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  2. Do you have Kerbal Actuators installed? It’s linked in the OP.
  3. I am making a cfg with custom radiation definitions for the Beyond Home planet pack and am having trouble changing the Geiger Counter experiment definitions. I used the support cfg for OPM and New_Horizons as a template. If yall have a moment, would you mind having a look at it and see if anything looks incorrect? Currently the radiation definitions work correctly but I can't get the GeigerCounter definitions to stop using the default messages. // ============================================================================ // GeigerCounter science experiment definitions // ============================================================================ @EXPERIMENT_DEFINITION[*]:HAS[#id[geigerCounter]]:NEEDS[BeyondHome]:AFTER[Kerbalism] { @RESULTS { //Fury FurySrfLanded = Fury's volcanos have flooded the surface with radioactive material. FuryFlyingLow = The geiger counter thinks it would be a bad idea to land here. FuryFlyingHigh = Radioactive volcanic ash covers the ship and makes it glow neon red. FuryInSpaceLow = A thin band of highly charged particles closely orbits Fury. FuryInSpaceHigh = The geiger counter wonders what it did to deserve this. //Anger AngerSrfLanded = The geiger counter is just happy that it is not on the surface of Fury. AngerInSpaceLow = Anger's orbit passes through one of Fury's intense radiation belts and makes the geiger counter wish it was back at home. AngerInSpaceHigh = The geiger counter wishes it could sit in a stronger magnetic field right about now. //Hydrus HydrusSrfLanded = The geiger counter is too busy stairing at the floating islands right now to respond. HydrusFlyingLow = The geiger counter yells "WATCH OUT FOR THAT FLOATING ROCK YOU FOOL." HydrusFlyingHigh = The geiger counter thinks that those floating islands might not be entirely stable. HydrusInSpaceLow = The extreme magnetic field around Hydrus has collected an impressive amount of charged particles. HydrusInSpaceHigh = The radiation belt around Hydrus wants to know if you can come out to play. //Hydron HydronSrfLanded = The geiger counter kind of wishes it could go visit Hyrus now. HydronInSpaceLow = Hydron's lack of a magnetosphere is not suprising. HydronInSpaceHigh = Readings fluctuate as the moon orbits Hydrus. //Rhode @KerbinSrfLanded = We really got lucky with this planet. A strong magnetosphere and atmosphere protects us from most cosmic rays. @KerbinFlyingLow = Beep...............Beep...............Beep. @KerbinFlyingHigh = The geiger counter thinks it can see a glowing band of radiation just beyond Rhode's atmosphere. @KerbinInSpaceLow = There is definitely a glowing ring of radiation out there. @KerbinInSpaceHigh = The geiger counter wonders what a geiger is.... and why it is supposed to be counting them. //Lua LuaSrfLanded = The geiger counter is quite comfortable here LuaFlyingLow = The thin atmosphere does a decent job of shielding against cosmic rays. LuaFlyingHigh = It would probably be safer for us on the ground. LuaInSpaceLow = The geiger counter takes a break while Lua passes through Rhode's magnetopause. LuaInSpaceHigh = Lua's magnetosphere is quite lumpy. //Armstrong ArmstrongSrfLanded = The surface is completely unprotected from cosmic radiation. ArmstrongInSpaceLow = Armstrong has no magnetosphere to speak of. ArmstrongInSpaceHigh = The geiger counter has no idea it is even near a moon. //Ash AshSrfLanded = The surface is covered in fresh lava. Fortunately, this moon has a very low abundance