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  2. Teilnehmer

    Russian Launch and Mission Thread

    Every American spacecraft too. I meant the boosters of course.
  3. kerbiloid

    Russian Launch and Mission Thread

    In boosters didn't. Every Soyuz (ship) is UDMH+NTO fueled. (Though, cryogenics is not always safer. (Russian wiki article has more details))
  4. Nyarlathotep-

    [WIP] [1.3.1 | 1.4.3] The World Beyond Development Thread

    Time to see how much of this I can use without my computer exploding! XD
  5. Teilnehmer

    Russian Launch and Mission Thread

    More Kerbal. Soviets never used toxic fuels for manned missions. NASA did. Titan II GLV used toxic Aerozine 50 / N₂O₄ and made 10 manned missions.
  6. No. I don't remember whether Steam was installed was on that PC at the time. But there was no interaction with Steam, just a download link and activation key on my Amazon account. Here's an exchange from the Q&A on Amazon:
  7. The helicopter parts aren't working for me, and yes, I have tried re-installing the mod. On the note of WW2 planes, it would be nice to see a B-17 cockpit and wings.
  8. kerbiloid

    You Know You're A Nerd When:

    When your normal conversation consists of scientific terms.
  9. kerbiloid

    Rephrase the scentence above!

    A pedantic judge.
  10. kerbiloid

    King of the Hill

    The hill is heavy. It crushes you.
  11. XB-70A

    The Ctrl+V thread!

    Не доходя до зоны сильного радиоактивного заражения, пересекли дорогу, по которой перед нами прошли колонны наступающих. Было пусто и тихо, лишь пощелкивали радиометры, отмечая повышенный уровень радиации. Войска проследовали мимо эпицентра вне зоны сильного заражения. Непосредственно в зоне, примыкающей к эпицентру взрыва, земля была покрыта тонкой стекловидной коркой расплавленного песка, хрустящей и ломающейся под ногами, как тонкий ледок на весенних лужах после ночного заморозка. И на ней не было видно ничьих следов, кроме моих. Я ходил спокойно по этой корке, так как радиометр регистрировал уровень радиоактивности, не превышающий 1 Р/ч. Strange, this is 24 hours old now. I looked after some information about the Totskoye military exercise in 1954, but the testimonies were only in Russian.
  12. Planets and moons have a level of gravity that can be measured with your G-force meter or the Double-C Seismic Accelerometer; I advice sticking the latter on an uncrewed probe to test the gravity before making a crewed landing. Asteroids have none; attach yourself to them with the Advanced Grabbing Unit/Klaw.
  13. Vanamonde

    C J Cherryh's Downbelow Station in KSP

    Cherryh is oddly vague about many specifics of her fictional worlds, but her idea of a station is really big. As in tens or hundreds of thousands of people can live on them on food largely produced on-station. Even a very large ship wouldn't swing the barycenter all that far.
  14. ArmoredLipid

    How do I use the MK 1-3 module?

    Make a new ship, and use your Mark 1-3 pod as the first part. Alternatively, press Re-Root, click on the Mark 1 pod, and then click on the Mark 1-3 pod.
  15. MerlinsMaster

    C J Cherryh's Downbelow Station in KSP

    I had thought of that, but my concern was that they wouldn't be at the point of closest approach long enough (a couple of seconds) for the docking clamps to take hold (keep in mind, they would probably be pretty huge). But that's probably the best option, barring tractor beams or the earlier mentioned elevator option.
  16. Other places in the Solar System are either icy moon/asteroid, or Titan. Only Phobos/Deimos and relatively rare rocky asteroids are like Moon, have nothing but bare rock. Another nice day from NASA. It's that easy... Just take two most heatproof chemical compounds in the Universe (planets are made of them) and split'em all with electrolysis. Cryolite and graphite electrodes aren't required on the Moon (or the author forgot to mention this). Alumina gets melted in alumina vats (because they are heatproof), so cryolite is admixed to the alumina pulp to make it melt several tens kelvins before the vat melts. By similar reason, you need very heat-proof and cheap electrodes. On Earth that's absolutely no problem at all: we have a lot of coke, so graphite things are just expendables, hundreds kg per tonne. Pure silicon crystals grow better in zero-G (i.e. orbital station) rather than in lunar gravity. And what those solar panels would be for? On Earth we have enough clay and sand, so unlikely it's cheaper to bring them from Moon. Spaceships need no so much of them. Mars has its own Al and Si. Asteroids are closer to Phobos and Deimos. Jupiter and beyond have not much Sun to use them. Even if deliver them to Earth, they will get depleted, and need recycling. To recycle them, we need solar cell plants on Earth. Then why build more on Moon? If, vice versa, the cells are eternal, the lunar plants will be not required very soon, and it's cheaper to build them on Earth, then destroy. And some desert islands should be quickly passed by. Or keep this presence enough tiny to deliver them everything except water from Earth. And this makes it a nice test site.
  17. Featuring: BDB Now in Colors Preview!! Download in OP Featuring: Blue Gemini in USAF Blue Gemini in Army Green Rescue Gemini the famous FASA classic! Apollo CM in Skylab White Apollo CM in USAF Blue
  18. For the "cockpit", use a probe core inside a 1.25-meter service bay. It is highly resistant to pressure, temperature, and impacts. Mark 2 parts are...interesting in an aerodynamic sense. They generate lift, but a lot of drag. Try to use rocket-sized adapters and 2.5-meter cargo bays for your payload. That RCS tank is, indeed, an aerodynamic nightmare. Use a 1.25-meter or 0.625-meter rocket RCS tank built into your craft. Try offsetting Communotron 16-S units into your wings for aerodynamic and activation-free communications and data uploads.
  19. Not positive, but I think it was back around 2012, might have been before. I'll go check email, because I wrote to TaleWorlds inquiring about it. Did your game require Steam for activation? Did you have Steam already when you installed the game? So far, everything I'm seeing online indicates Steam is require to activate the game... and it's listed as 'Steam Platform'.
  20. Today
  21. ArmoredLipid

