partial SSTO A-12 and the A-19 have all had their maiden flights to the station. Some of you may notice I'm taking off at an angle: this is because Cornerstone is at a high inclination. After roughly a day in transfer, A-25 Condor finally reaches Cornerstone. Seen here is Flight Engineer Gemdrin configuring the controls for a docking. And a successful docking! Gemdrin and Vasya exchange greetings with the 4th Cornerstone crew of 3 and offload some equipment, particularly some new life support equipment that was originally scheduled to be delivered by A-19 Aquilae. Re-entry is always tricky at an inclination because you can only leave at certain times and one often has to change inclination to meet the KSC. And we have landed! The A-25's first crewed flight is a success, which is certain to inspire the next generation of cargo-carrying SSTOs.
  16. Raptor is assumed to have reliability issues. It is assumed that there exists evidence to support this. It is also assumed that the previously debunked evidence/arguments still hold true despite aforesaid debunking. The conclusion is assumed to stand firm regardless of the amount of evidence presented against it, the weakness of evidence/arguments presented in favour, and the lack of any solid evidence. The basic assumption may be questioned, but no answer will be provided. Such is the way.
  17. @ColdJ Appears it's loading but it still doesn't show. In the log: [LOG 18:25:03.016] Load MU model: Yezcorp/Buildings/Servicetower/MST37 [LOG 18:25:03.029] [Shabby] custom shader: KSP/Diffuse [LOG 18:25:03.029] [Shabby] custom shader: KSP/Diffuse the CFG: // Generated by Kerbal Konstructs STATIC { mesh = MST37.mu module = Part static = true author = ULA title = Complex 37 MST category = none cost = 0 manufacturer = United Launch Alliance description = Complex 37 MST name = Complex37tower } I have literally zero idea what to do. it's so frustrating as i feel that i have tried all that i can over the course of the last few days.
  18. cpu is from 7-19, gpu is from GPU is from 7-19 computer parts was 3 years old when the game released by the time ksp 2 released GPU was 2 gens old and the CPU 3 gens old.. The computer may very well have been in the performance mid range name a while ago just before last quarter of 2023 at the time but has lost that quite a bit ago at this point.. but this is absolutely not to say ksp 2 performance is stellar. i recently did a cleaning of my entire saves log and wiped it clean cause of a weird bug that yeah... anyway... the issue is CPU utilization then GPU for your case if i haven't said it another post that got closed... from what i know the cpu/gpu combo can do like 1080p or 1440p, but you will hit a CPU limit as of right now, but you shouldn't really be hitting 15fps, a laptop i tested with 150+ parts was 12-15fps with like 10400h and 1650 laptop.. much worse specs in current version.
  19. i had about 16 campaigns and about 5.6 GB of storage and 5,977 Files, 32 Folders total.. so didn't really know until i was having an issue of a single save was like actually locking freezing the game/instant crashing/lag and finally BSOD-ing my computer is when i wiped it clean Anth has already tested it and said he couldn't replicate, but i think its a more of an issue of most saves was/had been well played and had like 100's of quicksaves it needs to be investigated more, cause i have HAD better performance all around. if you watch the video that is my performance difference its like actually insane.
  1. Load more activity
×
×
  • Create New...