of radioactive heavy metals. AshInSpaceLow = There is a dainty little band of radiation circling Ash. AshInSpaceHigh = The geiger counter thinks Ash's magnetopause is funny looking. //Scaythe ScaytheSrfLanded = A spike of radiation has been detected at Scaythe's poles. No one knows how it got there. ScaytheInSpaceLow = The geiger counter sees fuzzy balls of radiation at Scaythe's poles. Probably best not to go there. ScaytheInSpaceHigh = The geiger counter begins to yawn. //Scindo ScindoSrfLanded = The surface of Scindo is littered with radioactive material. Perhaps we should be going now? ScindoInSpaceLow = The radioactivity from the planet below is making a strange humming noise. ScindoInSpaceHigh = The geiger counter thinks it would be a bad idea to land on Scindo. //Gateway GatewaySrfLanded = HaXorZ GatewayFlyingLow = The geiger counter wonders what it did to deserve this. GatewayFlyingHigh = The geiger counter begs you not to go any deeper. GatewayInSpaceLow = A thick band of intense radiation surrounds Gateway. Why would you come here?!? GatewayInSpaceHigh = A thick band of deadly radiation surrounds Gateway and it's rings. //Proxim ProximSrfLanded = The needle on the geiger counter spun around twice then flew off. ProximInSpaceLow = Proxim orbits inside of Gateways radiation belt. This may be the most dangerous place in the entire solar system. ProximInSpaceHigh = The geiger counter does not know how to count above a bajillion. //Kohm KohmSrfLanded = The geiger counter is quite comfortable on the surface of Kohm. KohmFlyingLow = There is almost no radiation here. KohmFlyingHigh = The geiger counter can taste the ionosphere. KohmInSpaceLow = The geiger counter is just glad we did not go closer to Gateway. KohmInSpaceHigh = There is a gentle ionosphere around Kohm that shields it from radiation. //Eidos EidosSrfLanded = Eidos is slightly sheilded from cosmic radiation by Gateways magnetopause EidosInSpaceLow = The geiger counter thinks Eidos looks like a mint dip 'n dot EidosInSpaceHigh = The gieger counter thinks we are dangerously close to Gateway's outer radiation belt. //Ansia AnsiaSrfLanded = There is nothing to protect Ansia from the periodic onslaught of charged particles from Gateway. AnsiaInSpaceLow = The geiger counter begins to count: "ONE geiger, hahaha. TWO geiger, hahaha. THREE geiger.....hahaha." AnsiaInSpaceHigh = The geiger counter starts to cry as Ansia enters Gateway's outer radiation belt. //Jade JadeSrfLanded = With no atmosphere or magnetosphere, Jade is essentially naked....in a cosmic sense. JadeInSpaceLow = The geiger counter can see a fuzzy glow around Gateway from here. JadeInSpaceHigh = The geiger counter begins to yawn. //Rock RockSrfLanded = Rock is covered in radioactive....rocks. RockInSpaceLow = The geiger counter detects a low level of radiation emanating from the surface. It is probably dangerous down there! RockInSpaceHigh = Rock has no protection from cosmic radiation. //Vasto VastoSrfLanded = All ice and no Magnetosphere makes Vasto a dull boy. VastoInSpaceLow = The only radiation here is the glare from Vasto's albino surface. VastoInSpaceHigh = Perhaps Vasto is a projectile in a cosmic snowball fight between Kerbol and Tempus! //Voss VossSrfLanded = The geiger counter dies of boredom. VossInSpaceLow = The geiger counter questions the meaning of it's existance. VossInSpaceHigh = Voss has no protection from cosmic radiation. //Kerbol KerbolSrfLanded = Uuuuuuummmmm?!? KerbolFlyingLow = Wut Wut?!? KerbolFlyingHigh = How are you doing this? Are you a wizard? KerbolInSpaceLow = STILL......HOT!!!!! KerbolInSpaceHigh = The geiger counter feels sorry for the old star. //Tribute TributeSrfLanded = Kerbin's surface was blasted off long ago. The remaining core is still radioactive and dangerous. Perhaps we should be going now? TributeInSpaceLow = The surface is radioactive and dangerous. Are you sure you want to go down there TributeInSpaceHigh = Looks hot down there. The surface is glowing with radiation. //Dynasty DynastySrfLanded = The geiger counter thinks Dynasty is a nice place to visit. But, it wouldn't want to live here. DynastyFlyingLow = There is very little activity on Dynasty. DynastyFlyingHigh = The geiger counter twiddles it's thumbs as it waits for something to do. DynastyInSpaceLow = Dynasty has no magnetosphere but the surface looks fairly safe due to it's atmosphere. DynastyInSpaceHigh = The geiger counter thinks it sees a giant face on the surface of Dynasty... then realizes it was just the shadows playing tricks. //Drohze DrohzeSrfLanded = The surface is slightly radioactive. Perhaps it was once impacted by a giant radioactive asteroid? DrohzeInSpaceLow = The geiger counter clicks happily as it skims the surface of Drohze. DrohzeInSpaceHigh = The geiger counter detects a low level of radiation on the planet's surface. //Janus JanusSrfLanded = The surface of an ancient gas giant should be increadibly radioactive. Yet some how, Janus has virtually no radiation below its clouds. JanusFlyingLow = Virtually no radiation detected here. How is this possible? JanusFlyingHigh = The geiger counter suddenly stops clicking. You wonder if it is broken. JanusInSpaceLow = The radiation ring around Janus reminds the geiger counter of its favorite donut. JanusInSpaceHigh = Janus has a very uniform magnetopause. This is probably due to the lack of stellar wind and attention from its home star. //Tau TauSrfLanded = Tau has a very active core and a healthy magnetosphere around it. TauFlyingLow = Tau has virtually no radiation in it's atmosphere. TauFlyingHigh = The geiger counter feels right at home. TauInSpaceLow = Tau has a healthy magnetosphere around it. The radiation bands around the planet are only slightly scary. TauInSpaceHigh = Tau is sheilded from most radiation by Janus's magnetopause. //Eterna EternaSrfLanded = There is no radiation here... but lots of snowboarding opportunities! EternaFlyingLow = The geiger counter begins to shiver. EternaFlyingHigh = The geiger counter waves goodbye to the cosmic radiation. EternaInSpaceLow = Eterna has no magnetosphere. EternaInSpaceHigh = Eterna dips in and out of Janus's outer radiation belt. //Talon TalonSrfLanded = Talon's poles are quite radioactive. You wonder if Talon's Santa Clause has a nuclear powered sled. TalonInSpaceLow = The geiger counter is detecting radiation anomalies on the poles of Talon. TalonInSpaceHigh = Talon is safe within Janus's magnetopause. //Lond LondSrfLanded = Lond has no protection against cosmic rays. LondInSpaceLow = The geiger counter is not interested in what Lond has to say LondInSpaceHigh = Lond is pretty boring from a radiological stand point. //Verna VernaSrfLanded = On a planet this inactive, a geiger counter might as well be called a geiger waiter. VernaFlyingLow = Nothing of interest here. The geiger counter goes back to sleep. VernaFlyingHigh = The geiger counter waves goodbye to the cosmic radiation. VernaInSpaceLow = Verna has no magnetosphere. You are just measuring the background radiation. VernaInSpaceHigh = The geiger counter begins beatboxing out of boredom. } } Thank you for the wonderful mod!!
  4. linuxgurugamer

