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  2. @IodyneI understand, and it's fine,seems like ksp community fixes fixed it
  3. I having some weird issue when i use wield field camera after prolonged orbit : [ERR 12:07:30.899] CactEyeOptics: CactEye 2a: Exception 4: An error occurred producing a science report! [ERR 12:07:30.899] CactEyeOptics: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <9577ac7a62ef43179789031239ba8798>:0 at CactEye2.CactEyeWideField.DoScience (UnityEngine.Vector3 TargetPosition, System.Single scienceMultiplier, System.Single FOV, UnityEngine.Texture2D Screenshot, CactEye2.CactEyeProcessor ActiveProcessor) [0x0005d] in <e08a3f5eb40f416aa1288d32ace20675>:0 at CactEye2.TelescopeMenu.MainTelescopeWindowGUI (System.Int32 WindowID) [0x00a68] in <e08a3f5eb40f416aa1288d32ace20675>:0 https://www.mediafire.com/file/jbi3dbsmonz57f5/KSP.zip/file my log
  4. I'm doing a "no stress Minmus" fly-by, just because... In a slow time warp, my camera was focused on Kerbin slowly shrinking as the distance increased. There are plenty of crewed Moon missions ahead in the real world. Imagine those astronauts, slowly moving away from a single object in this universe that can sustain them, while almost anything can go wrong at any point. Proper cosmic horror. This is why I love this game. It gives me moments like this.
  5. Hello. One question for forum admins, or whoever can double check this. I've submitted a bug report two or three days ago, but I can't seem to find it. Maybe I'm just stupid. Can anyone check if that report exists, or should I repost it again? Thanks
  6. Banned for being prorary. pro & contra
  7. Have you published this issue in the repository? If yes, just wait for a week.
  8. Today
  9. It's on the SpaceDock page, if not already obvious from the images
  10. I would like a return of kerbal specialists, just to give an actual reason to have multiple kerbals in a crew. Also I think leveling kerbals was good to give a sense of progression in the game. I'm quite confident that we will see the return of specialists in the game. I'm far less certain about the leveling because it would require training. Basically, training is making several times the same thing and this is exactly was the devs don't want in KSP2 (this is probably the reason behind the lack of planet occlusion for communication, it requires several communication satellites, this means several times the same kind of mission). Perhaps the devs will come with a new way to train kerbals to provide leveling without having to perform several times the same mission.
  11. Banned for being contrary 031004192024
  12. whats going on NVM its bc it was installed in program files edit 2 after reinstalling in new location it still fails i dont know why any help?
  13. Especially cool for more realistic spaceplanes. But I think we can kiss that idea goodbye
  14. I've invested more time in the game after the For Science update, but I think for most of us it's to discover the new content added. But in fact that just the science mod we have in KSP1 so the game is more interesting and playable yes, but nothing really new, I hope the colonies will change that. But behind content, to see myself "committing" more seriously to KSP2, i need a more stable game, it's really frustrating to do complex mission in the actual KSP 2. But I also really feel the need of more gameplay and functionality, to be honest I don't really have any interest about multiplayer so far. But even if we get everything on the road map, that's still a lack of gameplay for me, that feel like KSP1 with mod, and i think i'm not alone to think that ? It's not surprising that some player add a fake "Kerbal Dating Sim" on the road map, yes it's a joke, i'm not even sure that would be a great idea, but that exactly the "fun" the joy of all the stuff and little gameplay that could be added to the game to make a really new game , not just try to match with KSP1
  15. Familiar card: [Cannot timewarp while vessel is under acceleration]
  16. We don't spawn the pages. The pages themselves choose us. Banned for misunderstanding that.
  17. The Power Armor and Minigan are available in the very beginning of Fallout 4.
  18. Calling 911 because these are the only digit buttons working on your phone.
  19. Progress at Eve. From L-to-R: Venus Ascension (3x Mammoth), Hummingbird (2x NERV), Mule (4 NERV), Egg, Rim Shot. The Ascension arrived, requiring one last top-up before descending to the surface. The Mule/Hummingbird combination brought the Egg to the Rim Shot station. The Ascension will take 11 kerbals down to the surface once a landing site has been scouted (by surface parties). It'll then await a mobile refuel (to be implemented) and can take 3 kerbals out; then return on a final trip bringing three more down, making a total of 14 colonists in and 3 executives out.
  20. For me, the time when I started investing time in gameplay was the Science Update. A few mods for Maneuver control and an Alarm Clock, and patience enough to close/reopen the game have taken care of most of my problems with playing this game seriously. It's close to KSP1 parity as it is. Colonies will be icing, because it's the only thing I wished I had in KSP1 and never got. I was actually shopping for KSP1 mods to provide Colony Mode when KSP2 launched.
  21. Also, remember that they announced Science Mode a month before it launched. Factor that in however you like.
  22. Thanks for the answers, maybe I'll try again with the real solar system. Now I'm trying to learn principia in the Kerbal system
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