    the moon problem

    WARNING! A HUGE BATTLESHIP "WALL OF TEXT" IS APPROACHING FAST! For starters, try reverting your game to a previous save, to launch, or to vehicle assembly, as this will completely undo the mission. If this is not possible, use the aforementioned robotic rescue craft idea. If you can't do that, go into your game settings and switch the "Crews Respawn" option on. Go to your Tracking Station and select Jebediah as well as the lander. Click the "Terminate" button for both of them. Jebediah will respawn in the amount of time specified on the timer below the "Crews Respawn" option in your settings. Your ship will be permanently destroyed. For a next mission, use structural pieces or landing legs to avoid landing on your fuel tanks. Fuel tanks have a low impact tolerance; it is usually around 6 meters per second, and landing on them generally results in an explosion. LT-05 landing struts, the smallest ones, can handle a 10 meter per second impact holding approximately 1 half-ton per leg, making them good for tiny - really tiny - crewed landers or normal robotic landers. LT-1 landing struts, the middle child of the lander family, can handle a 12 meter per second impact holding approximately 3 tons per leg when landing, which is good for huge robotic landers or an average - sized crewed lander. LT-2 landing struts, the largest ones, can handle a 12 meter per second impact and approximately 11 tons per leg when landing; additionally, they are capable of telescoping to clear the base of larger landing engines. Due to the fact that LT-2 landing struts have the best overall stats, I recommend researching Advanced Landing as soon as possible, and using LT-2s wherever possible. If you are confident in your ability to land in a stable fashion, I recommend using structural parts such as the Modular Girder Segment as landing gear; they can handle a huge amount of weight and can survive an 80 meter per second impact. TL;DR: Your fuel tanks exploding means that your craft is touching down on something it shouldn't be. Use LT-2 landing struts or structural elements to prevent this. Also, give us pictures of your craft. We can suggest design improvements.
  22. Critter79606

    [1.4.3] Ground Construction 2

    @allista Is the building process supposed to continue in the background? I dropped a couple things from orbit, started a DIY box to build, went back to orbit, and when I came back, I had to restart the process from scratch, yet it used a few MK units.
  23. Agustin

    [1.3] Real Fuels v12.2.3 July 30

    Sorry if this is described somewhere but: How does this mod handles mining? Is the converter able to convert ore into fuels used in this mod? Is there any workarounds or additional mods that adress this?
  24. lordcirth

    [1.3.1/1.4.4] Kerbalism v1.7.0

    When was this changed? Last I checked one greenhouse could handle 2 Kerbals.
  25. AVaughan

    C J Cherryh's Downbelow Station in KSP

    You can simply plan a path that is tangent to the docking port, and time your arrival so the ship and the docking port both arrive at the point where tangent touches the circle, with the same velocity and at the same time. In the real world you could aim for a 0.2 metre gap, and have the docking clamps reach out and grab the ship at the point of closest approach. (You could start the ship rotating during it's approach, so that at the moment of docking the ship is motionless from the perspective of the docking port/clamps). From memory they pump water around to adjust the center of mass to compensate when things dock/undock. But stations have gone unstable in that universe (typically stations that aren't being properly managed). But in the real world you probably couldn't transfer enough water fast enough to handle something as massive as Norway docking to the rim of a station at 1g, but Cherryh's worlds are more space opera rather than hard science fiction, so we aren't dealing with the constraints of the real world. (In the real world you could probably thrust inwards for a few minutes and maintain a powered orbit around the rotation point of the station, which would give enough time for the docking ports/clamps to engage and latch, and allow the station time to transfer fluid to maintain its center of rotation).
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