    [1.3.*, 1.4.*, 1.5.*] SpaceTux Industries Recycled Parts

    That's the way it is.
  5. With surface attached parts it is very hard to place some parts on exact position as before. And on some craft designs few pixels of diffrence can result in high difference with stability derivative values. I know that because I was spend a lot of time in attempt to re-create crafts from previous KSP version to latest one. You may think that you have placed something on exact spot, but usualy it is not case. You can only be sure about placing on exact spot with node attached parts, not with surface attached ones.
  6. MinimumSky5

    SpaceX Discussion Thread

    Is it just me, or did that explosion happen near the top of the capsule? Superdraco engine breaks off and shoots through the capsule like a bullet, exiting out of the docking ring?
  7. Jack the Green Ghost

    KSP 1.7 How can I get more FPS

    They are on the minimum. How KSP 1.6 works well than?
  8. The new stock maneuver-node adjuster is going to be very useful for new players, experienced players don't like it as much as the mod Precise Maneuver, and the most efficient time to improve a feature is while it is still fresh in the programmers' minds. Therefore, lets say what we want in the 'Maneuver Mode'. Bigger text, less text. The new panel fits more information in the height of the staging panel. (Setting "Mode Control Scale" to 130% makes the text match that on the nav-ball.) The delete-maneuver button on the orbit selector seems out of place. It might be easier to recognize the three map-view icons (delete/ next-orbit/ previous-orbit) above the maneuver adjuster. If the selector could be "Current Orbit," "After Maneuver 1" etc., it would be more clear why the selector servers as a title to the orbital data (but the extra words don't fit very well). Now that we can see the result of a maneuver in flight-view as well as map-view, it would be great if we could select a maneuver on this panel in flight view. Warp-to-maneuver would not need a button, if all time-warps stop at the next maneuver of the active vessel. We have space to show orbital period to the millisecond, which KSP has the accuracy to simulate, and which invites new players to discover how to keep things from drifting apart in orbit as they assemble their space stations, etc. In the "advanced orbital info" tab it is more logical to group eccentricity with argument-of-periapsis. Ejection angle is a standard but strange term, because it is the angle of the burn, not of the ejection direction, and I always forget where it measures from; so maybe label it "relative to prograde". (Currently, there might be a small bug in that it figures the angle between a maneuver and current planet prograde, rather than prograde at the time of the burn.) We should not need so many significant figures on the distances at orbit-intersections, so could make the numbers larger. The 'phase angle' is another strange term, so maybe label it "ahead of target". (Similarly to the ejection angle, the phase angle should really report the position of the maneuver relative to the target at the time of the maneuver; that is, the phase angle of a maneuver should not change in time, as we wait for the maneuver) Using the adjuster tool requires a lot of switching between tabs. Even though the size is limited, I think the tabs could be combined into one, by placing the pull-handles alongside the numerical entry-boxes. It is nice the way the six-pointed gizmo matches the map-view gizmo, but having the standard symbols on the handles is enough. The step-size selector could be a smaller discrete control. The time-of-maneuver should be the UT format used in map-view; then it doesn't need the 'UT' label. The time-display could switch between YY/MM/DD,HH:MM:SS and SSSS upon pressing the indicator (like the altimeter). However, we might be better to always display in calendar format, always take text entry in seconds-since-epoch. (There is currently an off-by-one bug in the type-in entry of years and days, but I think no-one will want to type a maneuver time in calendar format.)
  9. My attempt: 10:03 in the Oof 1
  10. Today
  11. The goal of this challenge is to reach the Island Runway in a stock propeller aircraft, land, turn around (you MUST turn around, exiting the runway facing 180 degrees from how you landed on it, though you may do so at any speed and do not need to stop on the runway), and get back to the KSC runway, where you must land and stop. Complete the course in as little time as possible. Fastest times: 1. Pds314 in the Oof 1: 10:03
  12. soundnfury

    [1.3.1] Simple Procedural Engines

    Interface screenshots The SPEngine browser; examine families, and designs within each family. Note the tooltip showing Isp, mass and cost. Configuring an engine with a specific design.
  13. .50calBMG

    SpaceX Discussion Thread

    Well, better to get the failures out when they are on the ground rather than in flight, I guess.
  14. Arcturusvfx

    SpaceX Discussion Thread

    https://twitter.com/Astronut099/status/1119825093742530560
  15. Servo

    What did you do in KSP today?

    I finalized and released my rendition of the biggest, baddest ship in the U.S. Navy - the Fletcher Class Destroyer. Specifically, the USS Johnston, famous for its bold actions during the Battle of Samar, where it and the USS Hoerl (also a Fletcher) stared down the Japanese main battle fleet, and through a combination of luck, strategy, bravery, and superior design, forced the Japanese (the Yamato among them) to retreat, saving the U.S. Marines on the Philippines from serious danger. This is a full stock replica, and features swiveling and elevating turrets, and a balmy 1700 part count, but if you're as bold as the Johnston's captain, download it here: https://kerbalx.com/servo/USS-Johnston
  16. Pds314

    Juno Ace Ultimate Free For All

    My real life situation was kind of a mess for awhile and I couldn't really run the challenge.
  17. Lo Var Lachland

    What did you do in KSP today?

    I did some things "Lark" Jet trainer "Tranquillity" Mün ore station
  18. Funtimefoxy

    Air speed record

    uh yea any wear the air engines can get to so any alt. rule vhange… ignore max heat can be used because I know there will be ships that will need a higher heat because they will need to go faster than sound... probably faster then light maby.
  19. Hm, I'd definitely need to see logs. I just tested a ship with crew and an active recycler and it's running and giving me viable numbers.
  20. Single engine gets all the way there. Val is inside the nose. Imma try to do a side-challenge of how FAST I can get there on one engine. Five minutes even.
  21. Jeb-head-mug kerman

    What did you do in KSP today?

    Finally after YEARS of playing KSP I had to try to build my first space station. After a couple of quicksaves and time spent watching tutorials, I docked up the tiny space station, the Kerbos X-1 Saturnia. http:// http://
  22. HazelPine

    Show off your drawings!

    Some recent stuff! All 3 were done within 36 hours, so it only proves that as far as my linework is concerned, i have absolutely no consistency.
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