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  2. Remember punched tape at a teletypewriter at my fathers office as an kid. Only saw 8" floppies once at university there it was used on an CP/M computer running some lab equipment, it was way obsolete but the equipment worked and was expensive, it was planned to replace the integrated computer with an PC.
  3. Hmmm.... De-what-ing? Click-click - and into production.
  4. Congrats! Which fuel mixture are you using by the way? How big do you intend to go?
  5. New release, 0.5.11 Added InstallChecker Updated Updated for KSP 1.8
  6. My cats hiss back at me though..
  7. Well.....looks like i won't be joining the race with the mobile HQ, as the thing just got totally corrupted...basically to a point where all i get is an empty hangar and an error message when i try to open it. Let's just say that one of the bit's i tried to remove from it bugged out in a very interesting way. Instead of giving up, i went and...ehm...borrowed a little something from the local armor museum. Installing of a radio and a laptop and some decals later, should do the job. Still need to build the sd.ah.116 tank transporter trailer to go with it. Dunno what to carry with it yet.
  8. Today
  9. The answer to that question is lost in the mists of time.
  10. so.. cannot 100% confirm it's this mod doing it, but since installing the latest update i've had a new problem I've never had before... i'm *in orbit*... try to accelerate time, "cannot warp faster than 1x while moving over the ground" - like it still thinks i'm on the ground somehow. Anyone else having this issue? EDIT: logs have nothing useful to say. nothing at all to say, really.
  11. The sky is green? So, you live on Eve?
  12. I just discovered that by reducing the height of the elevator car with the deploy limit slider, the reported height in the Engineer's Report is also reduced; this lowered height is based on the max height setting of the elevator in question. So I don't actually need to limit the max height of the car to that of the tier 1 or 2 launch pads, just reduce the height of the car with the slider until it's below the pad's limit. Yes, KSP still counts all the meshes in a .mu, even the B9PS disabled ones, when determining the height of a craft. I've thus added a 62.5m option to the Small Crew Elevator Base, so taller elevator towers can be made, yet still retain the ability to work with the tier 2 or even tier 1 launch pads. The revised base is now on the AlphaDev branch of the GitHub. Remember, the Engineer Report's height is based on the highest max height option, which is now 62.5m for the Small Elevator. If using this setting and using the slider to adjust the actual height downward, then the visual height and reported height will match. If using a lower max height setting, then the visual height won't match the reported height.
  13. No, that is not normal. Looks like you've got some mods installed. What were the circumstances?
  14. New release, 0.1.17 Added InstallChecker Updated for KSP 1.8 Note: I am currently working on adding support for Universal Storage 2 and ODFC. No eta as of now
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